Delay; Feed Back - Roland VG-99 Owner's Manual

Roland vg-99 v-guitar system owner's manual
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Chapter 9 Parameter Guide
DELAY/REVERB
You can apply delay and reverb jointly to Channel A and Channel B.
DELAY/REVERB Signal Flow

DELAY

CH A
CH B
DELAY
SEND
DELAY
Parameter/
Explanation
Range
DELAY SW
OFF, ON
Turns the DELAY effect on/off.
INPUT
TIME
1–1800 ms,
This determines the delay time.
BPM
–BPM
When set to BPM, the value of each parameter will be set according
to the value of the BPM (p. 163) specified for each patch. This makes
it easier to achieve effect sound settings that match the tempo of the
song.
* If, due to the tempo, the time is longer than the range of allowable
settings, it is then synchronized to a period either 1/2 or 1/4 of that
time.
* After setting DELAY TIME to BPM (
(TAP), the BPM value will change to match the timing of your
tapping.

FEED BACK

0–100
Adjusts the amount of feedback.
Feedback is returning a delay signal to the input. A higher value will
increase the number of the delay repeats.
HIGH CUT (High Cut Filter)
700 Hz–11.0 kHz,
This sets the frequency at which the high cut
FLAT
filter begins to take effect.
This allows you to get a mild effect sound by cutting the high-end
component above the set frequency. When it is set to FLAT, the high
cut filter is off or has no effect.
LEVEL
0–120
Adjusts the volume of the direct sound.
148
LEVEL
(DELAY LEVEL)
REVERB
SEND
REVERB
LEVEL
(REVERB LEVEL)
LEVEL
(DELAY LEVEL)
DELAY
FEEDBACK
), if you tap [F2]
REVERB
700 Hz–11 kHz, FLAT
Parameter/
Explanation
Range
REVERB SW
OFF, ON
Turns the REVERB effect on/off.
TYPE
This selects the reverb type. Various different simulations of space
are offered.
AMB (AMBIENCE)
Simulates an ambience mic (off-mic, placed
at a distance from the sound source) used in
recording and other applications. Rather
than emphasizing the reverberation, this re-
verb is used to produce a sense of openness
and depth.
ROOM
Simulates the reverberation in a small room.
Provides warm reverberations.
HALL1
Simulates the reverberation in a concert hall.
Provides clear and spacious reverberations.
HALL2
Simulates the reverberation in a concert hall.
Provides warm reverberations.
PLATE
Simulates plate reverberation (a reverb unit
that uses the vibration of a metallic plate).
Provides a metallic sound with a distinct
upper range.
TIME
0.1 s–10.0 s
Adjusts the length (time) of reverberation.
PRE DELAY
0 ms–100 ms
Adjusts the time until the reverb sound ap-
pears.
LOW CUT (Low Cut Filter)
FLAT, 55 Hz–800 Hz
This sets the frequency at which the low cut
filter begins to take effect.
This lets you cut the low-end component be-
low the set frequency to create a clear, dis-
tinct low end, thereby bringing out the high
end of the effect. When Flat is selected, the
low cut filter will have no effect.
HIGH CUT (High Cut Filter)
700 Hz–11 kHz, FLAT This sets the frequency at which the high cut
filter begins to take effect.
This allows you to get a mild effect sound by
cutting the high-end component above the
set frequency. When Flat is selected, the
high cut filter will have no effect.
DENS
0–10
Adjusts the density of the reverb sound.
LEVEL
0–100
Adjusts the volume of the reverb sound.
MIXER

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