Creating Bitmap Fields - Paxar TC6037PR Reference Manual

Packet reference manual
Table of Contents

Advertisement

C r e a t i n g B i t m a p F i e l d s
This defines one row of dots, starting at a specific row and column within
the graphic image. Each unique row of dots requires a bitmap field. A
bitmap field can later be repeated by using a duplicate field.
Syntax
B1. B
Bitmap Field.
B2. row
Distance (in dots) from the graphic image's bottom margin to the bitmap
line.
English
Metric
Dot
B3. column
Distance (in dots) from the graphic image's left edge to the bitmap line.
English
Metric
Dots
B4. algorithm
Coding method for bitmap data:
H
R
B5. data
Character string made up of hex or run length encoding. Do not put spaces
or any other character between the numbers. Range: 0 - 2710.
Example
Defines a bitmapped graphic field. The image begins 39 dots from the
bottom and 56 dots from the left edge of the graphic area. Hex
representation is used.
4-12 Creating Graphics
B,row,column,algorithm,"data" p
0 - 365
0 - 927
0 741
0 - 189
0 - 480
0 - 383
Hex Representation
Run Length Encoding
{B,39,56,H,"3FFFFFF0" p

Hide quick links:

Advertisement

Table of Contents
loading

Table of Contents