Using the Emulator
Introduction
In the "Getting Started" chapter, you learned how to load code into the
emulator, how to modify memory and view a register, and how to
perform a simple analyzer measurement. In this chapter, we will
discuss in more detail other features of the emulator.
This chapter discusses:
Features available via "pod_command".
Limitations and restrictions of the emulator.
Register classes and names.
Debugging C Programs
Accessing target system devices using E clock synchronous
instruction.
This chapter shows you how to:
Store the contents of memory into absolute files.
Make coordinated measurements.
Use a command file.
5
Using the Emulator 5-1