Using The Huds - PRG Mbox User Manual

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Using the HUDs

The HUDs can be very useful during programming to view the values for fixtures and parameters. When making
changes to the parameters, the values will be immediately reflected in HUD screens. For example, when making
changes to parameters on the Layer 1 Fixture, they can be viewed in the Layer:Texture HUD (F2).
The following screen shows Layer 1 with the default levels:
This next screen shows Layer 1 after some modifications have been made to the effects, color and scale. Note the
altered values in the LAYER 1 column:
All other HUDs will show the same type of changes to the parameter values. Paging through F1, F2, F3 and F4 HUDs
can be helpful during programming to verify value changes, or for troubleshooting patch issues.
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