1.3 MIKADO The MIKADO desk is a professional lighting console, it is Class I equipment designed and manufactured to the EN60950 standard. THIS EQUIPMENT MUST BE EARTHED. No special undertaking need to be made for the installation of the equipment. The room in which the equipment is to be installed must be clean, dust-free and have a temperature between 5 and 35°...
ALWAYS DISCONNECT FROM THE POWER SUPPLY BEFORE OPENING FOR INSPECTION. MIKADO is a professional lighting control systems developed with simplicity of use in mind. In order to maintain the proficiency of the built in safety features, this equipment shall be installed and maintained by qualified service personnel only.
• If your MIKADO is to be used "on the road", you should use the optional flight case to protect the desk. Transport the MIKADO with all faders in the fully down position. This gives the faders maximum protection from probable damage. When your MIKADO is not in use, cover the upper surface with the optional dust cover.
A lighting "LOOK" is the collection of channels at their various levels (intensities) that are contributing to the output of the MIKADO at anyone time. A "look" may be made up of a collection of channels or a single memory (see below) or a combination of several memories.
The software version of your MIKADO can be momentarily displayed on the F/A LED's. To display the software version, switch off the power to MIKADO then press and hold the [MODE] and [MEMORY] buttons simultaneously whilst the power is switched on.
Plug the mains lead into the MAINS INPUT socket and connect it to a source of mains power. A Power Switch located next to the Mains Input connector allows you to switch the MIKADO off and on without removing the mains lead. The Mains Input socket is fused with a M205 sized 500mA fuse.
All functions for the MIKADO are laid out in front of the operator in a clear and concise arrangement. The following chapters will now deal with each function.
MEMORY mode. The Preset A faders become SUBMASTERS and control the levels of recorded Memories or Chasers. You may freely change modes at any time during your operation of the MIKADO and the current mode is always shown by the "LED" mode indicators beside the MODE button.
ADVANTAGE You have access to all of the channels that are available on the MIKADO. This is most useful when you are recording Memories as you can utilise all channels to create your Memories. (See "Memory Mode" below).
The MEMORY RUN mode is used to submaster the previously recorded Memories and Chasers. The MIKADO must also be in MEMORY mode, so the Submaster faders (Preset A) are acting as Submasters for the stored memories. For memory-based shows, this configuration ("memory"...
4.10 FADER MATCHING/CAPTURE As you change Memory Modes on the MIKADO (run/preview/edit) the CROSSFADE and SPEED rotary faders can be changed without affecting other modes. For example, if you are in Run Mode and the speed is set to 999, then you edit another Chaser and rotate the speed to zero without changing the speed of the running Chaser.
5. MEMORIES 5.1 OVERVIEW A MEMORY is a recorded snapshot of the Mikado’s output, together with fade time settings, that is stored in non-volatile memory. Memories are recorded by Page and Memory number. Memories may be randomly recorded into any Page and Memory number at any time, irrespective of the current "MODE"...
Memory numbers prior to the show. The MIKADO will not record a Memory if there are no channels on the output so set only 1 channel ON at a low level and record it in the memory numbers. When you know the channel numbers that you will need in the blind memory, edit that Memory and set the single channel to 0 and turn on the required channels.
MIKADO USER MANUAL Release [F/A] and then the submasters will flash twice again and reveal the stored memories. At this point you can choose another memory to preview. If a Memory has a stored fade time, by holding the [F/A] button, you will see the channel levels fade in on the LEDs.
MIKADO USER MANUAL 5.6 DELETE A MEMORY To delete a Memory, record a blackout (no output) Memory over the existing memory. This will empty the submaster memory location. To create a blackout, fade all three Masters to the fully down position and ensure that they have completed their fade by observing that their F/A LEDs are not flashing.
MIKADO USER MANUAL 6. CHASERS 6.1 OVERVIEW A Chaser is a recorded list of steps that are to be replayed in order, stepping continuously from one-step to the next and automatically repeating the list when it has reached the end.
MIKADO USER MANUAL To record a Memory as a step, select the required page by tapping [PAGE] (optional) then tap [F/A] (Memory number). You cannot record a Chaser as a step in a Chaser. To record a snapshot of the output as a step, create the desired look on the output, then press [record memory].
MIKADO USER MANUAL 6.2.3 RECORDING DIRECTION MODE AND TRIGGER EFFECTS When a Chaser is recorded, it will be by default a forward running continuous Chaser. You can set the direction (forward or reverse) or the pattern (continuous, single shot, bounce, random) or the triggering (speed, bass or external) and save these settings as part of the Chaser.
This function allows you to view the contents of a submaster or the Grab Master without revealing the Chaser on stage. The Preview function will work irrespective of which mode (A/B, wide or memory) the MIKADO is in. To preview a Chaser, press the [MEMORY] button until PREVIEW LED is lit. All submasters will flash twice to indicate possible memory location choices, then submasters already containing Chasers in that page will flash quickly.
MIKADO USER MANUAL 6.5 EDIT A CHASE To enter the MEMORY EDIT mode, press and hold [MEMORY] until the EDIT LED is lit. Similarly, to exit the MEMORY EDIT mode, press and hold [MEMORY] until the RUN LED is lit.
Whilst holding down the [function] button, press [delete], then release [function]. The step number selected above will now be deleted. If you delete all the steps of a chaser then the MIKADO keeps a blank (blackout) step as the first step, to enable the editing and inserting of new steps.
The Grab Master can be used as a memory location for a Memory. In effect, it is creating another Memory that can be concurrently replayed along with the other 12 submasters. To record the output of the MIKADO in the Grab Master, press [record memory] [F/A] (GRAB).
Page 27
MIKADO USER MANUAL In a typical operation, the current look is created on any of the channel faders or submasters. To enable the next look to be created, take a "Grab" of the output [record memory], [F/ A] (GRAB), fade up the Grab Master to full and then fade down the Preset Masters. The look on stage is maintained by the Grab Master.
There are no times associated with the FLASH function. All actions are instantaneous. 8.2 ADD/SOLO MODE You may select what effect the FLASH/ASSIGN buttons have on the output of the MIKADO, by selecting either ADD mode or SOLO mode. Pressing the [add/solo] button will toggle from one mode to the other.
9.2.1 SAVE SHOW TO MEMORY MODULE To save a show, plug-in the Memory Module to the MIKADO’s "COMMS PORT". If a Memory Module is not plugged in, then the MIKADO will detect this and not flash the [F/ A] (save) LED.
To load a show, plug-in the Memory Module to the "COMMS PORT". If a Memory Module is not plugged in or if the Memory Module is empty, then the MIKADO will detect this and not flash the [F/A] (load) LED.
The rear panel has a ¼" mono jack (EXT TRIG) for connecting contact closure type devices (such as a footswitch) to remotely advance the steps of a Chaser. Note: The switching device must NOT output any voltage otherwise the MIKADO console will be damaged.
Servicing of this product is recommended to be carried out by ADB Lighting Technologies or its authorised service agents. No liability will be accepted whatsoever for any loss or damage caused by service, maintenance or repair by unauthorised personnel.
MIKADO USER MANUAL 11. MIKADO QUICK REFERENCE To see the type of object recorded in each memory tap [PAGE] to select the required page then, press and hold [page]. The submaster flash/assign buttons containing Memories will light, Submasters containing Chasers flash quickly and empty Submasters are not lit. When you press any [record] button or change [MEMORY] to "preview"...
MIKADO USER MANUAL CHASERS If no crossfade or speed (rate) has been recorded in memory, rotate the [crossfade] fader to adjust fade percentage between steps and/or the [speed] fader to adjust the rate of speed in BPM "live". To stop a running Chaser, start a stopped Chaser, manually step a Zero speed Chaser or re- trigger a Chaser set to single shot effect, press and hold [start/stop/step], tap [F/A] (Chaser number).
Page 36
ADB - Your Partner for Light Belgium N.V. ADB-TTV Technologies S.A. (Group Headquarters) Leuvensesteenweg 585, B-1930 Zaventem Tel : +32.2.709.32.11, Fax : +32.2.709.32.80, E-Mail : adb@adblighting.com France ADB S.A.S. Sales Office: 92, Avenue Jean Jaurès F-92120 Montrouge Tel : +33.1.41.17.48.50, Fax : +33.1.42.53.54.76, E-Mail : adb.fr@adblighting.com Factory &...
Need help?
Do you have a question about the MIKADO and is the answer not in the manual?
Questions and answers