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1ST PRINTING NOV 00
Standard Version
Owner's Manual
SEGA ENTERPRISES, INC. USA
MANUAL NO. 4201-6609-01

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Summary of Contents for Sega Royal Rumble Standard Version

  • Page 1 1ST PRINTING NOV 00 Standard Version Owner’s Manual SEGA ENTERPRISES, INC. USA MANUAL NO. 4201-6609-01...
  • Page 2 Warranty Your new Sega Product is covered for a period of 90 days from the date of shipment. This certifies that the Printed Circuit Boards, Power Supplies and Monitor are to be free of defects in workman- ship or materials under normal operating conditions. This also certifies that all Interactive Control Assemblies are to be free from defects in workmanship and materials under normal operating condi- tions.
  • Page 3 BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING: To maintain the safety: To ensure the safe usage of the product, be sure to read the following before using the product. The following instructions are intended for the users, operators and the personnel in charge of the operation of the product. After carefully reading and sufficiently understanding the warning displays and cautions, handle the product appropriately.
  • Page 4 SEGA shall not be held responsible for any accidents, compensation for damage to a third party, resulting from the specifications not designated by SEGA.
  • Page 5: Table Of Contents

    TABLE OF CONTENTS BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING: 1. HANDLING PRECAUTIONS ............... 2 2. HOW TO PLAY ..................3 - 6 3. TEST MODE ..................7 - 10 A. SYSTEM MENU B. GAME TEST MODE INPUT TEST Switch input test is performed.
  • Page 6: Handling Precautions

    1. HANDLING PRECAUTIONS To prevent electric shock or IC Board malfunctioning, be sure to turn off the power for the cabinet when installing or removing the IC Board. Extraneous matter such as dust on the IC Board can cause the IC Board to generate heat and result in a fire due to short circuit, etc.
  • Page 7: How To Play

    2. HOW TO PLAY ON-SCREEN DISPLAY Monitor Position Synchronous Frequency HORIZONTAL 15/31 kHz CONTROL PANEL Moving of Wrestlers Attack Button Grapple Button Support Button Attack Button Enables a wrestler to punch and kick an opponent. Enables a wrestler to grapple an opponent. Also enables a wrestler to Grapple Button throw, or swing onto the ropes, an opponent after grappling.
  • Page 8 Basic Operations Attack Button This button enables you to punch and kick an opponent. Press the button repeatedly to attack without a break. Grapple Button This button enables you to grapple an opponent and then make him staggered or groggy, throw him or swing him onto the ropes.
  • Page 9 Partner Attacks (in Exhibition Mode) According to a WWF rule, you specify your own wrestler and its partner. Attacks by the partner are called partner attacks. You also specify any one out of the three partner attacks; Type A, Type B, and Type C. You can use a partner attack by pressing any two buttons simultaneously.
  • Page 10 Special Operations with Royal Ramble Mode The royal ramble mode has a rule of making an opponent fallen from the ring. This needs to specify special operations that an exhibition mode does not support. How to make an opponent fallen from the ring To grapple an opponent nearby the ropes and hammer-throw him into outside the ring: Grapple an opponent nearby the ropes, set the lever into outside the ring, and press the support button.
  • Page 11: Test Mode

    3. TEST MODE A. SYSTEM MENU When you have changed the settings of the SYSTEM ASSIGNMENTS, COIN ASSIGNMENTS, and GAME ASSIGNMENTS (on the GAME TEST MODE screen), be sure to select the EXIT from the SYSTEM MENU screen and press the test button to exit from a test mode. This action can store the new settings in the IC on the board.
  • Page 12: Game Test Mode

    2) Press the SERVICE Button to move the arrow. Bring the arrow to the desired item and press the TEST Button. 3) Press the TEST Button in the GAME TEST MDOE to display the GAME TEST MODE peculiar to this game. See the next page onward. 4) Upon finishing the test, bring the arrow to EXIT and press the TEST Button to return to the Game mode.
  • Page 13: Input Test

    1 INPUT TEST This screen tests the input devices. Press each button and make sure that the corresponding OFF <<INPUT TEST>> disappears and the ON appears. TEST BUTTON [OFF] TEST ....Changes to ON when pressing the TEST SERVICE BUTTON [OFF] BUTTON.
  • Page 14: Bookkeeping

    3 BOOKKEEPING This screen displays the playing time data. PLAY TIME ....Actual playing time data (For 2P << BOOKKEEPING >> PAGE 1/2 game, playing time periods are not overlapped.) PLAY TIME - D - H - M - S AVERAGE TIME - M - S LONGEST TIME...
  • Page 15: Game Board

    4. GAME BOARD Do not expose the Game Board so as to avoid causing an accident or malfunctioning. Static electricity discharge can damage electronic parts on the IC Board. Before starting work by opeing the Shield Case Lid, be sure to touch grounded metallic surfaces to discharge physically charged static electricity.
  • Page 16: Coin Selector

    5. COIN SELECTOR HANDLING THE COIN JAM If the coin is not rejected when the REJECT BUTTON is pressed, open the coin chute door and open the selector gate. After removing the jammed coin, put a normal coin in and check to see that the selector correctly functions.
  • Page 17 OPTIONAL DOLLAR BILL ACCEPTOR THE COIN DOOR ASSEMBLY USED ON WWF ROYAL RUMBLE MINI DX COMES EQUIPPED TO ACCEPT A DOLLAR BILL ACCEPTOR. ALL NEEDED WIRING CONNECTIONS ARE CONVIENENTLY LOCATED INSIDE THE GAME FOR THIS APPLICATION. THE COIN DOOR CAN ACCCOMMODATE THE FOLLOWING VALIDATOR(S): FORWARD-MOST Mars 2000 series...
  • Page 18: Design Related Parts

    6. DESIGN RELATED PARTS (D-1/2)
  • Page 19 6. DESIGN RELATED PARTS (D-2/2) ITEM NO. PART NO. DESCRIPTION 999-1094 MARQUEE PLATE BILLBOARD 999-1113 MARQUEE END CAP DECAL LEFT 999-1098 INSTR #2 PLAYER INSTR. - SELECT WRESTLER - BELOW BILLBOARD 999-1090 DECAL BEZEL LEFT (2 PER) 999-1091 DECAL BEZEL RIGHT (2 PER) 999-1115 MARQUEE END CAP DECAL RIGHT 999-1101...
  • Page 20: Parts List

    7. PARTS LIST 1 TOP ASSY (D-1/2)
  • Page 21 1 TOP ASSY (D-2/2) ITEM NO. PART NO. DESCRIPTION 999-1088 PUSHBUTTON ROUND RED 53-9200-13 (4 PER) 999-1109 JOYSTICK HAPP RED #50-7608-10 999-1089 PUSHBUTTON ROUND BLUE 53-9200-12 (4 PER) 999-1110 JOYSTICK HAPP BLUE #50-7608-12 999-1086 PUSHBUTTON ROUND GRN. 53-9200-13 (4 PER) 999-1111 JOYSTICK HAPP GRN.
  • Page 22 SW UNIT ITEM NO. PART NO. DESCRIPTION 509-5028 SW PB 1M 220-5179 POT 5K OHM 31VA305 601-0042 KNOB 22MM 999-1050 COIN METER AC UNIT ITEM NO. PART NO. DESCRIPTION 999-1044 AC INLET PANEL TYPE 999-0676 SW ROCKER J8 V-B...
  • Page 23 4 ASSY POWER SUPPLY ITEM NO. PART NO. DESCRIPTION 400-5397-01 POWER SUPPLY 999-0141 TRANSFORMER MCI-4-49-703 838-13616 AUDIO POWER AMP 2CH 837-13551-92 I/O CONTROL BOARD FOR JVS...
  • Page 24: Wire Color Code Table

    8. WIRE COLOR CODE TABLE THE WIRE COLOR CODE is as follow: A PINK B SKY BLUE C BROWN D PURPLE E LIGHT GREEN Wires other than those of any of the above 5 single colors will be displayed by 2 alphanumeric characters.
  • Page 25: Wiring Diagram

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