Activating And De-Activating Modules, Selecting Functions; Loading Other Performance Disks - E-Mu EII+ Owner's Manual

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THE GUIDED TOURS
Special. This module mostly contains test routines. However, because of its computer-based
nature, the Emulator II can be updated easily. This module will also access any new functions
dreamed up by the wizards at E-mu. Calling up its Catalog will tell you what special functions
are present.
Real-Time Control. This assigns different destinations (pitch, filter cutoff, VCA attack, etc.) to
your choice of the two modulation wheels (located at the left of the keyboard), foot pedal, three
MIDI control channels, and dual programmable footswitches.
Enter. Just as you can activate a module to tell the Emulator II something you want to do, the
Emulator II can activate this module when it wants to signal ~ to do something. It communicates
in one of two ways: by flashing the ENTER light, or turning it on steadily. The significance of the
two states will be explained later.

ACTIVATING and DE-ACTIVATING MODULES, SELECTING FUNCTIONS

Here's important background information on how to access the various module functions. In the
next section of this tour, we'll relate this information to a practical example.
Activating: Each module, except for Master Control and Sequencer, includes a switch and
accompanying LED. Pushing this switch "activates" the module, as indicated by the LED lighting
up. (Note: There must be a disk in the drive when you activate any module; the disk drive may
run for a second or two before the module LED lights up.) The display's top line will give a
Module Identifier (such as "VCA/LFO", "Disk", "VoiceDef", or the like), followed by the range of
possible numbers you may enter to call up various module functions (see below).
Selecting functions: Each module includes a printed list of functions on the front panel; these
functions are available when the module is active. Selecting a module function requires keying
in its associated number with the keypad. We will shortly give an example of how this all works.
De-activating: When you're finished with the module either press its button again to de-
activate, or simply activate a new module.
Hint: Any time you make a mistake, get confused, or otherwise get "lost in the module" and
need to bail out, simply de-activate the module. Then, re-activate and try again.

LOADING OTHER PERFORMANCE DISKS

So far, so good...now it's time to move on from the piano. The following instructions are for a
dual-drive Emulator II; see the end of this section for single-drive Emulator II instructions.
1. Select the Performance disk of your choice and insert it into the disk drive of your
choice.
2. If the Performance disk was inserted in Drive 1, refer to DISK 1. ("Get Bank Disk 1"). If
the Performance disk was inserted in Drive 2, refer to DISK 2 ("Get Bank Disk 2")
instead. After following the directions in the indicated section, return to this section.
© 1985, 1986, 1987 E-mu Systems, Inc.
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