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14 - EDITING

EDIT CLIPBOARD

The EDIT CLIPBOARD can be regarded as a miniature library. It can hold up to ten clips
0-9 which are available for pasting and inserting into a project at any time. The clipboard is
shown on the VGA monitor at the top right of the screen and here you can see the edits
you have placed in it.
When you copy, cut or erase an edit to the clipboard, the name of the cue is shown in the
clipboard number you have used. You may, if you wish, give an edit a different name prior
to placing it in the clipboard so that you can see at a glance what is in the clipboard.
When an edit is re-named in this way, the new name will be used when you subsequently
come to paste or insert the edit later on.
In the case where the IN/OUT markers straddle several cues that have different names,
the name of the first cue selected will be shown in the clipboard. When that edit is
subsequently pasted or inserted back into the project, the original name will be shown.
The EDIT CLIPBOARD is a very convenient way of having edits readily available for
immediate access at any time. In a way, if you consider the analogy of tape editing, the
clipboard is the digital equivalent of putting certain useful edits to one side and hanging
them up for use later on.
CLIPBOARD 0 is the default clipboard and unless another clipboard number is specifically
selected, this is the clipboard number you will copy, cut or erase to or paste or insert from.
Using the clipboard is designed to be very quick and easy. At its simplest level, to copy an
edit to, say, clipboard 5, simply mark the region you are interested in, press COPY, 5,
EXECUTE. To paste that back in elsewhere, press PASTE, 5, EXECUTE. Prior to copying
it to the clipboard you could give it a name and prior to pasting it in, you can audition it to
check you have selected the correct one.
You will find the EDIT CLIPBOARD an invaluable aid when editing.
Page 88
EDIT CLIPBOARD
0:
MUSIC 1
5:
1:
DIALOGUE 1
6:
2:
DIALOGUE 2
7:
3:
MUSIC CUE
8:
4:
CAR CRASH
9:
THUNDER
Version 2.00 - March, 1996

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