Flying Tips - HobbyZone HBZ7600 Glasair Sportsman Instruction Manual

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Flying Tips

A good fl ying day is calm, with winds that are less than
5–7 mph (8–11km/h). Flying in faster winds than this
could make fl ying diffi cult and result in a crash.
Wind near the ground can be less than the wind at the
elevation where your aircraft fl ies.
Refer to the Virtual Instructor Training Steps to help you
learn to fl y.
We recommend that if you get into trouble, release all
controls and keep your hands near the control sticks.
When the model has enough altitude in which to recover,
the VI system and aerodynamics of the model's design
will level the wings and return the model to level fl ight.
Online
For additional Flying tips, go online and visit www.
hobbyzonerc.com to see Mike McConville's Tips for
First Flights.
Takeoff
Take off from the ground is recommended for fi rst fl ights,
however, if the ground is not hard and fl at, get help to
hand launch your aircraft.
1. Place the aircraft on its landing gear in a large, open
area with smooth asphalt or concrete. The aircraft's
nose should point into the wind (in no greater than
5–7 mph (8–11km/hr) wind).
2. Stand behind your aircraft so you can see the rudder,
ailerons and elevator.
3. Slowly move the throttle stick to FULL (100%) while
gently pulling back on the elevator stick. Use the rud-
der to keep the aircraft's nose pointed into the wind
while it leaves the ground.
4. With a full battery in calm wind, your aircraft should
rise off the ground in approximately 20 feet (7 me-
ters).
Tip: Using UP elevator will allow the aircraft to takeoff in
a shorter distance, however, too much UP elevator will
result in a stall.
Tip: When learning to fl y, get help to hand-launch your
aircraft so you can concentrate on fl ying. If you must
hand-launch the aircraft alone, hold the model in your
dominant hand and the transmitter in your other hand. An
optional neck strap (SPMP610, sold separately) can help
you hold the transmitter.
1. Grip the aircraft under the fuselage, behind the rear
landing gear.
2. Carefully increase transmitter throttle control to
FULL (100%).
3. Throw the aircraft slightly nose up and directly into
the wind (less than 5–7 mph (8–11km/h)) while keep-
ing the wings parallel to the ground.
EN
• Resist the desire to fl y at full throttle. Flying slowly at fi rst allows for greater
response time should anything go wrong.
• Always keep your aircraft in plain sight and up wind from you.
• Gain experience by fi rst fl ying in large circles high off the ground. Once you feel
comfortable, gradually progress to more advanced maneuvers.
• Do not attempt your fi rst turn at low altitude. Higher altitudes allow for greater
possibility of correction.
• Control stick movements are quite sensitive. Avoid pushing the control sticks to
their endpoints until you become more familiar with your aircraft.
• To recover from a nose dive or loss of control, decrease throttle and release the
aileron stick. Pull the elevator stick back a small amount to pull up the nose of
the aircraft.
• Remember, use rudder to steer on the ground, but when in the air, use only
aileron.
• Remember to fl ip both switches on top of the transmitter down if you get into
trouble.
Prefl ight Checklist
1.
Charge fl ight battery.
2.
Install fl ight battery in aircraft
(once it has been fully
charged).
3.
Make sure linkages move
freely.
4.
Perform Control Direction
Test with transmitter.
Prefl ight Checklist
5.
Make sure control surfaces
are centered.
6.
Find a safe and open area.
7.
Perform a radio system
Range Check.
8.
Plan fl ight for fl ying fi eld
conditions.
5–7 mph
(10–11km/h)
Wind
15
RTF

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