Example
The following example stores the name of the JSFL effect source file in the
efSourceFile
variable:
;
var efSourceFile = fl.activeEffect.sourceFile
effect.symbolType
Availability
Flash MX 2004.
Usage
effect.symbolType
Description
Read-only property; a string that specifies the type of symbol to create during the initial
application of the effect. The supported types are:
,
, and
.
"graphic"
"movie clip"
"button"
If a symbol type was not specified when the effect was created, the default value is "
".
graphic
Example
The following example stores the symbol type for the current effect in the
variable:
efType
var efType = fl.activeEffect.symbolType;
effect.useXMLToUI
Availability
Flash MX 2004.
Usage
effect.useXMLToUI
Description
Property; a Boolean value that lets you override the default behavior of using XMLUI to
construct a dialog box that consists of one or more controls. The default value is
. If set
true
to
, the standard XMLUI dialog box will not be posted and you are responsible for
false
posting a UI.
Example
The following example specifies that the effect posts its own UI:
function configureEffect() {
fl.activeEffect.useXMLToUI = false;
}
192
Objects
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