TC Electronic G-Force User Manual page 47

Guitar effects processor
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THE BLOCKS
LFO Phase
An LFO phase change causes a small delay in one of the
waveform starting points. This means that left and right
outputs start the current waveform at two different points.
Example: If LFO is set 180º, left and right will be exactly
opposite.
(See the LFO phase figure in the Chorus section).
Mix
Mix between direct sound and effect.
In Level
Controls the input level of the block.
Mute mode
See Mute mode in the introduction of this chapter.
The Reverb Block
The Reverb in the G-Force is based on the heritage of the
M5000 and M2000, and are tuned for guitar use.
REVERB
The Reverb section of the G-Force can create a variety of
Reverb effects including the feature of emulating the initial
reflections of a room which creates some mind blowing
spatial effects until now only available in the TC M5000.
When using the G-Force reverb, you should see the reverb
as two parts:
1. Initial room reflections
2. The Decay
The initial room reflections are, depending on the size of
the room, the first 50-200ms of the Reverb and it is these
reflections that contains the information of the size and
shape of a room and create the width and most of the depth
experienced in a real hall or room.
The Decay is the later part of a natural reverb which is
experienced as prolonging the sound and creating some
depth behind the source or direct signal, but integrating it in
the spatial characteristics of the hall or room, like you
experience in natural ambience or reverb.
By emulating the initial room reflections the G-Force can
create some very deep and wide stereo images placing the
source or direct signal in the hall/room without using long
decay times which often makes the sound image very
"crowded" and disturbs your playing.
To check out what the initial reflections can do, reduce or
turn down the Decay level in the Decay parameters section
and turn up Room level in the Room parameters section.
Then try to change the Room size and the Room shape in the
Master section and choose the combination that you like.
Then try to change the Color in the Room parameters section
to find the tonal balance that suits you.
You will hear a short spatial reverb which sounds a little like
a "gated " reverb. Then at last add the decay by turning up
the Decay level in the Decay parameters section and select
the decay time that you prefer.
You will also hear that you are able to create a very spatially
wide and deep stereo reverb, with a relatively short and low
level decay.
When listening to the Reverb's initial reflections alone at a
high level and when selecting Room size XL, Grand or
Huge, you might get a "slapback" effect, but by adding the
right length and amount of decay and by balancing the
Room level you will find that it will be transformed into
width and depth.
Square
A typical square room with its defined
reflection patterns.
Round
A diffuse room with lively reflections.
Curved
A soft, yet still defined set of the reflections.
Room size
Sets the size of the room that the initial room reflections
emulate.
It automatically changes the length of the Predelay (the time
until the first reflection appears) and the Decay start (the
time where the Decay tail of the Reverb starts).
The Predelay and the Decay start can be individually
adjusted to another length in the Room and Decay section of
the algorithm.
Box - Tiny - Small - Medium - Large - XL - Grand - Huge
45

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