MACROMEDIA FLASH 8-COMPONENTS LANGUAGE Reference page 591

Components language reference
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// trace array of cue points
function tracer(cuepts:Array) {
for (i in cuepts) {
if (typeof cuepts[i] == "object") { //if object in object
tracer(cuepts[i]); //trace object
} else {
// trace the name : value pair
trace(i + " " + cuepts[i]);
}
}
}
See also
FLVPlayback.addASCuePoint()
FLVPlayback.findNearestCuePoint()
FLVPlayback.isFLVCuePointEnabled()
FLVPlayback.seekToNavCuePoint()
FLVPlayback.seekToPrevNavCuePoint()
FLVPlayback.findNearestCuePoint()
Availability
Flash Player 8.
Edition
Flash Professional 8.
Usage
my_FLVplybk.findNearestCuePoint(time:Number[, type:String]):Object
my_FLVplybk.findNearestCuePoint(name:String[, type:String]):Object
my_FLVplybk.findNearestCuePoint(cuePoint:Object[, type:String]):Object
Parameters
A number that is the time, in seconds, of the cue point for which to search. The
time
method uses only the first three decimal places and rounds any additional decimal places that
you provide. The method returns the cue point that matches this time or the nearest earlier
cue point of the specified type. If multiple cue points have the same time, which can only
occur with ActionScript cue points, the method returns only the name that is first in
alphabetical order. It returns
A string that is the name of the cue point for which to search. The method returns the
name
first cue point that matches this name or
,
FLVPlayback.cuePoints
,
FLVPlayback.findNextCuePointWithName()
,
FLVPlayback.removeASCuePoint()
,
FLVPlayback.seekToNextNavCuePoint()
,
FLVPlayback.setFLVCuePointEnabled()
if it does not find a match.
null
, if it does not find a match.
null
,
,
FLVPlayback class
,
,
589

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