Set up your workspace
First, you'll open the start file for the lesson and set up your workspace to use an optimal layout
for taking lessons.
To open your start file, in Flash select File > Open and navigate to the file:
1.
On Windows 2000 or XP, browse to boot drive\Documents and Settings\All Users\
Application Data\Macromedia\Flash MX 2004\language\Configuration\HelpPanel\
HowDoI\BasicFlash\start_files and double-click buttons_start.fla.
Note: If the Application Data folder is hidden, you'll need to change your Windows Explorer
settings to see the folder.
On Windows 98, browse to boot drive\Windows\Application Data\Macromedia\Flash MX
2004\language\Configuration\HelpPanel\HowDoI\BasicFlash\start_files and double-click
buttons_start.fla.
On Macintosh, browse to Macintosh HD/Users/Shared/Application Support/Macromedia/
Flash MX 2004/language/Configuration/HelpPanel/HowDoI/BasicFlash/start_files and
double-click buttons_start.fla.
Note: The BasicFlash\finished_files folder contains completed versions of lesson FLA files, for
your reference.
Select File > Save As and save the document with a new name, in the same folder, to preserve
2.
the original start file.
Select Window > Panel Sets > Training Layout to modify your work area for taking lessons.
3.
In the Stage View pop-up menu, in the upper right side of the Timeline, select Show Frame to
4.
view both the Stage and the work area.
Click in the work area, away from objects on the Stage, so that no objects are selected.
5.
Create a button from grouped objects
You can create buttons from text and graphics, including bitmap images and grouped objects.
In this lesson, you'll turn a logo and some text into one large button.
In the Tools panel, click the Selection tool. On the Stage, select the grouped text and logo, and
1.
then select Modify > Convert to Symbol.
In the Convert to Symbol dialog box, name the symbol BTNLogo, and select Button as
2.
the behavior.
In the Registration grid, verify that the square in the upper left corner is selected as the
3.
registration point, and click OK.
The registration point is the point from which the symbol aligns and rotates.
70
Chapter 9: Add Animation and Navigation to Buttons
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