Locating An Event Memory; Creating An Event Memory; Viewing The Event Memories; Locate By Specifying The Event Memory - Fostex VF160EX Operation Manual

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Locating an event memory

You can store up to 99 event memory points (00 to 99). These event memory points can be used for locate functions
described below as well as for the "scene event map" function described in "Chapter 3 Mixer functions".

Creating an event memory

<Hint>
Event memory numbers are assigned in ascending order
of ABS time, regardless of order in which event memories
are created.
For example, if you create event memories in order as
shown in the upper diagram below, the event memory
numbers are assigned as shown in the lower diagram.
2
3
6
ABS 0
02M30S
05M00S
07M30S
EVT 01
EVT 02
EVT 03
ABS0
02M30S
05M00S
07M30S
1. At the desired position while the VF160EX is stopped or
during playback, press the [HOLD/>] key.
The time when pressing the [HOLD/>] key is held on the
screen.
2. Press the [STORE] key.
The key lights up (in red) and "Hit Any Memory Keys!"
appears on the screen.
3. Press the [LOCATE/EVT MEM] key while holding down
the [SHIFT] key.
"Entry EVT**" (where ** shows the number) appears for a
short time, while the time held in step 1 is entered in the
event memory.

Viewing the event memories

1. Press the [SCENE-STORE/MAP] key while holding down
the [SHIFT] key.
The display shows the event number select screen for the
scene event map, in which you can view and check the
event memories created by the procedure above.
The unit for event memories - ABS, Bar/Beat/Clk or MTC
- depends on the time base setting.
2. Rotate the [JOG] dial to scroll through the event memory
list.
1
5
4
7
12M30S
12M30S
15M00S
17M30S
EVT 04
EVT 05
EVT 06
EVT 07
12M30S
15M00S
17M30S
12M30S
3. After viewing the screen, press the [EXIT/NO] key.
The display returns to the Normal display.
<Hint>
You can delete unnecessary event memories. See "Edit-
ing the event map" in "Advanced mixer operations" de-
scribed later for details.

Locate by specifying the event memory

1. Press the [SCENE-STORE MAP] key while holding down
the [SHIFT] key to bring up the event map screen.
2. Use the [JOG] dial to select the desired event number, and
press the [LOCATE] key.
The unit locate the selected memory point and stops, while
the display returns to the Normal display.
When selecting an event memory, you can know the
nearest event memory point to the current point by the
flashing event number (in the example below, event
number 02 is the nearest).
Flashing

Skip locate

With the Skip locate function using the event memo-
ries, the unit automatically recognizes the locate point
and locate there. When the Skip locate is executed, the
locate point is shown on the screen and you will know
where the current position goes.
EVT 01
EVT 02
ABS0
02M30S
05M00S
[SHIFT] key + [REWIND] key
1. Press the [REWIND/PREV] key while holding down the
[SHIFT] key to skip back to the previous event memory
point.
2. Press the [F FWD/NEXT] key while holding down the
[SHIFT] key to skip advance to the next event memory
point.
<Hint>
By sequentially executing the key operation above as many
times as required, you can locate the desired event
memory. In the above screen, for example, to locate event
01 from the current position, press the [REWIND/PREV] key
three times while holding down the [SHIFT] key.
36
Current position
EVT 03
EVT 04
EVT 05
10M00S
07M30S
12M30S
15M00S
[SHIFT] key + [F FWD] key
EVT 06
17M30S

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