Jaton 3DForceXabre400-64Q User Manual

Jaton 3DForceXabre400-64Q User Manual

Jaton 3dforcexabre400-64q graphic cards: users manual

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3DForce Xabre400Q
3DForce Xabre400-64Q
Xabre400™
User's Manual
version 1.00
Copyright
2002 Jaton Corporation, USA

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Summary of Contents for Jaton 3DForceXabre400-64Q

  • Page 1 3DForce Xabre400Q 3DForce Xabre400-64Q Xabre400™ User’s Manual version 1.00 Copyright 2002 Jaton Corporation, USA...
  • Page 2: Table Of Contents

    FEATURES:... 5 8X8 F ULL DRIVING OWER RICTIONLESS EMORY ITTER ™ T OLOREDEEMER ECHNOLOGY ™ V OTION IXING IDEO PROCESSOR T&L E ENERATION ™ XP U MINATOR ™ U UBIC TILITY AGP I :...6 NTERFACE & H ERFORMANCE 2D A ERFORMANCE ™...
  • Page 3 ÿ ÿ ®2000...16 INDOWS ÿ ÿ ® XP ...20 INDOWS TECHNICAL ASSISTANCE...25 REQUENTLY SKED GLOSSARY...29 EFINITION AND ERMS FROM PINOUT AND SYNC FREQUENCIES ...42 NALOG OLOR ISPLAY ONVERSION ABLE -15 P ONVERSION TECHNICAL SUPPORT...44 OW TO BTAIN ARRANTY FCC SHIELDED CABLE WARNING: LIMITED WARRANTY...47 ...47...
  • Page 4 GPU to be DirectX8.1 compliant that will allow gamers to enjoy the latest games with unearthing realism. Now, Jaton presence a few of new AGP accelerators based on Xabre400 GPU with high speed graphics engine, and a very competitive market price. All new accelerators offer a complete 128-bit memory data path architecture.
  • Page 5: Features

    Features: 8X8 Full driving Power GPU AGP 8X - AGP3.0 compliant Direct X 8.1 -support Volume Texture, BRDF, Pixel Shader1.3,Shadow Mapping etc Frictionless Memory Control™(FMC) The Xabre Family series Graphic Processing Unit integrates Frictionless Memory Control architecture to boost effective memory bandwidth and improve overall memory efficiency.
  • Page 6: Motionfixing™ Video Processor

    MotionFixing™ Video processor Crystal clear video image is made possible by this eye- catching feature. Supports 4 fields per-pixel motion detection de-interlace function, video sources from MPEG decoder, Video capture and AVI interfaces. 3rd Generation T&L Engine Supports up to 16 vertex cache and makes you feel like riding on the roller-coaster when highly texture packed application is used.
  • Page 7: High Performance 2D Accelerator

    Supports 2X/4X full scene anti-aliasing Built-in high performance VLIW T&L engine Support OpenGL two side lighting Support OpenGL primary and secondary color merging High Performance 2D Accelerator Built-in hardware command queue Built-in Direct Draw Accelerator Built-in GDI 2000 Accelerator Maximum 128 MB frame buffer with linear addressing Supports AGP8X 533 MHz data read for all 2D engine functions MotionFixing™...
  • Page 8: Xminator™ Xp Unified Driver

    Built-in programmable 24-bit true-color RAMDAC up to 375 MHz pixel clock Built-in standard feature connector logic support Built-in VIP interface (no host interface) Built-in TV Encoder Interface Built-in flash ROM programming interface Built-in VESA Plug & Display for Panel-Link Interface Xminator™...
  • Page 9: Hardware Description

    Software & Documents CD Quick Start Guide (Printed) MD 9Pin to RCA &S-Video convert cable Hardware Description Plate Digital Video Out MD-9PIN DB 15 VGA Product Name / PCB Revision 3DForce Xabre400-64Q 82113A 3DForce Xabre400Q 82113A Width Display Memory Xabre400 AGP Bus 2x/4x/8x Core Chipset PCB Size...
  • Page 10: Display Output Optional

    Display output optional: Analog LCD Diaply Panel TV set CRT Monitor Note: 3DForce Xabre400Q, or 3DForce Xabre400-64Q both have implanted TVout and DVI out printed circuit and its connection ports optional onboard. Hardware Installation Installation Procedures DVI out Connector Composite Video Connector S_Video Connector...
  • Page 11: Steps

    The manufacturer assumes no liability for any damage, caused directly or indirectly, by improper installation of any components by unauthorized service personnel. If you do not feel comfortable performing the installation, consult with a qualified computer technician. Steps: Turn OFF all powers to your system, including any peripherals (printer, external drives, modem, etc.).
  • Page 12: Software Installation

    You have now completed the installation of your new graphics adapter on your system. Software Installation There may some other ways to proceed the display driver installation for all Windows operating systems, but we don’t provide those procedures and details because we believed the driver installations in this document are illustrated correctly, and deliberately.
  • Page 13 Click on “Display Driver” text to start your driver installation. Microsoft InstallShield starts its setup process, please wait until next screen pops-up.
  • Page 14 Click on “Next” again. Click on “Next” button with ”Typical” selectable option.
  • Page 15 Do not change anything on this screen, just click on “Next” button to continue. Click on “Next” button again to install the driver.
  • Page 16: Windows®2000

    Windows system has been copying all driver files to your local hard disk, please wait until the process is over. Click on “Finish” button with restart computer selectable option. ÿ Windows®2000 Microsoft Windows®2000 detects this new hardware and place appropriate display driver from its operating system automatically, it doesn’t matter you have add a new or change the existing one.
  • Page 17 Insert the software CD into your CD ROM drive (typically D: or E: drive etc.), a “Welcome “ screen pops-up by windows Autorun feature. Click on “Display Driver” selectable text to start install the driver. Microsoft InstallShield starts its setup process, please wait until next screen pops-up.
  • Page 18 Click on “Next” button. Click on “Next” button with “Typical” selectable option.
  • Page 19 Do not change anything on this screen, click on “Next” button to continue. Click on “Next” button again.
  • Page 20: Windows® Xp

    Windows system has been copying all driver files to your local hard disk, please wait until the process is over. Click on “Finish” button with restart computer option. ÿ Windows® XP Microsoft Windows® XP detects this new hardware and place appropriate display driver from its operating system automatically, it doesn’t matter you have add a new or change the existing one.
  • Page 21 Insert the software CD into your CD ROM drive (typically D: or E: drive etc.), a “Welcome “ screen pops-up by windows Autorun feature. Click on “Display Driver” selectable text to start driver installation. Microsoft InstallShield starts its setup process, please wait until next screen pops-up.
  • Page 22 Click on “Next” button. Click on “Next” button with “Typical” selectable option.
  • Page 23 Do not change anything on this screen, just click on “Next” button to continue. Click on “Next” button again.
  • Page 24 Windows system has been copying all driver files to your local hard disk, please wait until the process is over. Click on “Finish” button with restart computer option.
  • Page 25: Technical Assistance

    Technical Assistance Q: Why is the display shifted or changed sizes when I switch display modes? Explain and Suggestion: Some monitors lack auto-sizing features or just do not synchronize properly to the video board output. In some cases, horizontal and vertical display adjustments may be necessary.
  • Page 26 WEBsite, there are many technical articles to help users with this subject, such as troubleshooting with VXD errors, virus, Fatal exceptions, etc., more details cover on each issue are descriptive and familiar with, and exclusively further to our support. Q: System hangs-up after installing video driver. Explain and Suggestion: Today, most video drivers are developed for 32-bit processing and may require a channel to Code/Decode.
  • Page 27: Frequently Asked Questions (Faq)

    Q: Selection of color, resolution and refresh rate combination that always backs to default after restart the system. Explain and Suggestion: Accordingly, there must be a bug (defected source-code) in video driver, or in the system. Debug the source-code or fix the error in video driver, that should be done by the driver developer.
  • Page 28 and demands for memory bandwidth. Without a set-up engine in a graphics controller, the CPU has to calculate the delta values for edges, color, and textures; the drivers need to handle ten (10) times more extensive data. This results in slower 3D pipeline operations between the CPU and the graphics controller.
  • Page 29: 3D Glossary

    3D Glossary Definition and Terms from A - Z. Accelerator A specialized piece of hardware dedicated to increasing the speed in which graphics operations are performed. The Accelerated Graphics Port (AGP) interface is a new platform bus specification that enables high performance graphics capabilities, especially 3D, on personal computers at mainstream price points.
  • Page 30 masking information for composting images together. The alpha channel also stores the anti-aliasing information so that the composite is seamless. Animation A series of images that create an illusion of movement when displayed rapidly in sequence. Anti-Aliasing Anyone familiar with computer graphics knows about the 'jaggies,' or aliased edges, inherent in a raster display system.
  • Page 31 Bitmap An image composed of pixels of a specified color. A bitmap can be any resolution with any number of colors. The most common formats are PICT and TIFF. Buffer An area of digital storage used to hold data awaiting further processing.
  • Page 32 Compression Processing an image or animation to reduce the amount of data needed to store it digitally. Although it mostly reduces the amount of redundant information, it usually includes some degradation of quality. Culling The objects of surfaces that are hidden by other objects are not processed, either.
  • Page 33 name). The technology takes advantage of available hardware accelerators and emulates accelerator service when accelerators are present. Dithering The process of mixing colors to create the effect of another ones. This process is useful for 8-bit or even, in some cases, 16-bit color systems to extend the limited color palette.
  • Page 34 or to add additional geometry to an existing 3-D polygon mesh object. In the latter case, a polygon (or group of polygons) comprising part of the surface of the object are extruded. This extrusion can be either outward or inward on the 3-D object, creating positive or negative surface detail.
  • Page 35 adjacent (up, down, left and right) pixels inside the source texture. The disadvantage of bilinear texturing is that it results in a fourfold increase in texture memory bandwidth. Trilinear filtering: Trilinear filtering is a combination of MIP-mapping and Bilinear filtering. In trilinear filtering the two versions of a source texture corresponding to the adjacent levels of detail are selected.
  • Page 36 buffering to deliver smooth animation): one is being calculated by the 3D accelerator while the other one is being send to the monitor. Frame Rate The number of Frames per second (FPS) is the unit of measure in an animation that is used to describe graphics and video. In general, an animation with a higher frame rate plays more smoothly than with a lower frame rate, but takes longer to render.
  • Page 37 MIP Mapping Use of multiple resolutions of the same texture map, typically 100%, 50%, 25% and 12%, to map onto the polygon, depending on its size. For small polygons, will be used one version of the texture map, but for large polygons will be used another one.
  • Page 38 manner, the arms will stay connected to the chest as the chest is rotated or translated. Likewise, the arms will be scaled up and down as the chest is resized. The arms, however, as child objects, can be transformed without affecting the chest Pipelining AGP graphics boards can queue multiple commands using a method called pipelining.
  • Page 39 Phong Shading In 3D graphics, the polygons that make up the graphics need to be shaded. Phong shading is one of the more sophisticated techniques for doing this. Phong shading rendering algorithm calculates a color for every pixel on an object's surface. The path that the light follows is not calculated in Phong shading, as it is in ray tracing.
  • Page 40 Setup engine Setup engine calculates and prepares all of the parameters for primitive drawing. All these operation, instead of making use of CPU's loading, using 3D engine of VGA chip for 3D rendering. Sideband Signaling An extra 8-bits of addressing capability built into AGP, which in effect, allows the AGP graphics board to request information over AGP at the same time as it is receiving data over the 32-bit datapath of the bus.
  • Page 41 The calculations required to place each point of the texture bitmap to the correct place in the 3D world, accounting for the rotation / scaling / translation / perspective of the world's object. Texture memory Part of the memory that is used to store the texture maps. Usually a separate block of memory (separated from the Frame and Z-buffer).
  • Page 42: Pinout And Sync Frequencies

    allows the graphic card to determine whether a pixel is visible or not. Generally a dedicated z-buffer increases frame rates but since it requires memory it is more expensive. AGP should help solve this problem since AGP will allow the 2D/3D card to access main memory for the Z-buffer.
  • Page 43: Conversion Table: Pin Adapters

    Note: Analog monochrome type monitors use green video for all video input and ignore red and blue video. Conversion Table: Pin Adapters If you will be using a 9-to-15-pin adapter cable to link your 9-pin monitor connector to the 15 pin accelerator card connector, check Table carefully before you install the cable.
  • Page 44: Technical Support

    Technical Support In the event you have a technical problem with this product, please read the README files in the software CD_ROM. Updated drivers are available through Jaton Web site. Have following information handy when you contact technical support: þ...
  • Page 45: Fcc Shielded Cable Warning

    In Thailand contact: Jaton (Thailand) Co., Ltd. 27th Floor, Panjathani Tower 127/32 Nonsee Rd., Chongnonsee Yannawa, Bangkok 10120 Thailand Tel: 662-681-0388 In Taiwan contact: In Australia contact: Jaton Technology pty, Ltd. Unit 8, 41-49 Norcal Road, Nunawading, Vic 3131 Australia...
  • Page 46 CAUTION: Changes or modifications not expressly approved by the Manufacturer could void your authority to operate this equipment in accordance with FCC rules and regulations. Trademark and Copyright: All Trademarks and Registered Trademarks belong to respective owners. All rights reserved.
  • Page 47: Limited Warranty

    Limited Warranty. Manufacturer warrants that the products sold hereunder are free from defects in material and workmanship for a period of two (2) years from manufacturing date. This limited warranty applies only to the original purchaser of This product and is not transferable.
  • Page 48: Other Statements

    shall not be liable for incidental, special, or consequential damage. Other Statements. Manufacturer’s employees or representatives’ ORAL OR OTHER WRITTEN STATEMENTS DO NOT CONSTITUE WARRANTIES , shall not be relied upon by Buyer, and are not a part of the contract for sale or this Limited Warranty. Terms and Conditions.
  • Page 49: Entire Obligation

    (4) All products without warranties require service processing fee $20 (payment in advance), which is not refundable. Entire Obligation. This Limited Warranty states the entire obligation of Manufacturer with respect to the Products. If any part of this Limited Warranty is determined to be void or illegal, the remainder shall remain in force and effect.
  • Page 50 We believe it is important for you to know and understand what your warranty coverage provides and what it does not. We also want you to be aware that most hardware warranties only relate to the function of the hardware. In most cases, no assurances are given by the manufacturer that the hardware item will work in conjunction with any other hardware item.

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