Fixture And Layer Overview - PRG Mbox User Manual

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Fixture and Layer Overview

The Mbox environment is based on the concept of
having its own particular elements and parameters. The elements include a choice of still images, movies, or 3D
objects. The parameters include settings such as opacity, texture, intensity, color, blending, rotation, and many more.
The combination of all 12 layers results in the final "look" of the virtual scenery.
For control purposes, each layer is considered a "fixture" by the console. Some consoles may use one fixture to
control 2D textures and another fixture to control 3D objects. In addition, a set of overall master settings are
considered as yet another fixture. All parameters are controlled by mapping them to control channels on the console.
An appendix at the end of this manual contains tables for all channels used with the Mbox Designer software.
The fixtures and their controllable parameters are outlined below. To help illustrate these concepts, an image of the
corresponding "Heads Up Display" is shown. The HUDs provide feedback regarding the values (VAL) assigned to the
parameters (PARAM). The HUDs will be covered in more detail later in this manual.
MASTER
+ Fixtures:
Lights (Ambient, Spotlights 1-4)
-
Intensity
-
Color: Red, Green, Blue
+ Fixture:
Camera
-
Intensity
-
Master Color: Red, Green, Blue
-
Orbit X and Y
-
Dolly
-
Roll (Spin)
-
Field of View
-
Pitch
-
Yaw
-
Effect 1 with Controls A & B
-
Effect 2 with Controls A & B
-
HUD Control
-
Decay
-
Fog
-
Shutter Damping
-
Audio Output Level
-
Pixel-Mapping Output Level
-
Pixel-Mapping Control
+ Fixture:
Shutter (Framing)
-
Shape
-
X and Y Positions
-
Color: Red, Green, Blue
-
Scale
-
Edge Blending
-
Shutter Controls 1a - 4b
-
Rotation
+ Fixture:
Keystone
-
Enable
-
X and Y Positions
-
Tiling (with Overlap control)
-
Edge Blending
-
Keystone Controls 1x - 4y
-
Rotation
®
14
MBOX
MEDIA SERVER USER MANUAL
layers
. The system supports up to 12 active layers at a time, each

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