Using Basic Fill Attributes; Using Custom Fill Attributes - MACROMEDIA FREEHAND MX 11 Use Manual

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You use the Object panel to apply fill attributes to selected fills or to set the default fill attributes
for new objects in the active document.
For more information on applying colors to fills, see "Applying color to objects" on page 147.
Note: Your onscreen display and printed results depend on the complexity of the fill and your output device. For
more information, see Chapter 14, "Printing," on page 375.

Using basic fill attributes

A basic fill attribute creates a solid color fill.
To apply a basic attribute to a selected fill in the Object panel:
Select Basic from the fill type pop-up menu.
1
To choose a color for the fill, do one of the following:
2
Select a color from the colors pop-up menu.
Drag a color swatch from the Swatches panel to the stroke in the Object panel.
Use the Eyedropper tool to drag a color swatch to the color box next to the color
pop-up menu.
Note: For information on the Overprint option, see Chapter 14, "Printing," on page 375.

Using custom fill attributes

You can choose Custom fill to apply a preset, repeating PostScript pattern to an object. All custom
fills except Black & White Noise can be edited.
Custom PostScript fill attributes do not appear onscreen, but appear when you print to a
PostScript printer.
Opaque custom fills are Black & White Noise, Noise, Bricks, and Tiger Teeth. Objects behind
the fill aren't visible when printed. Transparent custom fills are Circles, Hatch, Random Grass,
Random Leaves, Squares, and Top Noise.
Black & white noise
Bricks
Circles
Random leaves
Random grass
Custom fills
You can edit custom fills by changing their spacing, angle, width and other attributes. You can
also change the color of the Bricks, Circles, Hatch, and Squares fills. A custom fill prints at one
size on PostScript output devices and does not scale with the object it fills.
178
Chapter 6
Hatch
Noise
Tiger teeth
Top noise
Squares

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