Object Type And Id; Saving And Naming - Kurzweil K2000 - MUSICIANS GUIDE Musician's Manual

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Editing Conventions

Object Type and ID

Object Type and ID
The K2vx stores its objects in RAM using a system of ID numbers that are generally organized
into banks of 100. Each object is identiÞed by its object type and object ID; these make it unique.
An objectÕs type is simply the kind of object it is, whether itÕs a program, setup, song, or
whatever. The object ID is a number from 1 to 999 that distinguishes each object from other
objects of the same type. For example, within the 200s bank, you can have a setup, a program,
and a preset effect, all with ID 201; their object types distinguish them. You canÕt, however, have
two programs with ID 201.
OBJECT TYPE
Program
Setup
Velocity Map
Sample
ROM (factory preset) objects have ID numbers from 1 to 199. When you save objects that
youÕve edited, the K2vx will ask you to assign an ID. If the original object was a ROM object,
the K2vx will suggest the Þrst available ID, starting with 200. If the original object was a RAM
object, youÕll have the option of saving to an unused ID, or replacing the original object.
Objects of different types can have the same ID, but objects of the same type must have
different IDs to be kept separate. When youÕre saving an object that youÕve edited, you can
assign the same ID to an existing object of the same type, but if you do, the new one will be
written over the old one. For example, if you assign an ID of 1 to a program youÕve edited, the
K2vx will ask you if you want to ÒreplaceÓ the ROM program currently stored with that ID.
WeÕll discuss this further in ÒSaving and Naming,Ó later in this chapter.
Many parameters have objects as their valuesÑthe VelTouch parameter on the Master mode
page, for example. In this case, the objectÕs ID appears in the value Þeld along with the objectÕs
name. You can enter objects as values by entering their IDs with the alphanumeric pad. This is
especially convenient for programs, since their ID numbers are the same as their MIDI program
change numbers (when youÕre using the Extended or Kurzweil Program Change formatÑsee
ÒProgram Change FormatsÓ in Chapter 10).
The object type and ID enable you to store hundreds of objects without losing track of them,
and also to load Þles from disk without having to replace Þles youÕve already loaded. See
ÒMemory BanksÓ later in this chapter for more information on object type and ID.

Saving and Naming

When youÕve edited an object to your satisfaction, youÕll want to store it in RAM. ThereÕs a
standard procedure for saving and naming, which applies to all objects.
You can press the Save soft button, of course, but itÕs easier to press the EXIT button, which
means ÒI want to leave the current editor.Ó If you havenÕt actually changed anything while in
the editor, youÕll simply exit to the mode you started from. If you have made changes, however,
the K2vx will ask you if you want to save those changes. This is the Þrst Save dialog. A dialog is
any display that asks a question that you need to answer before the K2vx can proceed.
5-2
OBJECT ID
OBJECT NAME
201
Hot Keys
404
Silicon Bebop
1
Linear
3
Hey Moe

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