Creating Graphics - Paxar TC6037PR Reference Manual

Packet reference manual
Table of Contents

Advertisement

C R E A T I N G G R A P H I C S
This chapter provides information on how to
¨
map out the graphic image using the hexadecimal (hex) or
run length method.
¨
create a graphic packet using a graphic header, bitmap,
duplicate, next-bitmap, text, constant text, line, and box
fields.
¨
place a graphic image into a format.
You can use graphic packets to create bitmapped images. To
include a graphic packet within your format, your format must
contain a graphic field. See "Placing the Graphic in a Format" for
more information.
4

Creating Graphics 4-1

Hide quick links:

Advertisement

Table of Contents
loading

Table of Contents