Akai MPCX User Manual page 172

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To record with the Looper:
Important:
To record without erasing any audio you've already
recorded in the loop, use the Overdub button.
To overwrite the audio you've already recorded, use
the Replace button.
If Record To is set to Play:
To start recording, tap the Replace or Overdub
button as the loop is playing. The Looper will start
recording immediately.
To stop recording, tap the Replace or Overdub
button. The Looper will stop recording but
continue playing.
To stop playback and recording, tap the /Play
button.
If Record To is set to Overdub:
To start recording, tap the /Play button on the touchscreen.
If Sync is off, you can also play your audio source so that the input level reaches the threshold value.
If Sync is on, you can also press the Play or Play Start button to start playing a sequence; recording will
start when the sequence starts on Bar 1.
To stop recording, tap Overdub. The Looper will stop recording but continue playing.
To stop playback and recording, tap the /Play button, or press stop to stop sequence playback.
To play or stop the loop (without recording), tap the /Play button on the touchscreen.
To reverse loop playback, tap Reverse. If Sync is on, playback will reverse once the Looper's playhead reaches
the end of the loop. If Sync is off, playback will reverse immediately.
To erase the loop immediately, tap Clear.
To export the loop as a sample:
1. Tap Export to open the Export Loop as a Sample window.
2. Tap the Edit Name field and use the virtual keyboard that
appears to enter a new name.
3. Optional: Use the Program field to assign it directly to a
program. To ignore this feature, select <none>.
4. Optional: If you're assigning the sample to a program, use the
Assign to Pad field to assign it to a specific pad. Alternatively,
just press the pad. To ignore this feature, select Off.
5. Use the Root Note field to select the sample's root note.
6. Optional: Tap and hold your finger on Play to play the sample.
7. Tap Do It to confirm your choice, or Cancel to cancel.
When your loop is done exporting, it will be added to your
project's sample pool with the name you entered and will be
assigned to the program and pad you selected (if any).
172

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