Dmx Addressing - TAS ProSpot Manual

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10. DMX addressing

Each ProSpot utilises 14 (8 bit) or 16 (16 bit) channels of DMX 512 signal
for complete control.
To ensure that each projector accesses the correct signal, it is necessary to correctly
address each fixture. Any number between 1 and 512 can be generated via the
multifunction panel of the ProSpot.
This procedure must be carried out on every ProSpot being used.
When powered up initially, each projector will show A001 which indicates DMX
address 1
Using 8 bit resolution, a projector addresses as A001 will respond to com-
mands on channels 1 to 14 from the DMX 512 controller. A second projector
should be addressed as 15, the third as 29 and so on until the final ProSpot is
addressed.
Using 16 bit resolution, a projector addresses as A001 will respond to com-
mands on channels 1 to 16 from the DMX 512 controller. A second projector
should be addressed as 17, the third as 33 and so on until the final ProSpot is
addressed.
altering the dmx address
1) Press the enter button. The letter A in the display will flash.
2) Press the + or - buttons until the desired DMX address is displayed. The letter A in
the display will flash to indicate the selected address is not stored in memory.
+
--
menu enter
3) Press the enter button to confirm your selection; the display will stop flashing and
the projector will now respond to the new DMX address.
4) To better understand the function of each channel, we refer you to section 12
"Control channel functions from a DMX 512 controller".
5) To alter the functioning from 8 to 16 bit refer to section 11 "Display panel
functions".
Important Note: Keeping the + or - button pressed will cause the display to alter
at increased speed, allowing a faster selection to be effected.
By pressing the - button, you may inadvertently select a DMX address which is not
being communicated to the fixture by the controller, for example 405. If this is the
case, the display will flash. You may solve this problem by altering the incorrect
DMX setting.

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