Rehearsing Auto Punch In/Out - Fostex D2424LV Reference Manual

24 track digital recorder
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Rehearsing Auto Punch In/Out recording
In Rehearsal mode, the READY track assumes
input monitoring mode between the Auto
Punch In and Out points, and the sound is not
recorded. You can practice Auto Punch In/Out
operation repeatedly before you proceed to
actual recording. Locate the recording start
position slightly before the Auto Punch In point.
<Tips for rehearsal>
Set the preroll value while referring to the
" Changing the Initial Settings (SETUP Mode)"
chapter. In this way, the recorder can locate a
point that precedes the Auto Punch In point by
the specified preroll value. This enables you to
start playback slightly before the Punch In point.
(Refer to page " 107 " for more information on
"Changing the Initial Settings.") The recorder will
repeat playback data between the AUTO RTN
START point and the AUTO RTN END point if you
set the AUTO RTN START point before the Auto
Punch In point and the AUTO RTN END point after
the Auto Punch Out point. This allows you to
repeat rehearsal. See the " Hint-2 .".
1. Press the [AUTO PUNCH] key.
The AUTO PUNCH mode will turn ON. The REHEARSAL
LED (green) and TAKE LED (red) of the [AUTO PUNCH]
key will flash.
AUTO
PUNCH
2. Set the track for Auto Punch In/Out to READY.
Press the [RECORD TRACK] select key [3/11/19] to set track
3 to READY.
3. Start playback of the recorder from a point slightly
before the Auto Punch In point.
Only the REHEARSAL LED (green) will light up, and start
rehearsal. The recorder operates as shown in the figure
below during rehearsal operations.
AUTO
PUNCH
Auto punch In point
Playback start point
(Rehearsal In)
Track 8
Track 7
Track 6
Track 5
Track 4
Track 3
This part is changed.
Track 2
Track 1
All tracks are in playback
Only track 3 in input monitoring.
monitoring mode.
The sound is not recorded
at this time. The RECORD
The recorder punches in
automatically at the
Auto Punch In point.
Model D2424LV Reference Manual (Punch In/Out)
REHEARSAL
TAKE
REHEARSAL
TAKE
Auto punch Out point
Playback end point
(Rehearsal Out)
All tracks are in playback
monitoring mode.
LED flashes.
The recorder punches out
automatically at the
Auto Punch Out point.
4. Play the guitar accompanying the playback sound
from tracks 1 - 8 for rehearsal, while adjusting the
recording level.
You will hear the guitar performance between the Auto
Punch In and Out points. Otherwise, you will hear the
recorded guitar sound.
5. When you are satisfied with your rehearsal, press
the [STOP] button.
<Hint 1>
Locating a point slightly before the Auto Punch In point
To locate the playback start point for rehearsal, press
the [AUTO PUNCH IN] key, then press the [LOCATE] key.
The recorder displays the time (position) stored in the
[AUTO PUNCH IN] key, and locates the point and stops.
Press the [REWIND] button to go backward. If you have
set the preroll time as described on page " 113 ," you
can locate a point that precedes the Auto Punch In point
by the specified preroll value.
Stop here.
LOCATE
<Hint 2>
Quick and easy operation for repeated rehearsal
Using the Auto Return function and the Auto Play
function enables you to rehearse repeatedly.
As shown below, set the AUTO RTN START and END
points for Auto Return and Auto Play. In this way, you
can repeat rehearsal easily, while checking the recording
level and concentrating on your performance.
Refer to page " 51 " for more information on setting the
AUTO RTN START/END points.
Auto Punch In point
Auto Return Start point
PLayback starts from the Auto Return Start point,
and you can rehearse Auto Punch In/Out.
When the Auto Return End point is reached, the
recorder locates the Auto Return Start point.
<Note>
If the recorder displays "Over!" when you turn on
the Auto Punch mode, the disk does not have
enough free space to perform Auto Punch In/
Out. In such a case, erase any unnecessary
sections, delete unnecessary program data or
optimize the disk and execute again.
41
Auto Punch In point
Auto Punch Out point
LOCATE
The recorder stops at a point that precedes the Auto
Punch In point by the specified preroll time. (0-10
seconds)
Auto Punch Out point
Rehearsal area
Auto Return End point

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