Editing Conventions; Introduction To Editing - Kurzweil K2000 - MUSICIANS GUIDE Musician's Manual

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Chapter 5

Editing Conventions

Introduction to Editing

Programming (editing) the K2vx always involves three basic operations: mode selection,
navigation, and data entry.
First, select the mode that relates to the object you want to editÑa program, a setup, etc. Then
select the object you want to edit, and press the EDIT button to enter the editor within that
mode. An editor contains all the parameters that deÞne the object youÕre programming.
Next, you navigate around the editorÕs page(s) with the soft buttons, and select parameters
with the cursor buttons. When youÕve selected a parameter (its value is highlighted by the
cursor), you can change its value with one of the data entry methods. When you change a
value, youÕll normally hear its effect on the object youÕre editing. The K2vx doesnÕt actually
write your editing changes to memory until you save the object youÕre working on. It then
allows you to choose between writing over the original object, or storing the newly edited
version in a new memory location.
What's an Object?
If youÕve been wondering what we mean by the term Òobject,Ó itÕs an expression we use for
anything that can be named, saved, deleted, or edited. HereÕs a list of all the types of objects:
Samples Ñdigital recordings of instrumental sounds or waveforms. Samples actually
have two separate parts: the actual sample data and the sample header information,
which contains start, alternative start, loop, and end points, as well as the information on
the MISC page.
Keymaps Ñcollections of samples assigned to speciÞc velocity ranges and/or keys.
Programs Ñfactory preset or user-programmed sounds stored in ROM or RAM. A
program is one or more layers of sound, with programmable DSP functions applied to the
keymaps within each layer.
Setups Ñfactory preset or user-programmed MIDI performance presets consisting of
three zones, each with its own program, MIDI channel, and controller assignments.
Songs ÑType 0 MIDI sequence Þles loaded into RAM, or MIDI data recorded in Song
mode.
Effects Ñfactory preset or user-programmed conÞgurations of the K2vxÕs onboard digital
audio effects processor.
Quick access banks Ñfactory preset or user-programmed banks of ten entries each, that
store programs and setups for single-button access in Quick Access mode.
Velocity maps Ñfactory preset or user-programmed curves that affect the K2vxÕs response
to, and MIDI transmission of, attack velocity values.
Pressure maps Ñfactory preset or user-programmed curves that affect the K2vxÕs
response to, and MIDI transmission of, pressure (aftertouch) values.
Intonation tables Ñfactory preset or user-programmed tables that affect the intervals
between the twelve notes of each octave.
Master table Ñthe values that are set for the global control parameters on the Master
mode page, as well as the settings for the parameters on the CHANLS page in MIDI
mode, and the programs currently assigned to each MIDI channel.
Name table Ñcontains a list of dependent objects needed by the other objects in a Þle at
the time the Þle was saved.
Macro Ñlist of disk Þles to be loaded into the K2vxÕs memory at start-up time.
Editing Conventions
Introduction to Editing
5-1

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