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Gemini SDJ-4000 User Manual page 4

Standalone professional media player

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cess the search menu while in browser mode. Here you can
type a string to find specific tracks in larger libraries.
1 6 . M A S T E R L E V E L -
Turn this knob to adjust the volume
level of the Master Outputs.
1 7. M A S T E R V U -
These LEDs display the audio signal level
of the master output.
1 8 . B O O T H L E V E L -
Turn this knob to adjust the volume
level of the Booth Outputs.
1 9 . P H O N E S L E V E L -
Adjusts the volume of the head-
phones.
2 0 . C H A N N E L L E V E L -
the pre-fader, pre-EQ audio signal for the channel.
2 1 . C H A N N E L E Q -
Turn these knobs to boost or cut the
high, mid-range, and low frequencies for the channel.
2 2 . C H A N N E L C U E -
Press this button to send the channel's
pre-fader signal to the headphones' cue channel.
2 3 . M A S T E R C U E -
Press this button to send the master's
pre-fader signal to the headphones' cue channel.
2 4 . C R O S S FA D E R A S S I G N -
the corresponding channel to either side of the crossfader
(A or B), or bypasses the crossfader and sends the audio
directly to the program mix (center, Thru)
2 5 . C H A N N E L FA D E R -
nel's volume level.
2 6 . C R O S S FA D E R -
Use this crossfader to mix between
channels assigned to the left and right sides of the cross-
fader.
2 7. C H A N N E L V U -
These LEDs display the audio signal level
of the channel.
2 8 . I N P U T S E L E C T O R -
audio source from this channel: USB or Line (a device con-
nected to the inputs on the rear panel).
2 9 . U S B 1 / 2 P O R T S A N D E J E C T -
drive to access your music. Press and hold EJECT to safely
eject the USB device.
3 0 . U S B 2 R E C O R D -
Press USB REC to record your set to
USB 2. Press again to stop recording. You can access music
on USB 2 and record at the same time.
3 1 . M I C R O P H O N E O N -
tivate the microphones.
3 2 . M I C R O P H O N E E Q -
the high, mid-range and low frequencies for the correspond-
ing microphones.
3 3 . M I C R O P H O N E V O L U M E -
the volume levels of the corresponding microphone inputs.
3 4 . P L AY/ PA U S E -
This button pauses or resumes playback.
3 5 . C U E ( S E T G R I D ) -
During playback, press this button
to return the track to the initial cue point and stop play-
back. (To move the initial cue point, make sure the track is
paused, move the platter to place the audio playhead at the
desired location, and then press this button.) If the deck is
paused, press and hold this button to temporarily play the
track from the initial cue point. Release the button to return
the track to the initial cue point and pause it. To continue
playback without returning to the initial cue point, press and
hold this button and then press and hold the Play button,
and then release both buttons. Press and SHIFT + CUE to
set the beat grid.
3 6 . S H I F T -
Press and hold this button to access secondary
functions of other controls.
3 7. T R A C K S K I P ( / 2 & X 2 ) -
tons to skip to the previous or next track. Press the Previ-
ous Track button in the middle of a track to return to the
beginning of the track. SHIFT + TRACK SKIP increases and
decreases the size of the playing loop.
S D J - 4 0 0 0 U S E R M A N U A L
Turn this knob to adjust the level of
Routes the audio playing on
Use this fader to adjust the chan-
Set these buttons to the desired
Insert a USB thumb
Press this button to activate/deac-
Turn these knobs to boost or cut
Turn these knobs to adjust
Press either of these but-
3 8 . V I N Y L -
Press this button to activate/deactivate a "vinyl
mode" for the platter. When activated, you can use the plat-
ter to "scratch" the track as you would with a vinyl record.
3 9 . R E V E R S E -
Press this button to activate/deactivate re-
verse playback.
4 0 . S L I P -
Press this button to enable or disable Slip Mode.
In Slip Mode, you can jump to cue points, trigger loop rolls,
or use the platters, while the track's timeline continues. In
other words, when you stop the action, the track will resume
normal playback from where it would have been if you had
never done anything (i.e., as if the track had been playing
forward the whole time).
4 1 . P L AT T E R -
This capacitive, touch-sensitive platter con-
trols the audio playhead when the wheel is touched and
moved. When the Vinyl button is on, move the platter to
"scratch" the track as you would with a vinyl record. When
the Vinyl button is off (or if you are touching only the side
of the platter), move the platter to temporarily adjust the
track's speed.
4 2 . P I T C H FA D E R -
Move this fader to adjust the speed
(pitch) of the track. You can adjust its total range with the
Pitch Bend buttons.
4 3 . P I T C H B E N D -
Press and hold one of these buttons to
momentarily reduce or increase (respectively) the speed of
the track.
4 4 . K E Y L O C K -
Press to activate keylock. Keylock fixes the
pitch of the song while letting you alter the tempo.
4 5 . M A S T E R -
Press play on one deck to automatically assign
it master. You can use the MASTER buttons to manually
change the status of the deck. Only one deck can be as-
signed MASTER at any time.
4 6 . S Y N C -
Press to activate SYNC mode on a deck. Pressing
with SYNC the deck to the MASTER.
4 7. B P M M O D E -
Press to rotate through 3 possible BPM
modes. AUTOBPM - BPM is set in V-CASE or using the on-
board processor. ID3 - BPM value is taken from the ID3 tag.
MANUAL - BPM can be set using the BPM And BEAT GRID
tools in the MAIN FX section.
4 8 . Q U A N T I Z E -
Press to activate quantize. The QUANTIZE
button allows track events (like hotcues, loops, etc.) to be
placed in locations that are musically pleasing. Without
quantize, it is possible for the user to place (for instance) a
hotcue in a position "between beats", which means when
they are triggered they sound incorrect. The QUANTIZE
feature forces events to snap to the closest beat, creating a
more musical result.
4 9 . H O T C U E ( S A M P L E R ) -
each pad to jump to an assigned hot cue point. Press SHIFT
+ HOT CUE to enter SAMPLER mode. In SAMPLER mode,
the performance pads turn into a sampler, allowing the DJ
to play back prepared samples of any length. Samples are
stored on the MSD and are recalled as a playlist.
5 0 . L O O P ( S A M P L E B A N K ) -
8 performance pads are all associated with a specific value
of loop. Pressing one of the pads will generate a loop auto-
matically that is the length specified on the pad. Only 1 loop
can be active at any given time. If multiple LOOP buttons
are pressed, then the last pressed button takes precedence.
Press SHIFT + LOOP to enter SAMPLE BANK mode, in this
mode you can select one of 8 Sample Banks by pressing
either of the pads.
5 1 . S L I C E R ( L O O P S L I C E R ) -
ing song into 8 beat synchronized segments and assigns
each one to a PERFORMANCE PAD. Each slice of the song
plays from start to finish in order, lighting each correspond-
4
In HOT CUE mode you can use
In LOOP MODE, each of the
SLICER chops up the play-
W W W. G E M I N I S O U N D . C O M

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