Velocity Crossfade - E-Mu EII+ Owner's Manual

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PRESET DEFINITION MODULE

26 - VELOCITY CROSSFADE

Where two Voices overlap, Velocity Crossfade lets you control a crossfade between them
by how hard you strike keys in the overlap range. One Voice will become louder as you
play harder and softer as you play softer, while the other Voice will become louder as
you play softer and softer as you play harder (see Fig.
PDEF-2).
Application: Fade between cellos and violins, depending on how hard you play a key. Have a
fuzz guitar sound assigned so that playing softly plays the fundamental, and playing harder
brings in a feedback note an octave above the fundamental.
Application: Overlap the same Voice over a range of the keyboard, but assign one Voice to
Channels 1 - 4 and the other Voice to Channels 5 - 8. Pan Channels 1 - 4 left and 5 - 8 right; the
stereo placement (panning) will depend on how hard you play the keyboard.
1. With the module active, key in 26. The display says:
VelXF:Play a Key
"No" Erases All
...and the ENTER light will be lit. To erase all previous Velocity Crossfade assignments
for this Preset, press NO. If you do not want to assign new Velocity Crossfade
parameters, exit to another function as described in GENERAL INSTRUCTIONS 3.
2. To create a Velocity Crossfade, play a key that the two Voices have in common. (If the
key does not have overlapping Voices, display will say "Key Must Have 2 Voices
Assigned".) The display's top line will show the name of the first Voice assigned to the
key, and the lower line will ask "On Hard? Yes/No".
3. If you want this Voice to play louder as you hit the keyboard harder, press YES. If you
want this Voice to play more softly as you hit the keyboard harder, press NO. After
selecting, you will return to the Module Identifier. Play the keyboard to confirm Velocity
Crossfade works as planned.
Hint: Keyboard dynamics are retained for the two Voices. For optimum Velocity
Crossfade effects, use Voices with minimum dynamics (VOICE DEFINITION 21A = 00).
Assigning a Voice with maximum dynamics to the "play soft" crossfade function means
that you may never hear the sound, since playing softly produces little or no sound and
playing hard crossfades over to the other Voice.
© 1985, 1986, 1987 E-mu Systems, Inc.
Page 121

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