Selecting A Structure Type - Roland V-Synth Quick Start Manual

Roland v-synth: quick start
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Creating a Patch

Selecting a Structure Type

The sounds of the V-Synth are produced by six elements (sections). Here's how to
select the Structure Type, which determines how these elements are combined.
Section name
OSC1, OSC2
MOD
COSM1, COSM2
TVA
1
Press STRUCTURE [1]–[3] to select a structure type.
Structure Type
20
Function
This section generates the sound on which a
patch is based. The sound is produced either by
built-in preset waves or sampled waves, or by
calculating an analog modeling waveform. An
external audio input source can also be used.
This section mixes and modulates the two audio
signals.
This section applies a wide variety of processing
including filtering. This differs from the effects
in that effects are applied to the final mix of the
sound, COSM is applied to each individual note.
This section creates time-variant changes in vol-
ume, and sets the pan position.
Description
This is the most conventional structure on the V-
Synth. The sounds from OSC1 and OSC2 are
mixed by MOD, processed by COSM1 to shape
their tonal character (e.g., using SBF), and then
sent through COSM2 for additional tonal refine-
ment (e.g., using TVF).
This structure connects OSC1 and OSC2 asym-
metrically. This is effective when using a modu-
lation that has the modulator set to anything
other than "MIX." Typically, you will use OSC1
and COSM1 to create the basic sound, then select
the OSC2 sound and MOD settings to add varia-
tion, and finally select TVF in COSM2 to adjust
the tone.
In this structure, OSC1 is paired with COSM1,
and OSC2 is paired with COSM2. You can use a
controller such as the Time Trip Pad to morph
between the sound created by OSC1 and COSM1
and the sound created by OSC2 and COSM2.
When you select a structure
type, its buttons light on the V-
Synth's front panel.

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