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And now in 2007 , the V-Synth engine has evolved to Dual Core, giving birth to the V-Synth GT and bringing you “AP-Synthesis” which creating realistic sounds based on an analysis of the playing techniques characteristic of instruments such as violin and sax, and “Vocal Designer”...
An overview of the V-Synth GT This chapter introduces you to what can be done using the V-Synth GT. Read this chapter fi rst to get a glimpse into the world of the V-Synth GT.
There are performance techniques that are possible only on the V-Synth GT You can use the following two performance techniques to perform sounds that can be produced only by the V-Synth GT. You can apply a variety of eff ects by touching the Time Trip pad while you hold down keys on the keyboard.
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Vocal Designer → refer to “Performing with Vocal Designer” (p. 34) ion of the vocoder, giving you possibilities ice to realistic backing choruses. wn voice as part of the sound- Analog Modeling / COSM → refer to “What is COSM?” (p. 12) nalog synthesiz- s of famous of fi lters as...
What is AP-Synthesis? AP-Synthesis (Articulative Phrase Synthesis) is one of the new features on the V-Synth GT. It en- ables performance expression that exceeds the realism of sampling. A new method of expression that’s neither sampling nor modeling A new method of expression that s neither sampling nor modeling AP-Synthesis is a completely new method of sound generation;...
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Beyond reality Beyond reality AP-Synthesis modeling types also include variations that are possible only on a synthesizer; you can select distinctive models such as “analog lead synth sounds played using violin performance technique. ” These sounds can then be processed by COSM, and layered with VariPhrase sounds to create sounds that are not limited to re-creations of conventional instruments.
What is Vocal Designer? “Vocal Designer” is a further evolution of the “vocoder. ” This function was featured on the VP-550, and is also provided on the V-Synth GT. Vocal Designer Vocal Designer Vocal Designer uses cutting-edge model- ing technology to attain a revolutionary leap in synthesis precision, succeeding in producing “human voice”...
Of course, you can also change just the “time” or just the “formants” to transform the bark of a large dog into the bark of a small dog. In this way, the VariPhrase that’s at the core of the V-Synth GT gives you a range of control that was not possible on conventional samplers.
When you play a chord, the eff ect produced by a conventional eff ect processor will apply to the combined sound of all notes of the chord. However the V-Synth GT’s COSM eff ects are applied individually to each note within the chord.
Edit area Display area The V-Synth GT’s panel contains numerous buttons and knobs, but we can broadly group these into three areas. We’ll describe each of these below. For details on what each control actually does, refer to the “Owner’s Manual. ”...
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Section on/off buttons You can change the way in which the Here you can directly turn on/off each sec- V-Synth GT sound generator’s elements tion in the structure. While you’re editing, (sections) are connected. The way in which this gives you a convenient way to hear the sections are connected is called the what each section is actually doing.
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3 3 . Display area Display area This area groups the buttons and knobs that are related to operations in the display. Touch panel Cursor buttons You can perform various op- Use these to move the cursor in the display. erations by directly touching the buttons or knobs shown VALUE dial...
About the display The V-Synth GT’s display is a touch panel. You can perform a variety of operations by directly touching the display. There are many screens, but here we’ll introduce some basic rules. Help MENU Screen name If this icon is lit...
Basic touch panel operations The V-Synth GT uses a touch panel. You can perform a variety of operations simply by touching the display. Here we’ll try actually switching between screens, and editing the value of a parameter. The touch panel will operate when you simply touch it lightly with your fi nger. Pressing it strongly or with a hard object may damage the panel.
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Editing the value of a parameter Editing the value of a parameter Touch the <Level> knob. When you touch the <Level> knob, the numerical area will turn blue, and the cursor will move to Level. Continue touching the <Level> knob, and drag your fi nger up/down or left/right.
Convenient functions Shortcuts By pressing a button in conjunction with the panel [SHIFT] button, you can use a variety of short- cut functions. Shortcuts to screens Shortcuts to screens Pres s ss s a bu tton while holding down the on while n while holding n while...
Calibrating the touch panel If the touch panel no longer responds as you expect, use the following procedure to calibrate it. Press the [UTILITY] button. The Utility Menu screen will appear. Touch <Calibration>. Touch <Touch Screen>. Successively touch each “+” symbol as it is enclosed in the square bor- der in the screen (left →...
Importing wallpaper Importing wallpaper The V-Synth GT lets you use any bitmap image (Windows standard 24-bit BMP format, 320 x 240 pixels) as wallpaper. Use your computer to save the desired image in bitmap form on your USB memory device (in the root level).
Playing sounds On Roland synthesizers, each sound is called a “ patch. ” This chapter explains how to play patches, and how to apply various eff ects to the sound. We’ll also explain special playing techniques to get the most out of AP-Synthesis and...
Selecting a patch Press the panel [PATCH] button to access the Patch Play screen. Touch the patch name. Select a patch number by turning the VALUE dial or by pressing the [INC/+] or [DEC/-] buttons. If you turn the VALUE dial while holding down the [SHIFT] button, the patch number will change in steps of ten.
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Selecting a patch from a Selecting a patch from a list list In the upper left of the screen, touch <Search>. From the displayed list, select a patch. You can scroll the list by dragging it up or down. You can also use the VALUE dial or the [INC/+][DEC/-] buttons to select a patch.
You can apply a variety of eff ects to the sound by touching the Time Trip pad located in the left of the V-Synth GT’s panel, or by moving your hand above the D Beam controller. Select preset patch number 301.
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D Beam D Beam Press the D Beam [PITCH] button to make it light. If you want to turn off the D Beam, press the lit button once again. [PITCH] button is lit While holding down a note on the keyboard, position your hand above the D Beam controller, and slowly move it up/down/left/right.
There’s no need to perform diffi cult opera- tions. Just play the keyboard as you feel, and the V-Synth GT will respond. By using a foot switch (separately sold DP series or BOSS FS-5U), you’ll be able to take the fullest advantage of the expressive power off ered by AP-Synthesis.
✍ The V-Synth GT’s AP-Synthesis is generally for solo (monophonic) sounds. However, de- pending on how you play it, the violin VariPhrase model can produce up to four notes of polyphony in order to simulate the sound of a violin’s four strings.
Performing with AP-Synthesis Erhu phrase model The Erhu is a traditional bowed-string instrument of China. The sound produced by its unique structure is quite distinctive, and rich in expressive power. The characteristic feature of the Erhu is pitch change while playing. On conventional synthesizers, it was extremely diffi cult to express the kind of pitch changes that are typical of an Erhu performance.
Sax phrase model A distinctive characteristic of the sax is the way in which the sound changes in the instant you begin blowing, or when you change the pitch. This phrase model also expresses the sensation of breath being blown into the instrument, and the key noise produced by fi ngering. Select preset patch number 304.
Performing with AP-Synthesis Flute phrase model The distinctive character of the fl ute lies in how the attack sound at the beginning of each note changes, and the way in which the sound changes when you play legato and slurs. This phrase model expresses even the subtle noises of the breath you blow, as well as the changes that occur when you change the pitch.
Multifade phrase model Multifade is not a phrase model that portrays a specifi c instrument. It combines elements from the operation models of existing instruments to allow more synthesizer-like control. Select preset patch number 306. → “Selecting a patch” (p. 24) This patch combines the “Multifade phrase model”...
Performing with Vocal Designer You’ll need a mic in order to perform using Vocal Designer. Connect a mic before you continue. Setup Setup Connect your mic to the “MIC IN jack” as shown in the illustration. Press the [SETTING] button. Press the [SETTING] button located below the panel INPUT knob to access the Audio Input Set- tings screen.
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Performing Performing Select preset patch number 307. → Selecting a patch (p. 24) Play the keyboard. While holding down a key, y, vocalize into the mic. Vocal Designer will produce sound according to the volume of your voice. Even if you’re holding down a key, Vocal Designer won’t produce sound unless you’re vocalizing into the mic.
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It’s easy to get that “stereotypical” robot voice that was frequently used in techno music of the 1980’s. You can also apply COSM eff ects to produce new vocoder sounds obtainable only with the V-Synth GT.
How Patches and Tones are related What is a Patch? On Roland synthesizers, each sound is called a “patch. ” On the V-Synth GT as well, the individual sounds you play are called “patches. ” The screen will show as follows.
What is a Tone? A tone is an element that makes up a patch. There are two tones: upper and lower. The tones used in a patch are shown in the screen as follows. T O N T O N E O N / O o n e l e v e l...
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Elements of a Tone OSC1, OSC2 This section lets you select the waveform that is the basis of the sound. On the V-Synth GT, you can choose from sampled PCM waveforms, waveforms that model an analog synthesizer, and external audio input.
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(Side Band Filter) for COSM1 to create the char- acter of the sound, and choose TVF for COSM2 to adjust the tone. The sound of the V-Synth GT’s new AP-Synthesis can be mixed into the fi nal result. Structure Type 2...
Selecting a tone Touch the upper tone’s <tone number>. The tone number area will turn blue, and the cursor will move to the tone number. If you want to select the lower tone, touch the lower tone’s <tone number>. Turn the VALUE dial or use the [INC/+][DEC/-] buttons to select the desired tone.
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Selecting a tone from a Selecting a tone from a list list Touch <Search>. When you touch <Search>, the tone list will appear. Choose a tone from the list. You can scroll the list by dragging it up or down with your fi nger. You can also make a selection by using the VALUE dial or the [INC/+][DEC/-] buttons.
Editing a tone SOUND SHAPER II It allows you to quickly create the sound you want by focusing your editing on relevant aspects of the sound, just like a professional sound designer. S O U N D S H A P E R I I T o n e s e l e c...
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Press the panel [PATCH] button to access the Patch Play screen. Touch <SOUND SHAPER II>. Turn the E1–E8 knobs to adjust the sound. Use the tabs located at the bottom of the screen to switch between the diff erent sec- tions.
If you’ve lost track of what you’re editing, touch <MAP> to see where you are. The V-Synth GT Map screen gives you a convenient way to turn each section of the upper tone and lower tone on or off .
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Press the panel [PATCH] button to access the Patch Play screen. Touch <PRO EDIT>. Use the section tabs at the bottom of the screen to select a section such as OSC or COSM, and use the detail tabs at the left to select detailed settings within that section.
The type of sound we experience is determined by the shape of this wave. The V-Synth GT makes it easy to create new sounds simply by moving the controllers of the panel. It’s a good idea to start by selecting a patch that’s similar to the sound you’re trying to create.
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(waveform) of the level partials which are cut sound. It is a popular method for creating composite waveforms. The V-Synth GT provides several frequency types of fi lters, giving you a broad range of sound-creating possibili- ties. Higher partials are cut, making the...
Saving patches and tones A patch or tone you edit is temporary; it will be lost if you turn off the power or select another patch or tone. If you want to keep a patch or tone you’ve edited, you must save it as follows. In the upper right of the screen, touch <MENU>.
Initializing a patch or tone Initializing means to return the currently selected patch or tone to a standard set of values. If you want to create a patch or tone from scratch, rather than starting from an existing patch or tone, you can execute the Initialize operation.
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