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Analog Rytm MKII A different drum User Manual...
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Elektron may also make improvements and/or changes in the products and programs described in this document at any time without notice. In no event shall Elektron be liable for any special, indirect, or consequential damages or any damages whatsoever resulting from loss of use, data, or profits, whether in an action of contract, negligence, or other action, arising out of or in connection with the use or performance of this information.
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SOUND PEAKS • A brief 3 kHz signal will be sent to all outs of the Analog Rytm MKII when the Test mode on the Early Startup menu is activated. Remember to turn down the volume on all speakers and headphones before activating Test mode.
1. INTRODUCTION 1. INTRODUCTION Thank you for purchasing Analog Rytm MKII. It is a hybrid analog/digital drum machine featuring, among many other things, the intuitive Elektron step sequencer. The innovative combination of modern technolo- gy and tried and trusted ways of sound generation lets you create any kind of drum: purely analog, sam- ple-based or a combination of the two.
Berlin clubs - rhythm is there! The Elektron Analog Rytm MKII truly adds its beat and power to the pulse of life. It is an eight voice analog/ digital hybrid drum machine featuring the twang of the analog domain, the instant control, and effects of the digital domain and the wonderful interplay of both.
3. PANEL LAYOUT AND CONNECTORS 3. PANEL LAYOUT AND CONNECTORS 3.1 FRONT PANEL Main Out Ext In RS/CP CH/OH Audio In MIDI In MIDI Out MIDI Thru Control In DC In Power MT/HT CY/CB Sync A Sync B Direct Mute Main Volume Quick Perf Amount Track Level...
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The primary function is to play the track Sounds. Each drum track has a dedicated pad. <PADS> exhibits a variety of colors depending on what mode the Analog Rytm MKII is in and what the pads are used for.
If you want to use MIDI in conjunction with your Analog Rytm MKII, connect the MIDI OUT port of the device you wish to send data from to the MIDI IN port of the Analog Rytm MKII. The MIDI THRU port duplicates the data arriving at the MIDI IN port, and you can use it for chaining several MIDI units together.
4. ANALOG RYTM MKII SOUND ARCHITECTURE 4. ANALOG RYTM MKII SOUND ARCHITECTURE The Analog Rytm MKII sound architecture, with its eight drum voices, two send effects (delay and reverb), and two master effects (distortion and compressor), is shown below. Analog elements are gray; digital ele- ments are white.
128 Sounds. General settings and states are stored in the project. When a project is loaded it becomes the active working state of the Analog Rytm MKII. From here it is possible to edit the patterns, kits, songs, and globals of the project. Every time the Analog Rytm MKII is switched on, it boots to the active working state, the active project.
5.3.2 THE FX TRACK The FX track controls the Analog Rytm MKII send effects DELAY and REVERB, as well as the DISTOR- TION and COMPRESSOR master effects. One LFO is also available for this track. To select the FX track for editing, press the [FX] key.
6. THE USER INTERFACE 6. THE USER INTERFACE The screen is the center of Analog Rytm MKII editing. 1. The active kit. Here you can also see the full name of the parameter you adjust here when you turn a DATA ENTRY knob.
6. THE USER INTERFACE 6.3 QUICK SCROLLING Scroll through menus using the TRACK LEVEL knob. Quick scrolling is possible on many menus. Press [FUNC] + the [UP] or [DOWN] arrow keys to move the cursor one menu page at a time. 6.4 COPY, CLEAR AND PASTE Copy, clear and paste commands are available in many contexts.
The Overbridge software suite enables a tight integration between the Analog Rytm MKII and a computer DAW software. When using Overbridge, the user interface for the Analog Rytm MKII presents itself as a clearly laid out plug-in window in your DAW. Access, edit and automate parameters for sound shaping on screen. Always find your device preset parameters in the same state as you left them when you return to your DAW project, with the useful total recall functionality.
7. QUICK START 7. QUICK START This quick start guides you through some of the basic operations to start using the Analog Rytm MKII right away. First, connect it as described in section “3.3 SETTING UP AND STARTING THE ANALOG RYTM MKII”...
7. QUICK START 3. Press any of the [PADS] to mute the corresponding track. Press again to unmute. The color of the <PADS> indicates the mute status. Unlit <PADS> are muted. Green <PADS> are audible. 4. Press and hold [FUNC] and then any of the [PADS] to preselect a mute, or mute/unmute sever- al tracks in one go.
Tracks RS-CP, MT-HT, CH-OH and CY-CB, each pair is shown with a coupling on the front panel of the Analog Rytm MKII, share a voice. If you play or trigger both tracks of a coupled pair, the right-hand track has a higher priority. Track CP mutes track RS, HT mutes MT, OH mutes CH and CB mutes CY.
Some functions can be triggered by sending MIDI note values from an external MIDI device (a MIDI key- board or a computer, for example) connected to the Analog Rytm MKII via standard MIDI cable or a USB 2.0 A to B connector cable.
8. ANALOG RYTM MKII CONTROLS 8.7 MODE KEYS There are five main keys with which you select the mode of operation on the Analog Rytm MKII: [PLAY MODE], [MUTE], [CHRO], [SCNE] and [PERF]. 8.7.1 PLAY MODE To activate the PLAY MODE mode, press the [PLAY MODE] key. In PLAY MODE the pads are used to play the drum Sounds that is loaded to their corresponding track.
9. PROJECTS 9. PROJECTS A project is the top level of the Analog Rytm MKII workflow. A project contains 128 patterns, 128 kits, and 16 songs, 4 global slots, and a project Sound pool consisting of up to 128 Sounds. Projects are handy when, for exam- ple, you want to save a specific setup for a live performance or when managing a select number of compo- sitions.
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9. PROJECTS SAVE PROJECT opens a project selection screen where you choose a slot to save the active project to. This menu can be accessed directly by pressing [FUNC] + [GLOBAL SETTINGS]. PROJECT MANAGER launches the PROJECT MANAGER menu. Selecting a project in this menu and pressing the [RIGHT] arrow key brings up a list of commands.
Sound. It affects and become part of the active kit. A pattern, controlling the playback of the kit, always links to a specific kit (non-exclusively). Any changes to the kit affect other patterns using the same kit. When the Analog Rytm MKII is switched off, only the active kit preserves its changes. Other kits must be saved.
CV or an expression pedal connected to the Control In 1 input (labeled EXP/CV IN 1 on the Analog Rytm MKII back panel). The setup for the Control In 1 input can be found in the GLOBAL SET- TINGS menu.
10. KITS AND SOUNDS Up to five track parameters can be assigned to a modulation macro. Parameters can be selected from all drum tracks and the FX track. Press DATA ENTRY knobs A–E to select the track from which parameters you want to assign to the macro.
10. KITS AND SOUNDS LOCKS shows the number of parameter locks assigned to the scene. This changes by adding or removing parameter locks (see below). <CLEAR> clears all parameter locks assigned to the scene being edited. Press [YES] when this option is highlighted to clear the scene.
10. KITS AND SOUNDS PERF shows which performance macro is edited. Use [ARROW] keys [UP] and [DOWN] to select another performance macro to edit. LOCKS shows the number of parameter locks assigned to the performance macro. This figure will only change by adding or removing parameter locks (see below). <CLEAR>...
10. KITS AND SOUNDS PERFORMANCE EDIT” on page 29. Once you have selected which performance macro to control, use the QUICK PERF AMOUNT knob to control how much the performance macro will affect the tracks. 10.5 SOUND MENU In this menu Sounds in the +Drive Sound library or the Sound pool of the active project can be browsed and managed.
10. KITS AND SOUNDS SORT 123 sorts the Sounds by slot number (or +Drive position). The command is only available when Sounds are sorted alphabetically. FILTER opens a list where Sounds can be arranged according to tags. Select and deselect tags by pressing [YES].
10. KITS AND SOUNDS RENAME renames the selected Sound. EDIT TAGS opens a menu where Sounds can be tagged. Sounds can have any number of tags, but only the first two will be shown on the Sound list. Apply or remove tags by pressing [YES]. DELETE deletes the Sound.
Besides using the [PADS], the Sounds can also be played using an external MIDI controller or keyboard connected to Analog Rytm MKII. Which MIDI tracks the voices respond to are set up in the MIDI CHAN- NELS menu, covered in the section “14.5.3 CHANNELS” on page 58.
10. KITS AND SOUNDS Browse through the MACHINE list using the [ARROW] keys [UP] and [DOWN]. Sample the MACHINE cur- rently outlined by tapping the pad of the active track. Select the outlined MACHINE by pressing [YES]. Exit without switching MACHINE by pressing [NO]. Edit a track Sound by adjusting the parameters found on the PARAMETER pages.
Sample selection may also be accessed by double-pressing the [SMPL] key. 10.9 EDITING THE FX Select the FX track for editing by pressing the [FX] key. The FX track controls Analog Rytm MKII internal send effects (Delay and Reverb) and master effects (Distortion and Compression). Editing the FX track is similar to editing the Sounds of the drum tracks.
11. THE SEQUENCER 11. THE SEQUENCER The sequencer of the Analog Rytm MKII stores beat information in patterns. A pattern controls the playback of the drum tracks, the FX track and various pattern-specific aspects of these. Each of the 8 banks, ranging from A to H, contains 16 patterns, which means 128 patterns are instantly available for each project.
11.3 EDITING A PATTERN Analog Rytm MKII offers two main modes of input when editing or creating a pattern, GRID RECORDING mode and LIVE RECORDING mode. In these modes you can add two types of trigs: note trigs and lock trigs.
11. THE SEQUENCER 11.3.2 GRID RECORDING MODE GRID RECORDING is a method of composing where you use the [TRIG] keys to add trigs. Enter GRID RECORDING mode by pressing the [RECORD] key. A lit red [RECORD] key indicates GRID RECORDING mode is active. Select the track to which you want to add trigs, the active track, by press- ing the [TRK] key + one of the [PADS].
11. THE SEQUENCER Use the [ARROW] keys [UP] and [DOWN] to highlight one of the retrig actions (there are more than the four visible on the screen). Change values using the [ARROW] keys [LEFT] and [RIGHT]. The values can also be set using the TRACK LEVEL knob. The retrig actions available in this menu are: RETRIG Sets the retrig rate (1/1, 1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, 1/16, 1/20, 1/24, 1/32, 1/40, 1/48, 1/64 or 1/80).
11. THE SEQUENCER TRIGS SETUP will take you to the quantization menu for the active track. See section “11.7.1 QUANTIZA- TION” on page 42. RELOAD TRACK will reload the active track. Since tracks are a part of patterns which are automatical- ly saved, it will either be reloaded to its original auto-saved state or to a specifically saved state which can be determined by utilizing the SAVE TRACK command.
11. THE SEQUENCER NOT sets the pitch of the note when trigged, ranging from -24 to 24. When LIVE RECORDING and play- ing in CHROMATIC mode, the pitch of the [PADS] played will override this setting. VEL sets the velocity at which the note trig on the sequencer is trigged, 1 to 127. This velocity is used when trigging with [FUNC] + [PADS] or with the [TRIG] keys or with the pads in FIXED VELOCITY mode and the fixed velocity set to AUTO.
41. 11.9 CLICK TRACK The CLICK TRACK menu controls the internal metronome of Analog Rytm MKII. Open the menu by pressing [FUNC] + [RTRG]. Use the [UP]/[DOWN] arrow keys or the TRACK LEVEL knob to scroll through the list of settings.
A 2X time signature setting is useful for increasing the base resolution of the step sequencer to 32nd notes. A 3/4X setting is useful when Analog Rytm MKII is playing alongside other instruments set to the same BPM, and you want Analog Rytm MKII to play triplets.
11. THE SEQUENCER To remove the parameter locks of all tracks while LIVE RECORDING mode is active, press and hold [FUNC] + [NO]. Sound locks will, however, not be erased. Press [NO] + one (or several) of the [PADS] to erase a sequence of recorded trigs on a specific track (or on several tracks) in time with the sequencer, i.e., all steps reached on the pattern playing will be erased until the keys are released.
11. THE SEQUENCER A:B A sets how many times the pattern plays before the trig condition is true. B sets how many times the pattern plays before the count is reset and starts over again. This cycle then repeats until you stop the sequencer.
11. THE SEQUENCER Select the track that will be affected by pressing the corresponding [TRK] key. Select the accent value by turning the TRACK LEVEL knob. The higher the value, the more accentuation will be added to accent trigs. While the ACCENT menu is open, the sequencer will display accent trigs. Place or remove accent trigs by pressing the [TRIG] keys.
11. THE SEQUENCER • Parameter slides can be quickly added to note trigs or lock trigs. Keep the note trig or lock trig pressed and press [BANK H]. A parameter slide trig will automatically be placed on the same sequencer step as the note trig/lock trig. •...
12. CHAINS AND SONGS 12. CHAINS AND SONGS Chains are sequences that consist of one or more patterns. Chains are used to form songs. 256 pattern entries are available to the 64 chains. For example, one chain can consist of 256 patterns or two chains can consist of 128 patterns each.
12. CHAINS AND SONGS Songs are played row by row, starting from the top and moving towards the bottom. If a song row con- tains a chain, all patterns in the chain will play before the song play position moves to the next row. The song play position is shown with inverted pattern number graphics.
12. CHAINS AND SONGS You can selectively mute the sequencers tracks of any pattern while in song edit mode. First, make sure MUTE mode is on. If not, press [MUTE] and make sure the [MUTE] key is fully lit. Then, in the song editor, place the cursor on the pattern you wish to mute tracks on using the [ARROW] keys and press [YES].
Analog Rytm MKII is also a competent and accessible sampler. It can sample audio from external sources via the AUDIO IN inputs, and it can also sample audio internally from the Analog Rytm MKII itself. The max- imum sampling time is 33 seconds.
5. Press [YES] to arm the sampler and then play the sound source. When the incoming audio signal exceeds the set threshold level, sampling will start. 6. Press [YES] when you want to stop sampling. The Analog Rytm MKII then automatically normalizes the sample.
Rytm MKII +Drive storage via the C6 utility software. The RECORDED directory is the default destina- tion for samples that is sampled with the Analog Rytm MKII. Press [YES] to open a directory. To open a subdirectory, simply highlight it using the [ARROW] keys and press [YES]. To exit a directory, select the item labeled “..”...
1. Connect Analog Rytm MKII to the computer via USB. 2. Open the Elektron Transfer utility software (available for free on the Elektron website) on your computer. 3. Select the USB MIDI ports for your Analog Rytm MKII on the Transfer start screen.
+Drive storage of the Analog Rytm MKII. Elektron Transfer automatically converts all audio files to 16 bit, 48 kHz, mono audio files, the Analog Rytm MKII native audio format. Analog Rytm MKII still supports transfer of samples via MIDI Sample Dump Standard (SDS) and Extend- ed SDS using the C6 utility software.
14.5 MIDI CONFIG In this menu, various sub-menus dealing with the MIDI functionality of Analog Rytm MKII are found. 14.5.1 SYNC Controls how Analog Rytm MKII receives and sends MIDI clock and transport commands. Change set- tings by using the [LEFT]/[RIGHT] arrow keys or the [YES] key.
• USB will make Analog Rytm MKII listen only to MIDI data sent to the USB port. • MIDI+USB will make Analog Rytm MKII listen to MIDI data sent to both the MIDI IN and USB ports. OUTPUT TO selects the destination to which Analog Rytm MKII will send MIDI data.
AUTO CHANNEL selects the MIDI channel that will give access to the currently active track. If an ex- ternal MIDI keyboard connected to Analog Rytm MKII sends MIDI data on this channel, the keyboard will control the active track. This is useful when for example quickly changing between the active drum tracks to play different Sounds.
[UP]/[DOWN] or the TRACK LEVEL knob. Press [YES] to open the highlighted menu selection. When receiving or sending SysEx data, the MIDI ports or the USB port of Analog Rytm MKII must be con- nected to the external sending/receiving device.
Here kits, Sounds, patterns, songs and global slots can be received from an external device via the MIDI IN port or the USB port of Analog Rytm MKII. The column to the left selects what will be received. Select the column using the [LEFT] arrow key. Use the [UP]/[DOWN] keys or the TRACK LEVEL knob to scroll through the column.
14.10.2 OS UPGRADE Use this menu option is used when you want to upgrade the Analog Rytm MKII OS. To send the OS syx file, use our free Elektron Transfer software. The OS syx file and Elektron Transfer can be downloaded from the Elektron website.
Analog Rytm MKII is factory calibrated. It should not be re-calibrated unless specifically stated by Elektron Support or if prompted by the machine. Before calibrating, it is import- ant that the unit has been turned on for at least two hours to attain working temperature.
On your computer, download the OS syx file, open the C6 software. Click “Configure” and select Elektron Analog Rytm MKII for MIDI In as well as MIDI Out. Drag the syx file to the C6 main window, then highlight it by pointing and clicking on it with the mouse pointer. Point and click on the “send” button in the top left corner of the C6 window.
16. SETUP EXAMPLES 16. SETUP EXAMPLES The Analog Rytm MKII likes to play with other machines. Whether it uses its ability to sync and play with legacy machines, plays its part among other Elektron machines or plays with incoming audio: Analog Rytm MKII gets along with other gear.
Analog Rytm MKII. 1. Prepare a rhythm pattern on your heritage drum machine. 2. Connect the stereo outputs of the drum machine to the inputs of the Analog Rytm MKII using a mono to stereo split phone cord.
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16. SETUP EXAMPLES In this example, the Analog Rytm MKII creates the beats. The Analog Four MKII is used for bass and synth sounds. The Octatrack MKII plays back loops and samples the audio from the Analog Rytm MKII and the Analog Four MKII.
17. USEFUL KEY COMBINATIONS (QUICK KEYS) 17. USEFUL KEY COMBINATIONS (QUICK KEYS) Use the key combinations below to quickly perform certain tasks. GENERAL [FUNC] + [RECORD] will perform a copy command. Action depends on the currently active page or mode. [FUNC] + [PLAY] will perform a clear command.
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17. USEFUL KEY COMBINATIONS (QUICK KEYS) CLEAR TRACK / CLEAR PATTERN [FUNC] + [PLAY] (while in GRID RECORDING mode) to clear active Track. [FUNC] + [PLAY] (while in no mode or LIVE RECORDING mode) to clear Pattern. SHIFTING TRIGS AROUND [FUNC] + [LEFT/RIGHT] to move all trigs a whole step, left or right.
CREDITS CONTACT INFORMATION PRODUCT DESIGN AND DEVELOPMENT ELEKTRON WEBSITE Oscar Albinsson http://www.elektron.se Ali Alper Çakır OFFICE ADDRESS Oscar Dragén Elektron Music Machines MAV AB Magnus Forsell Sockerbruket 9 Anders Gärder SE-414 51 Gothenburg Andreas Henriksson Sweden Fabian Hundertmark Christer Lindström...
APPENDIX A: DRUM TRACK PARAMETERS APPENDIX A: DRUM TRACK PARAMETERS This appendix lists the parameters on the five PARAMETER pages for the drum tracks and explains them. With one exception, each page contains the same parameters on all drum tracks. The exception is the SRC page, where parameters will vary depending on the active MACHINE.
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APPENDIX A: DRUM TRACK PARAMETERS BR (Bit Reduction) increasing the value of this parameter decreases the resolution of the sample, making it more grainy. Use when you want the sound of your drum sample to punch dirty like the sound effects of classic coin-op fighting games.
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APPENDIX A: DRUM TRACK PARAMETERS ATK (Attack) sets the length of the attack phase of the amp envelope. (0–127) HLD (Hold) sets the length of the hold phase of the amp envelope before the decay phase kicks in. Range (AUTO, 1–127). The AUTO setting means the hold phase is determined by the time the pad of the drum track is physically pressed.
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APPENDIX A: DRUM TRACK PARAMETERS MOD (Trig Mode) sets how the LFO will act when a note is trigged. Five settings exist. • FREE is the default free-running mode. It makes the LFO run continuously, never restarting or stopping. • TRIG makes the LFO restart when a note is trigged. •...
APPENDIX B: FX TRACK PARAMETERS APPENDIX B: FX TRACK PARAMETERS In this appendix, the parameters of the FX track are shown and explained, one page at a time. B.1 DELAY The Delay send effect takes a duplicate of the input signal, delays it in time and then rejoins it with the origi- nal signal.
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APPENDIX B: FX TRACK PARAMETERS GAI (Shelving Gain) affects the damping of the reverberated signal above the shelving frequency set by the FRQ parameter. At max value, the treble is included in the reverberations; lowering the value and gradually dampens it. (0–127) HPF (HP Filter) sets the cutoff frequency of the reverb high-pass filter.
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APPENDIX B: FX TRACK PARAMETERS REL (Release) sets the time of the compressor release phase, i.e., how long it takes for the compression to recover in quieter moments. The time is set in seconds. Range (0.1–2, A1 or A2). A1 and A2 are two types of auto release phases, (A2) being slightly longer than (A1).
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APPENDIX B: FX TRACK PARAMETERS • HOLD makes the LFO run free in the background, but when a note is trigged the LFO output level is latched and held still until the next note is trigged. • ONE makes the LFO start from the beginning when a note is trigged, run for one cycle and then stop, making the LFO act like an envelope.
APPENDIX C: MIDI APPENDIX C: MIDI This appendix lists the CC and NRPN specification for the Analog Rytm MKII. C.1 GENERAL TRIG PARAMETERS TRIG PARAMETERS Parameter CC MSB CC LSB NRPN MSB NRPN LSB Note Velocity Lenght Synth Trig Sample Trig...
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APPENDIX C: MIDI SYNTH Parameter CC MSB CC LSB NRPN MSB NRPN LSB Synth Parameter 3 Synth Parameter 4 Synth Parameter 5 Synth Parameter 6 Synth Parameter 7 Synth Parameter 8 SAMPLE Parameter CC MSB CC LSB NRPN MSB NRPN LSB Sample Tune Sample Fine tune Sample Bit Reduction...
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APPENDIX C: MIDI C.5 LFO PARAMETERS Note that the LFO depth is a high-resolution parameter, with CC LSB value. Parameter CC MSB CC LSB NRPN MSB NRPN LSB LFO Speed LFO Multiplier LFO Fade In/Out LFO Destination LFO Waveform LFO Start Phase LFO Trig Mode LFO Depth C.6 FX PARAMETERS...
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APPENDIX C: MIDI COMPRESSOR Parameter CC MSB CC LSB NRPN MSB NRPN LSB Compressor Threshold Compressor Attack Time Compressor Release Time Compressor Makeup Gain Compressor Ratio Compressor Sidechain EQ Compressor Dry/Wet Mix Compressor Output Volume C.7 MACHINE PARAMETERS The following shows the SYNTH parameters per MACHINE type. BD PLASTIC Parameter CC MSB...
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APPENDIX C: MIDI BD CLASSIC Parameter CC MSB CC LSB NRPN MSB NRPN LSB Level Tune Decay Hold Sweep Time Sweep Depth Waveform Transient Tick BD FM Parameter CC MSB CC LSB NRPN MSB NRPN LSB Level Tune Decay FM Amount Sweep Time FM Sweep Time FM Decay Time...
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APPENDIX C: MIDI SD HARD Parameter CC MSB CC LSB NRPN MSB NRPN LSB Level Tune Decay Sweep Depth Tick Level Noise Decay Noise Level Sweep Time SD CLASSIC Parameter CC MSB CC LSB NRPN MSB NRPN LSB Level Tune Decay Detune Snap Amount...
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APPENDIX C: MIDI RS CLASSIC Parameter CC MSB CC LSB NRPN MSB NRPN LSB Level Tune Osc 1 Decay Osc Balance Tune Osc 2 Symmetry Noise Level Tick Level CP CLASSIC Parameter CC MSB CC LSB NRPN MSB NRPN LSB Level Noise Tone Noise Decay...
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APPENDIX C: MIDI CH CLASSIC Parameter CC MSB CC LSB NRPN MSB NRPN LSB Level Tune Decay Color CH METALLIC Parameter CC MSB CC LSB NRPN MSB NRPN LSB Level Tune Decay Time OH CLASSIC Parameter CC MSB CC LSB NRPN MSB NRPN LSB Level...
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APPENDIX C: MIDI CY CLASSIC Parameter CC MSB CC LSB NRPN MSB NRPN LSB Level Tune Decay Color Tone CY RIDE Parameter CC MSB CC LSB NRPN MSB NRPN LSB Level Tune Tail Decay Hit Decay Cymbal Type Component 1 Component 2 Component 3 CB CLASSIC &...
APPENDIX D: MACHINES APPENDIX D: MACHINES This appendix lists the parameters on the SRC page of the drum tracks. The parameters available are determined by the MACHINE that has been selected. There are several MACHINES to choose from. See “ANALOG RYTM CONTROLS” on page 14 (illustration) for drum track voice allocation. The MACHINES below can be used on all tracks: BD, SD, RS, CP, BT, LT, MT, HT, CH, OH, CY and CB.
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APPENDIX D: MACHINES POL (Polarity) sets the polarity, positive or negative. (POS, NEG) LEV (Level) sets the volume of the impulse. (0–127) The MACHINES below can be used on the BD, SD, RS and CP tracks. D.2 BASS DRUM BDHD (BASS DRUM HARD) TUN (Tune) sets the pitch of the oscillator.
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APPENDIX D: MACHINES TUN (Tune) sets the pitch of the first (modulated) oscillator. (-64–+63) SWT (Sweep Time) sets the pitch sweep time of the first (modulated) oscillator. (0–127) FMD (FM Decay) sets the length of the decay phase of the second (modulating) oscillator and, conse- quently, the decay time of the FM effect.
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APPENDIX D: MACHINES BDSH (BASS DRUM SHARP) TUN (Tune) sets the pitch of the oscillator. (-64–+63) SWT (Sweep Time) sets the pitch sweep time. (0–127) SWD (Sweep Depth) sets the depth of the pitch sweep. (0–127) DEC (Decay) sets the length of the decay phase. (0–127) HLD (Hold Time) sets the length of the hold phase.
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APPENDIX D: MACHINES BAL (Osc Balance) sets the balance between the levels of oscillator 1 and oscillator 2. (-64–+63) DEC (Decay) sets the length of the decay phase. (0–127) SNP (Snap Amount) sets the snap transient level. (0–127) NOD (Noise Decay) sets the length of the noise decay phase. (0–127) NOL (Noise Level) sets the noise level.
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APPENDIX D: MACHINES The MACHINES below can only be used on the RS and CP tracks. D.4 RIMSHOT RSHD (RIMSHOT HARD) TUN (Tune) sets the pitch of the oscillators. (-64–+63) SWT (Sweep Time) sets the pitch sweep time. (0–127) SWD (Sweep Depth) sets the depth of the pitch sweep. (0–127) DEC (Decay) sets the length of the decay phase.
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APPENDIX D: MACHINES RAT (Clap Rate) sets the rate of the hand claps. (0–127) NUM (Clap Number) sets the number of hand claps. (0–127) RND (Random Claps) randomizes the timing of the hand claps. (0–127) CPD (Clap Decay) sets the length of the decay phase. (0–127) TON (Noise Tone) sets the pitch of the noise.
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APPENDIX D: MACHINES The MACHINES below can be used on the CH and OH tracks. D.8 CLOSED HIHAT HHBA (HIHAT BASIC) TUN (Tune) sets the pitch of the six oscillators that combine to make the basic hihat sound. (-64–+63) TON (Tone) sets the tone of the sound. Positive values produce an increasingly shrill tone, while nega- tive values result in a deeper tone.
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APPENDIX D: MACHINES D.9 OPEN HIHAT OHCL (OPEN HIHAT CLASSIC) TUN (Tune) sets the pitch of the oscillators of the open hihat. (-64–+63) DEC (Decay) sets the length of the decay phase. (0–127) COL (Noise Color) sets the timbral color. (-64–+63) LEV (Level) sets the synth volume.
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APPENDIX D: MACHINES CYMT (CYMBAL METALLIC) TUN (Tune) sets the pitch of the ring-modulated oscillators of the metallic cymbal. (-64–+63) TON (Tone) sets the tone of the metallic transient. (-64–+63) TRD (Transient Decay) sets the length of the transient decay phase. (0–127) DEC (Decay) sets the length of the decay phase of the oscillators.
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APPENDIX D: MACHINES CBMT (COWBELL METALLIC) TUN (Tune) sets the base pitch of the two oscillators. (-64–+63) DEC (Decay) sets the length of the decay phase of the metallic cowbell sound. (0–127) DET (Detune) sets the detune offset of the second oscillator. (0–127) LEV (Level) sets the synth volume.
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Track menu 40 Trig menu 41 Trig mute 46 SETUP EXAMPLES 65 Analog Rytm with a monophonic bass machine 65 Analog Rytm with other Elektron gear 66 Analog Rytm with stereophonic drum machine 65 SONGS 49 SOUND ARCHITECTURE 13 SOUND BROWSER 31...
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