CL 0D - 10
Command Locations 0D - 0F: Receiver #1 Phone Number
Order in which the numbers will be dialed
Command Location 0D
(1)
(2)
Command Location 0D: Receiver #1 Phone Number (digits 1 - 6)
Digit Positions (1) - (6):
0 - 9 = dialing digits
0 = dial tone detect
2 = * (DTMF dialing only, not used in pulse dialing)
3 = # (DTMF dialing only, not used in pulse dialing)
4 = end of number
5 = 5 second delay
Command Location 0E: Receiver #1 Phone Number (digits 7 - 12)
Command Location 0F: Receiver #1 Phone Number (digits 13 - 18)
Command Location 10: Account Number 2
Account Number 2 is used in
conjunction with Receiver Number 2
Digit Positions (1) - (6): Account Number
Valid entries are 0 - F.
The Account Number is right justified. The last digit must be in Position (6).
The SYSTEM 2316 will read the account number using:
Digit Positions (4) - (6) with 3-digit accounts
Digit Positions (3) - (6) with 4-digit accounts
Digit Positions (1) - (6) with 6-digit accounts
Fill all unused Digit Positions with 0's.
(3)
(4)
(5)
(6)
(1)
Default Values
Default Values
Default Values
Default Values
NOTE: Some keypads may have a
an
[ENTER] key in place of the [*] and [#] keys,
respectively. This manual uses the [*] for the [SHIFT]
key and the [#] for the [ENTER] key.
Command Location 0E
(2)
(3)
(4)
(5)
(6)
E
0
D
(1)
Digit (1) is dialed first.
You must place a
dialed. Fill in remaining positions with "0". The zeroes will
not be dialed.
0
0
E
(1)
0
0
F
(1)
0
1
0
(1)
[SHIFT] key and
11
Command Location 0F
(1)
(2)
(3)
(4)
(5)
(6)
0
0
0
0
(2)
(3)
(4)
(5)
4 (EON) after the last digit to be
0
0
0
0
(2)
(3)
(4)
(5)
0
0
0
0
(2)
(3)
(4)
(5)
0
0
0
0
(2)
(3)
(4)
(5)
PROGRAMMING CONVERSIONS
Hexadecimal Value
A
B
C
D
E
F
SYSTEM 2316 Installation Manual
0
#
(6)
0
#
(6)
0
#
(6)
0
#
(6)
Key Strokes
0
1
2
3
4
5
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