Table of Contents Manual Revision History ................................ 2 Basic Components .................................. 3 Game Setup .................................... 4 Game Play Sequence/Behavior ............................4 Payouts and adjustments ..............................5 Programming Option ................................6 Programing Menu Tree ............................... 6 Technical Operation ................................7 Ball Drop Operation ................................7 Wheel Location and Ball Scoring ............................
Manual Revision History Revision A – Released to production 01/29/18 Revision B – Updated Programing chart 06/11/18 Revision C – Updated Wheel Options 07/23/18 Revision D – Updated Part Numbers and images 04/29/19...
Game Setup: Unloading/Assembly: Carefully remove packing material and unload machine from pallet Locate power cord shipped in bag in the cash box. Connect cord to power input on the game. Plug cord into the wall. Toggle power switch to power game on. - Run through the ‘Programming Mode’...
Payout and Adjustment *Note: Standard machine assumes 1 cent ticket value. Custom wheel values may be necessary if running anything different. We recommend running the machine at the default factory settings as a starting point. Table 1 (Dollar Wheel) Table 2 (25 Cent - Standard) Table 3 (50 Cent) Table 4...
Table 5 (25 cent 2 point) Programing Options: To Enter Programming mode, you will need to locate the Power Distribution Board (see Main Electronic Components). There are 3 buttons labeled “Back”, “Program”, and “Next”. 1. Press the middle button or “Program” once to enter Program mode.
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1 Clear Credits? 2 Clear Tickers? 1 Game Volume Range 0 to 255 3 Game Sounds 2 Attraction Volume Range 0 to 255 3 Bonus Round Range 0 to 255 Volume 1 Pulse Per Credits Range 1 to 8 2 Play per credit Range 1 to 8 3 Two Cents Tickets Yes / No...
Technical Operation: Ball Drop Operation When the ball is lifted to the Ball Drop Assembly it will roll down until it hits the ball alert switch indicating that a ball is ready to be played. Once a credit is inserted and the Drop Ball Button has been pressed, the Solenoid is activated pulling the plunger up and away from the ball allowing it to roll down the Ball Chute and on the...
Main Electronic Components Circuit Board Location Power Distribution Board Quad Stepper Board Main Board Meters Located in the lower cabinet on the left-hand side.
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Main CPU Board Part Number: 166PCB001 Location: In lower cabinet on the left. ID Switch Setting: 0100(Off, On, Off, Off) This board is the main controller of the game. It decides all the game actions and commands the other boards to act according to the game scheme. Quad Stepper Controller Board Part Number: PCB00068 Location: In lower cabinet on the left.
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Power Distribution Board Part Number: PCB00032 Location: In lower cabinet on the left. ID Switch Setting: None This board sends power to the main board, light board, quad board, and lights. Coins in/ Tickets out Meter Part Number:500ASM024 Location: In lower cabinet on the floor on the game. These meters measure the Coins entered the machine and how many Tickets have been paid out.
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Bonus 4 Digit Display Part Number: PCB00120 Location: On the back wall on the top right. Above the credit display. ID Switch Setting: 0000(All Off) This display shows the value of the bonus to be won when ball lands on the Fireball Bonus hole. Credit/Ball Count 2 Digit Display Part Number: PCB00003 Location: On the back wall on the top right.
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Scoring Opto Receiver Part Number: PCB00025 Location: Under the playfield wheel toward the back of the game. ID Switch Setting: N/A These receiver boards look for the opposite transmitter and send a signal to score the ball as it passes through. Scoring Opto Transmitter Part Number: PCB00029 Location: Under the playfield wheel toward the back of the game.
Error Code and Troubleshooting Guide When the game registers an error, the game will start a self-diagnosis to clear any errors found. If the Error could not be self-resolved please review trouble shooting guides below. E-1: General RS485 Communication Error This error occurs when the 485-communication chain has been disrupted.
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E-3: Game is Out of Tickets This error occurs when Ticket Disperser does not sense the tickets. Troubleshooting: Check ticket bins have tickets and are loaded onto the ticket dispenser. For Triple Ticket Dispenser trouble shooting please see page (Enter Page number) E-4/E-11/E-13: Quad Stepper Communication Error/Wheel Stepper Communication error This error occurs when the Quad stepper controller board is not communication with the Main board.
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Check continuity on the Blue and Gray wires. Ω 1. Set their volt meter to Ohms Ω 2. Place prongs on both end one gray wire. You should have 0 Ohms 3. Repeat step 2 for blue wire. Check continuity between the blue and gray wires. Ω...
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E-7: LED RGB Communication Error. This error occurs when the LED RGB light board not communicating with the Main board. Troubleshooting: Check the plug going into the LED RGB Light Board. 1. Check that there are no cold solder joints. 2.
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E-9: EEPROM R/W Failure Troubleshooting: Check Power is going to board 1. On the Main board there are 2 lights. a. The 3.3V light. Should be on solid. b. The CPU light. Should be blinking. 2. On the J1 Connector check your voltage. a.
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E-14 - E-16: Main Board Software Errors This error occurs when internal checks in board report fault. Troubleshooting: Check Power is going to board 1. On the Main board there are 2 lights. a. The 3.3V light. Should be on solid. b.
Board Pin Out Sheets Main Board: Connector Pin # Type Definition OUTPUT Ticket Enable OUTPUT Ticket Run OUTPUT Ball Drop Solenoid OUTPUT Inside cabinet Lights OUTPUT Black Lights OUTPUT Playfield Lights OUTPUT Marquee OUTPUT Ball Drop Solenoid Bottom OUTPUT Hard Meter (Tickets) Not used OUTPUT Hard Meter (Credit)
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INPUTS Internal row, Wheel Score Sensor INPUTS Player Sw.2/Menu Down sw. INPUTS Menu / Enter switch GROUND 12V Negative GROUND 12V Negative 12V+ 12V Positive 12V+ 12V Positive Speaker - Speaker Negative GROUND Ground Speaker + Speaker Positive RS485 A Serial COM Port RS485 B Serial COM Port...
Game Components: Balls Part Number: 115BLL001 Description: This game requires 7 balls at any given time. Note: We recommend changing the balls every 6-9 months, depending on game usage. Drive Belt Part Number: BLT10011 Description: Small Belt located in the back of the cabinet. Attaches the Ball Lift motor to the pulley system.
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Blue Roller for Motor Part Number: GEN00169 Description: Rubber roller that sits on the playfield motor and spins the large playfield wheel. Roller Bearing Assembly for Wheel Part Number: 115ASM016 Description: Roller bearing assembly that the playfield wheel rides on. Playfield Motor Assembly Part Number: 500ASM127 Description: This motor spins the playfield wheel for game play.
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