Duplicate and modify an instance of a symbol
Once you've created a symbol, you can use instances of it repeatedly in your document. You can
modify the following instance properties for an individual instance without affecting other
instances or the original symbol: color, scale, rotation, alpha transparency, brightness, tint, height,
width, and location.
If you edit the symbol later, the instance retains its modified properties in addition to acquiring
the symbol edits.
You'll now duplicate the instance of the car, then change the tint for the duplicate.
On the Stage, select the car. Press Alt and drag the car up to create another instance.
1.
With the duplicate selected, select Tint from the Color pop-up menu in the Property inspector.
2.
In the RGB area, enter 0 in the Red Color pop-up menu, 0 in the Green Color pop-up menu,
3.
and 255 in the Blue Color pop-up menu. Then press Enter or Return.
The duplicate instance turns blue, but the original instance remains unchanged.
Modify a symbol
You can enter symbol-editing mode by double-clicking any instance of a symbol. Changes that
you make in symbol-editing mode affect all instances of the symbol.
Do one of the following to enter symbol-editing mode:
1.
On the Stage, double-click one of the car instances.
In the Library panel, double-click the CarGraphic symbol.
Next to Scene 1 toward the top of the workspace, the name of the symbol appears, which
indicates that you're in symbol-editing mode for the named symbol.
In the Tools panel, select the Free Transform tool and drag around the bottom car to select the
2.
entire car.
In symbol-editing mode, the car is a graphic, within a symbol, that you can manipulate as you
would any other vector graphic.
Modify a symbol
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