Glossary; Screen Object Control Types (Units, Typical Scale Value); Glossary Screen Object Control Types (Units, Typical Scale Value) - PRG Mbox User Manual

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GLOSSARY

Screen Object Control Types (Units, Typical Scale Value)

1) Texture X Position - Left/Right position of the texture on screen object. (pixels, varies)
2) Texture Y Position - Up/Down position of the texture on screen object. (pixels, varies)
3) X Position - Left/Right position of the screen object. (pixels, varies)
4) Y Position - Up/Down position of the screen object. (pixels, varies)
5) Dimmer - Brightness (fade to black, not transparent) of texture on screen object. (0 - 1, 0.00390625)
6) Opacity - Transparency (fade to transparent) of texture on screen object. (0 - 1, 0.00390625)
7) Tex Rot 90 - Texture rotation in 90° increments. This is a sticky* control. (90° steps, 1)
8) Enable - Enable/Disable rendering of screen object - make it visible/invisible. (Enable/Disable, 1)
9) Abort - Enable/Disable rendering of all screen objects after current object. This is a sticky control. (Enable/
Disable, 1)
10) Texture Gain - Multiplier for texture position on screen object. Allows texture position controls to be scaled on-
demand for either greater accuracy or increased range. (%, varies)
11) Position Gain - Multiplier for position of screen object. Allows position controls to be scaled on-demand for either
greater accuracy or increased range. (%, varies)
12) Tex Rotate - Texture rotation in an arbitrary fashion. (0 - 1, 0.00390625)
13) X Rotate - Rotates Triangle Strip screens or Triangle Fan screens about their X axis, with the screen's origin being
the origin of rotation. (0 - 1, 0.00390625)**
14) Y Rotate - Rotates Triangle Strip screens or Triangle Fan screens about their Y axis, with the screen's origin being
the origin of rotation. (0 - 1, 0.00390625)**
15) Z Rotate - Rotates Triangle Strip screens or Triangle Fan screens about their Z axis, with the screen's origin being
the origin of rotation. (0 - 1, 0.00390625)**
16) Repeat Count - Sets number of automatic repeats of current screen object, typically used with a fixed offset value
only, not live control from Art-Net. (# of repeats, 0 - use offset)
17) Repeat X Dist - Sets X position offset distance of each repeat of a repeated screen object, typically used with a
fixed offset value only, not live control from Art-Net. (pixels, 0 - use offset)
18) Repeat Y Dist - Sets Y position offset distance of each repeat of a repeated screen object, typically used with a
fixed offset value only, not live control from Art-Net. (pixels, 0 - use offset)
19) Repeat tX Dist - Sets texture X offset distance for texture on each repeat of a repeated screen object, typically
used with a fixed offset value only, not live control from Art-Net. (pixels, 0 - use offset)
20) Repeat tY Dist - Sets texture Y offset distance for texture on each repeat of a repeated screen object, typically
used with a fixed offset value only, not live control from Art-Net. (pixels, 0 - use offset)
21) Repeat X/tX - Sets both X position and texture X position distances for each repeat of a repeated screen object,
typically used with a fixed offset value only, not live control from Art-Net. (pixels, 0 - use offset)
22) Repeat Y/tY - Sets both Y position and texture Y position distances for each repeat of a repeated screen object,
typically used with a fixed offset value only, not live control from Art-Net. (pixels, 0 - use offset)
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MEDIA SERVER USER MANUAL

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