Jaton 3DForceS-128 User Manual

Jaton 3DForceS-128 User Manual

Jaton 3dforces-128 graphic cards: users manual

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3DForce S-64/S-64Quad
3DForce S-128/S-128Quad
Multimedia Accelerator
User's Manual
version 3.00
Copyright
2001 Jaton Corporation, USA

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Table of Contents
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Summary of Contents for Jaton 3DForceS-128

  • Page 1 3DForce S-64/S-64Quad 3DForce S-128/S-128Quad Multimedia Accelerator User’s Manual version 3.00 Copyright 2001 Jaton Corporation, USA...
  • Page 2: Table Of Contents

    INTRODUCTION ... 4 FEATURES... 5 AGP 2.0 I ...5 NTERFACE & H ERFORMANCE ISPLAY EMORY NTERFACE MPEG-2/1 V IDEO DECODER 2D A ERFORMANCE IDEO CCELERATOR OS S ...6 UPPORT CHECK LIST... 7 HARDWARE DESCRIPTION... 8 ISPLAY OUTPUT OPTIONAL HARDWARE INSTALLATION... 9 NSTALLATION ROCEDURES : ...10...
  • Page 3 PINOUT AND SYNC FREQUENCIES ...40 NALOG OLOR ISPLAY ONVERSION ABLE -15 P ONVERSION LIMITED WARRANTY...43 ...43 THER IMITS XCLUSIVE BLIGATION THER TATEMENTS ERMS AND ONDITIONS ERVICES AGREEMENT ...45 NTIRE BLIGATION REDUCING WARRANTY CLAIM REJECTIONS...45 (DB 15)...40 INOUTS ...40 DAPTERS ...41 ABLE .
  • Page 4: Introduction

    315 is their latest incarnation and is quite an up market solution to compared to the older SiS at least. Now, Jaton presence few new AGP accelerators based on SiS-315 with 256-bit 2D/3D graphics engine, and a high ratio motion compensation with very competitive market price. All new accelerators offer a complete 128-bit memory data path architecture.
  • Page 5: Features

    Features 3DForce S-series AGP accelerators with full sideband support, built-in 256-bit 2D/3D graphics engine and high ration motion compensation performance stage logic. AGP 2.0 Interface - AGP 4X 266MHz - AGP 2.0 compliant High Performance & High Quality 3D Accelerator Built-in 32-bit floating point format VLIW triangle setup engine Built-in turbo queue architecture...
  • Page 6: Mpeg-2/1 Video Decoder

    MPEG-2/1 Video decoder Built-in motion compensation logic VCD, DVD & HDTV (all ATSC modes) decoding Direct DVD to TV playback High Performance 2D Accelerator Built-in GDI 2000 accelerator Built in Direct Draw Accelerator Built in an 1T 128-bit BITBLT graphics engine maximum 128MB Frame buffer with linear addressing Built-in AGP 266MHz data read for all 2D engines...
  • Page 7: Check List

    System Requirement Intel Pentium® or compatible system with AGP 4x Bus Extension Slot CD-ROM drive, Double speed or faster Hard Drive with at least 10MB Free space MS Windows® 98, Windows Me, Windows NT™4.0, Windows 2000 or Windows® XP operating system Check List 3DForce S-64, or 3DForce S-64Quad, or 3DForce S- 128, or 3DForce S-128Quad Multimedia Accelerator...
  • Page 8: Hardware Description

    Hardware Description Plate TVout & DVI Optional Digital Video Out MD-9PIN DB 15 VGA Product Name / PCB Revision 3DForce S-64 82093A 3DForce S-64Quad 82093A 3DForce S-128 82093A 3DForce S-128Quad 82093A Jumper Setting: Closed Open Closed Open J3 - An optional connector for 3D glass hardware. Width Display Memory SiS 315...
  • Page 9: Display Output Optional

    Display output optional: RGB Out TV set Note: 3DForce S-64, or 3DForce S-128 doesn’t implanted TVout and DVI out printed circuit and its connection ports option. Hardware Installation Installation Procedures DVI Out TV Out !! WARNING !! Discharge static electricity by touching the GROUND such as metal part of your case connected with good power ground before...
  • Page 10: Steps

    The manufacturer assumes no liability for any damage, caused directly or indirectly, by improper installation of any components by unauthorized service personnel. If you do not feel comfortable performing the installation, consult with a qualified computer technician. Steps: Turn OFF all powers to your system, including any peripherals (printer, external drives, modem, etc.).
  • Page 11: Microsoft Windows ® 98/Me

    following descriptions are the moderate process with Microsoft InstallShield program. ÿ Microsoft Windows ® 98/Me ( When you powered the computer and boots-up in the Windows, the Plug-n-Play detects a new hardware and pops- up install wizard. Do Not [Cancel] because you need place a default display setting from Microsoft Windows for your video adapter, then restart your Windows.) 3DForce S-series Display Drivers Installation and its...
  • Page 12 Click on “Next”. Click on “Next” again.
  • Page 13 Click on “Next” to continue. Wizard has transmit all files now.
  • Page 14: Microsoft Windows Nt™4.0

    Click on “Finish” to restart your windows system. That was very easy to proceed the driver installation after all, and you may have few interfaces to configure video settings and functions when the new video driver that runs appropriately. ÿ Microsoft Windows NT™4.0 You have to proceeding the setup of service pack6 or above...
  • Page 15 Click on “Display Driver” text to start the installation.
  • Page 16 Click on “Display Type..” bar on Settings’ tab screen. SELECT “Change...” button from the Adapter type section.
  • Page 17 SELECT “Have Disk...” button from the Change Display page. Wizard prompts you for where about the video driver files. You may type “D:\SIS315\Winnt4\Jaton.INF” into the dialog box, then CLICK on “OK”. (where D: is the letter of your CD ROM drive, typically, D: or E: drive, etc.) Or, “Browse…”...
  • Page 18: Windows®2000/Xp

    Wizard prompts screen to confirm a driver will install, click on “Yes” now. Windows starts transmit all driver files from source to local media, and you should wait until it complete. Once the driver files are copied, RESTART Microsoft Windows NT 4.0 for the changes to take effect.
  • Page 19 the existing one. To maximum the video board acceleration and breadth its performance, you may install the manufacturer display driver as the followings: Insert the software CD into your CD ROM drive (typically D: or E: drive etc.), a “Welcome “ screen pops-up by windows Autorun feature.
  • Page 20 Click on “Next”. Checked “Typical” then click on “Next”.
  • Page 21 Click on “Next” again. Click on “Next” on this confirmation screen.
  • Page 22: Technical Assistance

    Click on “Finish” with restart your windows. Technical Assistance Q: Why is the display shifted or changed sizes when I switch display modes? Explain and Suggestion: Some monitors lack auto-sizing features or just do not synchronize properly to the video board output. In some cases, horizontal and vertical display adjustments may be necessary.
  • Page 23 To display 800x600 resolution at 60Hz refresh rate, the monitor must be capable of synchronizing a 31.5KHz horizontal scan rate (e.g., NEC 2A, 3D). At 72Hz refresh rate, the monitor must be capable of synchronizing a 48.0KHz scan rate (e.g., Sony HG 1304, NEC 4D, 5D, Seiko 1450).
  • Page 24: Frequently Asked Questions (Faq)

    Q: Multiple images or unreadable screen after loading video driver. Explain and Suggestion: There are a variety of reasons why the display might be distorted. One common reason is a monitor mis-match. Some older multifrequency monitors are unable to switch video modes without being turned off, then turned on again.
  • Page 25 Q2 What does “Rendering Engine” mean? Answer “Rendering Engine” generically applies to the part of the graphics engine that draws 3D primitives, usually triangles. In most implementations, the rendering engine is responsible for interpolation of edges and "filling in" the triangle. Q3 What does the set-up engine do in a graphics controller? Answer A set-up engine allows drivers to pass triangles in the form of raw...
  • Page 26: 3D Glossary

    Answer Software 3D is generally used to mean using non-specific (2D) hardware in conjunction with the CPU to render for 3D applications. Some of these techniques allow usable 3D applications when high- powered and/or MMX™-equipped CPU's are employed along with special-case software optimization techniques.
  • Page 27 Algorithm A step-by-step method of solving a mathematical or programmatically problem. Aliasing The stair stepped appearance of surface edges in an image. Alpha Blending Alpha blending is a technique used to produce transparency effects. Red, Green and Blue values define the color of every pixel on your screen.
  • Page 28 An Application Programming Interface (API) is a library of routines, functions and objects for writing a program that supports a particular type of hardware or operating system. An API may also provide a Hardware Abstraction Layer (HAL), that is an interface to various hardware devices. Generic API's such as OpenGL and Direct3D, support multiple 3D accelerators, while proprietary API's, support only a specific 3D chipset.
  • Page 29 and darker pixels have less effect. The bump map can be interpreted positive or negatively. Thus a white pixel on the bump map may create either maximum relief or a maximum indentation in the surface, depending on the setting assigned by the user.
  • Page 30 Microsoft's API for 3D graphics. One of the components of DirectX. Supported by all gaming-oriented 3D accelerators so far. DirectX A set of APIs developed by Microsoft. DirectX is made of several components, each of which can be used to access different hardware devices.
  • Page 31 This is the process of using two frame buffers for smooth animation. While the image of the first buffer is being displayed, the graphics controller can use the second buffer to build or render the next image. Once the second image is completed, the buffers are switched.
  • Page 32 displayed the same image at 400*400 pixels you will see larger and larger blocks of pixels of the same color. This is what would happen with a 3D object when you move closer to it in a game if there was no techniques of filtering. Filtering is a technique for smoothing textures mapped onto 3D objects.
  • Page 33 accomplished by interpolating and filtering multiple samples from one or more MIP-maps to better approximate very distorted textures. This is the next level of filtering after trilinear filtering. While it will create the best looking images it comes at a serious price and should only be used when your system can handle it.
  • Page 34 technique, 3D objects appear increasingly realistic due to the smooth, curved appearance of the surfaces, even though they consist of many separate polygons. Interlacing A display technique that enables a monitor to provide more resolution inexpensively. With interlacing monitors, the electron guns draw only half the horizontal lines with each pass (for example, all odd lines on one pass and all even lines on the next pass).
  • Page 35 introduction in 1992, OpenGL has become the industry's most widely used and supported 2D and 3D graphics application programming interface (API), bringing thousands of applications to a wide variety of computer platforms. OpenGL fosters innovation and speeds application development by incorporating a broad set of rendering, texture mapping, special effects, and other powerful visualization functions.
  • Page 36 considerable amount of modeling (perhaps most) begins with primitives, which are then edited and used with other primitives to create more complex objects. All applications provide spheres, cubes, cylinders (sometimes called disks) and cones. Some provide a wider array. All primitives have parameters that define their size and shape.
  • Page 37 Three-sided (triangle) or four-sided (Quadrilateral) or occasionally more-sided simple geometric objects. A complex 3D object is composed into many polygons to allow regular processing of the data and hardware acceleration of that processing. Ray Tracing Ray tracing requires enormous computational resources, and is supported by only the most advanced graphics systems.
  • Page 38 Another buffer supported by OpenGL is the stencil buffer. Like the depth buffer, the stencil buffer can be used to eliminate certain pixels from being drawn. The stencil buffer acts in much the same way as a cardboard stencil used with a can of spray paint.
  • Page 39 more different ones to avoid repetition of the same texture maps over and over, gives more variation and more realism to the scene. Turbo Queue Turbo queue is a way of allocating a portion of off-screen memory as the command queue buffer when internal hardware command queue is nearly full.
  • Page 40: Pinout And Sync Frequencies

    Pinout and Sync Frequencies Analog Color Display Pinouts (DB 15) Note: Analog monochrome type monitors use green video for all video input and ignore red and blue video. Conversion Table: Pin Adapters If you will be using a 9-to-15-pin adapter cable to link your 9-pin monitor connector to the 15 pin accelerator card connector, check Table carefully before you install the cable.
  • Page 41: 9-To-15 Pin Conversion Table

    9-to-15 Pin Conversion Table 9 PIN SIGNALS Green Blue Horz Sync Vert Sync Red Ground Green Ground Blue Ground Sync Ground Analog Video Signals Black Level = 0 V Full Intensity (White) Level = +0.7 V The information in this document is subject to change in order to improve reliability, design, or function without prior notice and does not represent a commitment on the part of the company.
  • Page 42 and (2) this device must accept any interference received, including interference that may cause undesired operation, “SHIELD INTERFERENCE CABLE (S) MUST BE USED ACCORDING TO FCC 15.27©.” CAUTION: Changes or modifications not expressly approved by the Manufacturer could void your authority to operate this equipment in accordance with FCC rules and regulations.
  • Page 43: Limited Warranty

    Limited Warranty. Manufacturer warrants that the products sold hereunder are free from defects in material and workmanship for a period of two (2) years from manufacturing date. This limited warranty applies only to the original purchaser of This product and is not transferable.
  • Page 44: Other Statements

    shall not be liable for incidental, special, or consequential damage. Other Statements. Manufacturer’s employees or representatives’ ORAL OR OTHER WRITTEN STATEMENTS DO NOT CONSTITUE WARRANTIES , shall not be relied upon by Buyer, and are not a part of the contract for sale or this Limited Warranty. Terms and Conditions.
  • Page 45: Entire Obligation

    (4) All products without warranties require service processing fee $20 (payment in advance), which is not refundable. Entire Obligation. This Limited Warranty states the entire obligation of Manufacturer with respect to the Products. If any part of this Limited Warranty is determined to be void or illegal, the remainder shall remain in force and effect.
  • Page 46 If you are unsure about installation for a new product, contact your dealer’s service department. We believe it is important for you to know and understand what your warranty coverage provides and what it does not. We also want you to be aware that most hardware warranties only relate to the function of the hardware.

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3dforces-128quad3dforces-643dforces-64quad

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