SOUND ARCHITECTURE
The illustration below shows the sound architecture of the Analog Rytm, with its eight drum voices, its two send effects
(delay and reverb), and its two master effects (distortion and compressor).
NOISE
GENERATOR
PERCUSSION
SOUND
GENERATOR
SAMPLE
PLAYBACK
ENGINE
FROM EFFECT SENDS
DELAY
FROM DRUM VOICES
VOICE CIRCUITS
There are eight analog voice circuits. All voices have an identical sample playback engine, overdrive circuit and multi-
mode filter. The percussion sound generators are not identical. Each is designed to generate a specific class of analog
drum sounds.
MACHINES
There are several MACHINES available for each voice circuit. A MACHINE is a set of synthesis parameters that controls
a percussion sound generator in order to act like a certain drum model. Different MACHINES are software-tailored to
6
FILTER
ENVELOPE
MULTIMODE
OVERDRIVE
FILTER
LFO
DESTINATION
FADE
ENVELOPE
TO EFFECT RETURNS
REVERB
SEND
REVERB
TO EFFECT RETURNS
EFFECT RETURN 1
MIXER
EXTERNAL
INPUT
AMP
AMP ENVELOPE
DELAY SEND REVERB SEND
ENVELOPE
DISTORTION
DRUM VOICES (×8)
INDIVIDUAL OUTPUT
TO MIXER
LFO
DESTINATION
FADE
EFFECT RETURN 2
COMPRESSOR
FX TRACK
OUTPUTS L/R
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