Inst Common; Inst Wave - Roland Groovebox MC-707 Reference Manual

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Parameter List

INST COMMON

Parameter
Value
---, Kick, E.Kick,
Snare, E.Snare, Stick,
Clap, HH, E.HH,
Category
Ride, Cymbal, Tom,
E.Tom, Perc 1, Perc 2,
Perc 3, Perc 4, FX,
Noise, Voice, Hit, SFX
Level
0–127
Source Key
0–127
Fine Tune
-50–+50 [cent]
Random Pitch Depth 0–1200 [cent]
Random Pan Depth
0–63
Alternate Pan Depth
L64–63R
Assign Type
MULTI, SINGLE
NO-SUS,
Envelope Mode
SUSTAIN
WMT Velocity Control OFF, ON, RANDOM
TVA Level Velocity
FIXED, 1–7
Curve
TVA Level Velocity
-100–+100
Sens
76
Explanation
Selects the Inst's category.
Adjusts the volume of the Inst.
Specifies the pitch in semitone steps relative
to 60 (the original pitch of the instrument).
Adjusts the pitch of the tone's sound up or
down in 1-cent steps (+/-50 cents).
Specifies the width in which the pitch is
randomly changed each time the note is
sounded. If you do not want the pitch to
change randomly, set this to "0. "
Use this parameter when you want the stereo
location to change randomly each time you
press a key.
Higher values will produce a greater amount
of change.
This setting causes panning to be alternated
between left and right each time a key
is pressed. Higher values will produce a
greater amount of change. "L" or "R" settings
will reverse the order in which the pan will
alternate between left and right.
For example, if the INST WAVE setting Wave
Alter Pan Sw is ON or REVS for the two waves,
the pan will alternate each time the key is
pressed.
Sets the way sounds are played when the
same key is pressed a number of times.
MULTI:
Layer the sound of the same keys.
Even with continuous sounds where the
sound plays for an extended time, such as
with crash cymbals, the sounds are layered,
without previously played sounds being
eliminated.
SINGLE:
Only one sound can be played at
a time when the same key is pressed. With
continuous sounds where the sound plays
for an extended time, the previous sound is
stopped when the following sound is played.
When a loop waveform is selected, the sound
will normally continue as long as the key
is pressed. If you want the sound to decay
naturally even if the key remains pressed, set
this to "NO-SUS. "
* If a one-shot type Wave is selected, it will not
sustain even if this parameter is set to "SUSTAIN."
Determines whether a different wave is
played (ON) or not (OFF) depending on the
force with which the key is played.
When set to "RANDOM, " the tone's constituent
wave will sound randomly, regardless of any
velocity messages.
Selects one of the following seven curves that
determine how keyboard dynamics will affect
the volume. Set this to "FIXED" if you don't
want the volume of the partial to be affected
by the keyboard velocity.
1
2
3
4
5
6
Set this when you want the volume of the
partial to change depending on the force
with which you press the keys.
Set this to a positive (+) value to have the
changes in partial volume increase the more
forcefully the keys are played; to make the
partial play more softly as you play harder, set
this to a negative (-) value.

INST WAVE

Parameter
Value
INT
Wave Group Type
SAMP
Wave Bank
A, B, C, D
Wave Number L
Wave Number R
Wave Gain
-18–+12 [dB]
Wave FXM Switch
OFF, ON
Wave FXM Color
1–4
FXM Depth
0–16
Wave Coarse Tune
-48–+48
Wave Fine Tune
-50–+50
Wave Level
0–127
Wave Pan
L64–63R
Wave Random
OFF, ON
Pan Sw
Wave Alter Pan Sw
OFF, ON, REVS
7
Current Note
21 (A0)–108 (C8)
Inst Number
000–
Explanation
When OSC TYPE is set to PCM, the waveforms
built into the MC-707 are used.
When OSC TYPE is set to PCM, waveforms
loaded into the project are used.
Specifies the bank of the Wave Group.
Specifies the wave number within the group
specified by Wave Group.
If using mono, specify only the left side (L). If
using stereo, specify the right side (R) as well.
If using mono, specify only Wave Number L
and leave Wave Number R at 0: OFF.
If you specify only Wave Number R, no sound
is heard.
Specifies the gain (amplitude) of the
waveform.
The value will change in 6 dB (decibel) steps.
Each 6 dB increase doubles the gain.
This sets whether FXM will be used (ON) or
not (OFF).
* FXM (Frequency Cross Modulation) uses
a specified waveform to apply frequency
modulation to the currently selected waveform,
creating complex overtones. This is useful for
creating dramatic sounds or sound effects.
Specifies how FXM will perform frequency
modulation. Higher settings result in a
grainier sound, while lower settings result in
a more metallic sound.
Specifies the depth of the modulation
produced by FXM.
Adjusts the pitch of each wave's sound up or
down in semitone steps (+/-4 octaves).
ME MO
The Coarse Tune of the entire drum partial is
set by the
"Coarse Tune"
(p. 64).
Adjusts the pitch of each Wave's sound up or
down in 1-cent steps (+/-50 cents).
* One cent is 1/100th of a semitone.
ME MO
The Fine Tune of the entire drum partial is set
by the
"Fine Tune"
(p. 64).
Adjusts the level of each Wave.
ME MO
The volume level of each drum partial is set
with the Partial Level; the volume levels of the
entire drum kit is set with the
"Level"
(p. 75).
This specifies the pan of the waveform.
"L64" is far left, "0" is center, and "63R" is far
right.
Use this setting to cause the waveform's
panning to change randomly each time a key
is pressed (ON) or not (OFF).
* The range of the panning change is set by the
Random Pan Depth (p. 76).
This setting causes panning of the waveform
to be alternated between left and right each
time a key is pressed.
Set this to "ON" to pan the Wave according to
the Alternate Pan Depth settings, or to "REVS"
when you want the panning reversed.
If you do not want the panning to change
each time a key is pressed, set this to "OFF. "
Selects the key.
Selects the Inst to be assigned to the key.

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