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USEFUL TERMS:
Playhead: The position in a track from where audio is playing, or will play when some action
is performed. When you select a track and just play it through, the playhead will start from
the beginning of the track and stop at the end. If you interrupt this by pausing or using any of
TWITCH's Performance Modes, you will effectively be moving the playhead about.
Cue Point: A marked position in a track, which will be permanently stored by the software. You
can set, return to, or delete Cue Points with TWITCH's Hot Cues feature.
Temporary Cue Point: A marked position in a track, which will only remain while that track is still
loaded in the Deck. You can set and return to the Temporary Cue Point with the CUE button.

mixing

Mixing & Playback
The previous sections of the manual have covered finding, loading and playing tracks. Once
you have a track playing, the next step is to mix it into another track.
Finding the Next Track
First you'll need to find the next track to mix in. Browse your library to find a suitable track.
tIp: The library's BPM column is useful for finding a track with a similar tempo to the current track.
Loading it to the Deck
Load the next track to the desired virtual deck by pressing the LOAD A
or LOAD B
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buttons on TWITCH. You can also drag and drop with the mouse.
Previewing in the Headphones
When you load a track to a deck, the audio from that deck is is automatically routed to TWITCH's
Cue system; note that the Headphone Cue
button is illuminated. The track is sent to the
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headphones so that you can cue it up without it playing out to the main system. The MONITOR
SELECT knob
controls the mix of what is sent to the headphones. You can balance the mix
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in the headphones between what is playing through the Master Outputs (MASTER) and the CUE
system. The MONITOR LEVEL control
adjusts the headphone volume.
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