Cutting A Scene; Inserting A Scene - Yamaha 007POTO-G0 Owner's Manual

Yamaha digital mixing console owner's manual
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Editing scene memories

Cutting a scene

Here's how to cut a scene. When you cut a scene, the
scenes of subsequent numbers will move forward. After
you cut a scene, you'll be able to paste or insert it at the
desired location.
1
In the DISPLAY ACCESS section, press the
[SCENE MEMORY] key to access any one of
the SCENE MEMORY screens.
2
Make sure that the cursor is located some-
where other than the constant display area,
and use the dial or the [DEC]/[INC] keys to
select the scene number that you want to
cut.
3
Move the cursor to the CUT button and
press the [ENTER] key.
A dialog box will ask you to confirm the Cut opera-
tion.
NOTE
• The CUT button cannot be used if the scene list is sorted in
any other way than by the "NO." column.
4
To execute the Cut operation, move the cur-
sor to the OK button and press the [ENTER]
key.
The scene you selected in step 2 will be cut, and the
scenes of subsequent numbers will be moved forward.
At this time, the scene that was cut will be stored in
buffer memory.
NOTE
• Read-only scenes or write-protected scenes cannot be cut.
5
If desired, you can paste (→ p. 136) or insert
the cut scene (that was held in the buffer
memory).
NOTE
• Be aware that if you copy or cut a different scene before you
paste or insert, the newly copied or cut scene will overwrite
the scene in the buffer memory.
138
LS9-16/32 Owner's Manual

Inserting a scene

Here's how a scene held in the buffer memory can be
inserted at the desired scene number location.
1
In the DISPLAY ACCESS section, press the
[SCENE MEMORY] key to access any one of
the SCENE MEMORY screens.
2
Perform the Copy operation (→ p. 136) or
Cut operation so that the scene you want to
insert is placed in the buffer memory.
3
Make sure that the cursor is located some-
where other than the constant display area,
and use the dial or the [DEC]/[INC] keys to
select the insert-destination scene number.
4
Move the cursor to the INSERT button and
press the [ENTER] key.
A dialog box will ask you to confirm the Insert opera-
tion.
NOTE
• The INSERT button cannot be used if the scene list is sorted
in any other way than by the "NO." column.
• If nothing has been stored in the buffer memory, the INSERT
button is not available.
• The INSERT button cannot be used if the Insert operation
would cause the number of stored scenes to exceed 300.
• You can't insert in front of a scene for which the R symbol
(read only) is specified.
5
To execute the Insert operation, move the
cursor to the OK button and press the
[ENTER] key.
The scene stored in the buffer memory will be insert at
the scene number you selected in step 3. The numbers
of scenes stored in locations preceding that scene will
be moved back by one.

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