Oscillator Sync; A Way To Modulate Ring Mod Patches; Hints For Creating A Punchy Pwm Sound - Alesis Andromeda A6 Tips And Tricks Manual

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compatable with each change. The existing version of voice select has to my knowledge been either
Rotary or Lowest, selectable in the Kbd Section (Poly / Mono assign page); it's stored per Program.
Rotary always assigns the next voice to a new note. Lowest always assigns voice 1 to the first note
played and goes from there. The Oberheim FVS had these modes :)
If you turn on the individual voice outputs (upper-right button on the synth), the notes played would
appear at the same voice outputs. If you set a voice to Mono, you can then select the single
hardware voice that will be used by that Program, and it will (of course) always appear in it's voice
output.
MC added the Memorymoog translationMemorymoog translation:
Yes, modes can be stored per program. A6 "LOWEST"=Memorymoog "RESET", A6 "ROTARY"=
Memorymoog "CYCLIC".

2.22 oscillator sync:

The Andromeda sports two types of oscillator sync on the front panel, hard sync and soft
sync.
Hard sync will lock the sounds completely together. In this mode, the pitch of the first
oscillator will dominate, with the sound of the second oscillator adding interesting
harmonics. If you sweep the frequency of the second oscillator, you get the " owwww" effect
you find in certain Cars songs. This is mainly good for edgier, more metallic sounds and
hard bass sounds.
Note that having the second osc lower than the first can cause phase cancellation at some
values. Also note: syncing suboctave sounds can cause a chromatic-type stepping similar to
what you can get on an Octave CAT.
Soft sync is a lot less defined than hard sync. This can be used if you just can' t phase-lock
anything together and need a cheap fix, at the cost of definition. This can also be used for a
" softer" phase-locked feel. There is a much-more detailed, technical explanation of soft-sync
at the end of this section.

2.23 a way to modulate ring mod patches:

After looking at the program again, the trick was actually routing velocity to the OSC 2 square wave
output. That way you increase the modulation to the ring mod based on velocity. I couldn't route
velocity to OSC 2 mix because I'm not using that signal at all except as a modulator. Too bad the
square wave output level is the only one you can control in this way. I guess I should buy a DX-7 or
something, huh? -jl

2.24 hints for creating a punchy pwm sound:

Again as suggested by Colin:
1. Set LFO 3 to a nice speed. Let' s say 3 Hz. Use soft knob 8 to control the polarity of the
LFOs, set the LFO to positive.
Put a positive saw sound, and a square wave form (set at a pulse width of 52) on
2.
oscillator one.
Put a negative saw sound, and a square wave form (set at a pulse width of 52), on
3.
oscillator two.
For the PWM part of both oscillator one and oscillator two, set the modulation for LFO 3,
4.
to be around 40.
Set the oscillators in the mixer to be roughly equal.
5.
6. Detune oscillator two to taste.

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