To recall the basic preset using the Global Menu:
1. Press the
button.
global
2. Use the
knob to select
parameter
3. Press the
button.
write
Saving a Program
If you've created a sound that you like, you'll probably want to save it.
Saving a program overwrites a previously saved program. Sound design-
ers often save many incremental versions of a program as they continue
to refine it. These intermediate versions often make good jumping off
points for new sounds.
To save a program to the same preset location:
1. Press the
button. Its LED begins blinking.
write
2. Press the
button again. Its LED stops blinking and the program is
write
saved.
To save a program to a different location:
1. Press the
button. Its LED begins blinking.
write
2. Turn the
or
knobs to select a new location. You can only
bank
program
banks U1-U4
save to
.
3. Press the
button again. Its LED stops blinking and the program is
write
saved.
Saving a program saves any edits to programs on both Layer A and Layer B.
Canceling Save
Sometimes you may want to cancel saving a program before you commit.
To cancel the save process before you commit:
•
If the
button LED is flashing, press the
write
LED stops flashing and saving is canceled. You can return to editing if
you want.
4
Getting Started
.
basic program
button. The
global
write
Sequential
Comparing Before You Save
Before saving a program to a new location, it's a good idea to listen to the
program in the target location to make sure you really want to overwrite it.
To evaluate a program before you overwrite it:
1. Get ready to save by pressing the
2. Press the
button. Its LED lights up.
compare
3. Use the
and
knobs to navigate to the sound you want to
bank
program
compare and play the keyboard to hear the sound.
4. To disable the compare function and go back to the edited sound, press
the compare button again to turn it off. (Programs can't be written
while in compare mode.)
5. If you want to save the edited sound, the
and ready to save, so navigate to a location with the
knobs and press
. The sound is saved.
write
6. Alternatively, if you want to cancel saving and continue editing, press
the
button. Saving is canceled.
global
Naming a Program
You can rename a program when the
To rename a program:
1. Press the
button. Its LED begins blinking.
write
2. Turn the
knob to move the cursor forward or backward
parameter
3. Turn the
knob to select a character.
value
4. When you're done naming the program, press the
Its LED stops blinking and the program is saved.
Prophet Rev2 User's Guide
button. It starts flashing.
write
button is still flashing
write
and
bank
program
command is active.
write
button again.
write
Getting Started
5
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