About The Effect Algorithms; Stereo-Type; Category: Reverb&Delay Reverb/Delay-Type Effects - Korg D3200 Owner's Manual

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About the effect algorithms

The effect algorithms can be broadly divided into mono and
stereo types.
For an insert effect, you can select a program that uses either
type of algorithm.
For a master effect and final effect, you cannot select pro-
grams that use a mono algorithm.
Example
Algorithm number: Algorithm name
Parameter name shown on screen
(parameter name)
8: St.Modulation Delay
R TimeR (Delay Time)
*LFO Speed
Parameters marked by an "*" in front of the screen parameter
name can be controlled by an external device such as an ex-
pression pedal.

Stereo-type

Category
Reverb&Delay
Modulation&Pitch
Dynamics&Filter
SFX&etc
152
Range of parameter
Explanation
0...2.500sec
Sets the delay time for the right channel
0.02...20.00Hz
Sets the LFO speed
No. Name
1 Reverb Hall
2 Smooth Hall
3 Reverb Wet Plate
4 Reverb Dry Plate
5 Reverb Room
6 Bright Room
7 Early Reflection
8 L/C/R Delay
9 Stereo/Cross Delay
10 St.MultiTapDelay
11 St.Modulation Dly
12 St.Dynamic Delay
13 Auto Panning Delay
14 Stereo Chorus
15 Stereo Flanger
16 Stereo Phaser
17 Stereo Vibrato
18 Stereo Tremolo
19 St.Pitch Shifter
20 Stereo Compressor
21 Stereo Expander
22 Stereo Limiter
23 Stereo Gate
24 Stereo Filter
25 Stereo Wah
26 Multiband Limiter
27 St.Analog Record
28 Talking Modulator
29 St.Ring Modulator
30 Rotary Speaker
Category: Reverb&Delay
Reverb/delay-type effects
These effects simulate acoustic ambience such as the rever-
beration of a hall.
1: Reverb Hall
This hall-type reverb simulates the reverberation of mid-size
concert halls or ensemble halls.
2: Smooth Hall
This hall-type reverb simulates the reverberation of larger
halls and stadiums, and creates a smooth release.
3: Reverb Wet Plate
This plate reverb simulates warm (dense) reverberation.
4: Reverb Dry Plate
This plate reverb simulates dry (light) reverberation.
Rev Time (Reverb Time)
HiDamp (High Damp)
Size
PreDelay (Pre Delay)
2
2
Dry:Wet
2
Sets the balance between the effect and dry sounds
2
EQ Trim
2
2
LEQ Gain (Pre LEQ Gain)
2
2
2
HEQ Gain (Pre HEQ Gain)
2
2
P.DlyThru (Pre Delay Thru)
2
2
: Pre Delay [msec], : Pre Delay Thru [%]
2
The "Pre Delay" sets the delay time to the reverb input, allow-
2
ing you to control spaciousness.
Using the "Pre Delay Thru" parameter, you can mix the dry
2
sound without delay, emphasizing the attack of the sound.
2
2
2
5: Reverb Room
2
This room-type reverb emphasizes the early reflections that
2
make the sound tighter. Changing the balance between the
2
early reflections and reverb sound allows you to simulate nu-
2
ances, such as the type of walls of a room.
2
2
4
6: Bright Room
2
This room-type reverb emphasizes the early reflections that
2
make the sound brighter
2
2
Rev Time (Reverb Time)
HiDamp (High Damp)
PreDelay (Pre Delay)
Dry:Wet
Sets the balance between the effect and dry sounds
Sets the reverberation time
53Hz...20.0kHz, THRU
Sets the damping amount in the high range
Sets the delay time from the dry sound
Dry, 1:99...99:1, Wet
Sets the equalizer trim level
Sets the gain of Low EQ
Sets the gain of High EQ
Sets the mix ratio of non-delay sound
Sets the reverberation time
53Hz...20.0kHz, THRU
Sets the damping amount in the high range
Sets the delay time from the dry sound
Dry, 1:99...99:1, Wet
0.1...10.0sec
0...200msec
–15...+15dB
–15...+15dB
–15...+15dB
0...100%
0.1...3.0sec
0...200msec

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