Descrizione Dell'apparecchio - PROEL PLML250SCN User Manual

Dreamlight 250 devil
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DESCRIZIONE DELL'APPARECCHIO

Testamobile versatile con molteplici possibilità di illuminazioni ed effetti:
Lampada:
Hsd 250 a scarica, 2000 ore di vita Osram o equivalenti
Codice:
PLML250SCN
Colori:
9 colori dicroici + bianco; effetto rainbow con velocità regolabile
Gobos:
7 + bollo (diam: 27.5 mm - focus 21 mm) in vari disegni
intercambiabili e rotanti con velocità e senso di rotazione regolabili,
possibilità di indicizzazione.
Effetti:
Effetto strobo regolabile da 1-7 flash al secondo.
Effetto dimmer 0-100% e Blackout
Fuoco:
Regolabile da 2.5 m a infinito
Prisma:
A tre facce
Movimenti:
Orizzontale 450° - Verticale 270°
Filtri:
Possibilità con ghiera frontale di montare filtro frost
Controllo DMX: 8 canali (10 canali in modalità 16 bit)
Conforme alle normative CE
8
7
9
1
1
1.
Testa del proiettore
2.
Obiettivo – lente
2
3.
Braccetto
4.
Interruttore di
3
accensione
5.
Maniglia per trasporto
4
6.
Spina per cavo di
alimentazione
5
7.
DMX-In
6
8.
DMX-Out
9.
Fusibile
10. Display
10
11. DIP-switches funzioni
11
12. DIP-switches DMX
12
6
OPERATION
After you connected the effect to the mains, the moving head PLML250SCN starts
running. During the Reset, the motors are trimmed and the device is ready for use
afterwards.
You can control the projectors individually via your DMX-controller. Every DMX-channel
has a different occupation with different features. In order to call up the different features,
you first have to open the shutter (control channel 4, DMX-value 241-255).
DIPSWITCH
Each projector occupies 8 channels (8-bit-mode). To ensure that the control signals are
properly directed to each projector, the projector requires addressing. This is to be done
for every single projector by changing the DIP switches as set out in this table.
Dipswitch 1-10:
IP switches 1-9 are IP code
CODE 1=1
CODE 2=2
CODE 3=4
CODE 4=8
CODE 5=16
for example:
CODE 6=32
CODE 7=64
CODE 8=128
CODE 9=256
Turn 10th IP ON, other IP turn OFF, lighting will run in its internal program mode.
Please make sure that you don't have any overlapping channels in order to control each
moving head correctly and independently from any other fixture on the DMX data link. If
two, three or more moving head is addressed similarly, they will work similarly.
Please note that the projector can also be operated in 16-bit mode, the projector
occupies 10 control channels. The projector can be switched to 16-bit mode via the
function dipswitches.
After having addressed all moving head, you may now start operating these via your
lighting controller.
NOTE:
After switching on, the MOVING HEAD PLML250SCN will automatically detect whether
DMX 512 data is received or not. If the data is received, the display will show the actually
set address and the DMX-LED is lit. If there is no data received at the DMX-input, the
DMX-LED is off. This situation can occur if:
-
the 3 PIN XLR plug (cable with DMX signal from controller) is not connected with
the input of the moving head
-
the controller is switched off or defective
-
the cable or connector is defective or the signal wires are swap in the input
connector
1st machine
2nd machine
3rd machine
27

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