Internal Audio Effects - Rane SIXTY-EIGHT Operator's Manual

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6. The FLexFx oN button, when off,
effectively bypasses the FlexFx bus
and passes assigned signals straight
through to the Main Mix. What you hear
in the main mix is a dry version of any
signal assigned to the FlexFx Loop. This
allows any combination of internal and
external effects to be applied and cued
before being heard in the Main Mix,
without interrupting play of assigned dry
signals. When you're ready to listen to
the effected signal, engage the FLexFx oN
button (green). Any combination of the
above controls can be left on with only
one of them determining if an effect is
applied or not. You get to choose.
7. The FLexFx MIx LeVeL control (on the front
of the mixer) allows you to control the
level of the FlexFx Bus signal in the Main
Mix. This control has nothing to do with
the Level/Depth control for the internal
effect or the mix of Wet/Dry. It performs
the same function whether an effect is
applied or not. This control serves one
function: it keeps the FlexFx Bus out of
the Main Mix so you can adjust effects
before bringing them into the main mix.
If the FLexFx MIx LeVeL control is turned up,
and the FLexFx oN button Is Off (bypassed),
there is no change in what is heard in the
Main Mix when a channel is assigned
to the FlexFx Loop. In this instance, it is
possible to add internal or External effects
to the signal, and Cue the effected signal
in the headphones before switching the
FLexFx oN button On.
It is also possible to have the FLexFx MIx
LeVeL turned down, FLexFx oN or Off, create
a submix, add effects (or not) and Cue or
rehearse the mix before bringing it into the
Main Mix.
This architecture is very flexible and
opens up many new possibilities not
possible with simple effect insert designs
found on other mixers.
RANE SIXTY-EIGHT MIXER FOR SERATO SCRATCH LIVE • OPERATOR'S MANUAL 2.4.4

Internal Audio Effects

The internal effects engine is located
in the FlexFx Loop. This allows any
combination of PGM 1, PGM 2, PGM 3
PGM 4, MIC 1 and MIC 2 to be assigned
to an effect. The FlexFx Loop supports
recording, cueing and Main Mix level
control of an effected signal. This has
several advantages over conventional
effects assignment.
Note: Individual effects are turned on/off
using the effects buttons. The FlexFx
Loop which includes the two external
inserts) is turned On/Off with the FLexFx
oN button (off functions as a loop
bypass.
Six built-in effects:
• FILter
• FLaNGer
• HoLD ecHo
• roBot
General Behavior
• The effect time is saved for each effect.
• Changing BPM for one effect changes
the BPM for all effects.
• Tapping the BPM requires at least two
taps.
• Changing the Beat multiplier results in
an immediate change in the effect time.
• Changing the effect time adjusts the
multiplier for other effects so that the
new multiplier is as close as possible to
the saved effect time.
Effects Display and Match Indicator
BPM: 120 <
4/1
TIME: 2097MS
||||||
FLEXFX
The effects display shows the current
BPM, beat multiplier and time for a
selected effect. A bar graph represents
the effect time relative to its range. If no
effect is selected, the information for the
last effect is displayed.
The effect time is normally a product
of the BPM and the Beat multiplier. If the
left (<) or right (>) arrow appears, there is
an inequality between the BPM*Beat and
time. The arrow indicates which way to
adjust the Beat to correct the inequality
and get the closest possible time. If an
asterisk (*) is displayed, the BPM*Beat
results in the correct time as displayed.
For example, 120 BPM with a 4/1 beat
multiplier would result in an effect time
of 2000 ms. If the time is adjusted to a
different value, such as 2097 ms, an arrow
indicates that the product of the displayed
BPM and multiplier does not result in the
displayed effect time. For this example,
2000 ms is below 2097 ms, so hitting the
< Beat button will snap to 120 * 4/1 and
change the time to its product, 2000 ms.
A flashing bar graph indicates that the
• PHaSer
requested effect time is out of range.
• reVerB
For example, if a BPM of 120 is used
with a beat multiplier of 4, the resulting
time is 2 seconds. If the multiplier is set to
16, the resulting time would be 8 seconds,
which is out of range. In this case, the
time remains at 2 seconds and the bar
flashes.
Effects Synchronization
The mixer can synchronize its internal
effects to songs tagged with BPM values
in Serato Scratch Live. With no other
channels assigned to the FlexFX, press
the FlexFX button in the channel playing
a song with a tagged BPM in Scratch
Live. The Match Indicator will change to
a flashing asterisk (*) indicating that the
mixer is now tracking the Scratch Live
supplied BPM, and the internal effect
BPM will change to this value. The mixer
will continue to track the Scratch Live
BPM until a new BPM is manually tapped
in using the Tap button.
11

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