Room 2; Room 3 - Kawai K5000S Owner's Manual

Advanced additive synthesizer
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L3
DRY/WET 2
Controls the ratio between the original sound (dry) and the effected sound
(wet) for the bottom input in the algorithm.
R1
REVERB TIME
Total reverberation time, in seconds.
R2
PREDELAY TIME
The amount of delay time before the effect.
R3
HIGH FREQUENCY DAMPING
In most natural acoustic spaces, high frequencies are absorbed faster than low
frequencies. High Frequency Damping simulates this phenomenon by causing
the high frequencies to die out faster. The more damping, the faster they die
out – and sounds like there is more carpet or drapes in the room. Concrete
room? Set the damping to 1.
ROOM 1

ROOM 2

ROOM 3

L 1
L 2
L 3
L 4
L1
TYPE
Selects the type of effect.
ROOM 1
Standard Room
ROOM 2
Large Room
ROOM 3
Bright Room
L2
DRY/WET 1
Controls the ratio between the original sound (dry) and the reverberated
sound (wet) for the top input in the algorithm.
REFERENCE • EFFECTS
A 0 0 1 R u n n e r
> T y p e
R o o m 1
> D r y / W e t 1
8 9 / 1 1
> D r y / W e t 2
8 9 / 1 1
A l g
E 1
E 2
F 1
F 1
F2
F3
F 1
R e v . T i m e
P r e D l y T i m e
H i F r e q . D a m p
E 3
E 4
R e v
F 1
F4
F5
F 1
F6
F 1
R e v e r b
2 . 0 S <
4 5 m S <
4 0 <
G E Q C t r l
F 1
F7
F8
F 1
R 1
R 2
R 3
R 4
9 3

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