Getting Around The Grid; Transport Keys; Goto Function - Akai DD1500 User Manual

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9 - GETTING AROUND THE GRID

UTILITIES
EXT M/C
SYSTEM
SET
SHOW
USER KEYS MACRO
SET
MACRO REC
MIXER
DSP
SAVE
DIRECTORY
LOAD
SHIFT
PLAY
IN
LAST
TO
OUT
There are many convenient ways to move around the GRID.

TRANSPORT KEYS

The most obvious way, perhaps, is to use the REWIND and FAST FORWARD keys ( / ).
Pressing either
play speed and pressing it again will cause the project to rewind or fast forward at 100 x
normal play speed. Pressing either of these keys again will revert to 10 x normal play
speed.
During playback, simultaneously pressing PLAY ( ) plus either the
you to rewind or fast forward with ''ape chatter' and you will hear the audio rewinding or
fast forwarding at high speed much like a normal MTR.
NOTE: When rewinding or fast forwarding with 'chatter', you may notice that some tracks
will be dropped. This is normal as the DD1500 cannot play all tracks at high speed.
However, if your project only has a few tracks to begin with, then this won't be so
noticeable.

GOTO FUNCTION

Another way to get around a project would be to set locate points and use the GOTO key
to locate directly to those points. 100 locate memories may be stored per project. You
may also GOTO a timecode position directly by hitting GOTO and typing in an appropriate
timecode value.
You may also mark 'grab markers' using the large GRAB key. This will 'drop' un-numbered
markers along the scroll bar and these can be used as you like. You can mark locate
memories and grab markers 'on the fly' as you are playing back (or indeed, jogging,
spooling, even rewinding). 100 'grab' markers can be set per project.
You can also use GOTO with the IN, SYNC and OUT keys to go to these points.
You may also go to the start and end of a project using F5 and F6 in the GOTO page
when you press the GOTO key.
Page 44
AUTOLOCATOR
AUTO
REHEARSE
F1
F2
SET
CYCLE
PRE-ROLL
EXIT
SET
SET
EXT. TIME
COPY
CUT
ERASE
OFFSET
> CUT
DISCARD
GRAB TIME
EDIT CUE
IN
GOTO
JOG
SPOOL
STORE
OVER
FROM
FRO
REC
REVERSE
or
once will cause the project to rewind or fast forward at 10 x normal
EDIT
NUMERIC ENTRY
F3
F4
F5
F6
7
4
UNDO
EXECUTE
1
REDO
PASTE
INSERT
TRIM
0
IN > NOW
SET
-/<
SYNC
OUT
SELECT CUE
NUDGE
DATA ENTRY/NUDGE
SET
JOG/SPOOL
ZOOM OUT
PAN
LINE OUT
PLAYSHEET
8
9
L
R
MIN
5
6
HEADPHONE
LEVEL
LEVEL
+12dB
2
3
MI
0 0
0dB
+/>
CLR
OUT A
OUT B
CURSOR
ENABLE
ZOOM IN
TRACK ZOOM
or
keys will allow
Version 2.00 - March, 1996
MAX
MAX

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