The following example is an advanced example. It shows how to loop through the layer array
and elements array to locate instances of a particular symbol and select them. You could
extend this example to include loops for multiple frames or scenes. This example assigns all
instances of the movie clip
// Assigns the layers array to the variable "theLayers".
var theLayers = fl.getDocumentDOM().getTimeline().layers;
// Creates an array to hold all the elements
// that are instances of "myMovieClip".
var myArray = new Array();
// Counter variable
var x = 0;
// Begin loop through all the layers.
for (var i = 0; i < theLayers.length; i++) {
// Gets the array of elements in Frame 1
// and assigns it to the array "theElems".
var theElems = theLayers[i].frames[0].elements;
// Begin loop through the elements on a layer.
for (var c = 0; c < theElems.length; c++) {
// Checks to see if the element is of type "instance".
if (theElems[c].elementType == "instance") {
// If the element is an instance, it checks
// if it is an instance of "myMovieClip".
if (theElems[c].libraryItem.name == "myMovieClip") {
// Assigns elements that are instances of "myMovieClip" to
"myArray".
myArray[x] = theElems[c];
// Increments counter variable.
x++;
}
}
}
}
// Now that you have assigned all the instances of "myMovieClip"
// to "myArray", you then set the document.selection array
// equal to myArray. This selects the objects on the Stage.
fl.getDocumentDOM().selection = myArray;
document.selectNone()
Availability
Flash MX 2004.
Usage
document.selectNone()
in the first frame to the current selection:
myMovieClip
Document object
143
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