Name; Delete - Kurzweil PC3 Getting Started Manual

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Master Mode
Object Utilities
If the objects to be copied in a single operation include any objects grouped together with any of
their dependents, the new copies of the parent objects will reference the new copies of the
dependent objects. As an example, suppose you select Song 400 and its three dependent
programs, Programs 200, 210, and 303. If you copy all of these objects at once into the 700s bank,
using Fill mode, you will see the copies at Song 700 and at Programs 700, 701, and 702. Song 700
will reference the copies of the programs (at 700, 701, and 702). In contrast, if you had only made
a copy of Song 400 as Song 700, the song would reference the old programs (at 200, 210, and
303).

Name

The Name utility allows you to rename an object without entering an editor. You can also use
this utility to rename one or more objects with the same name. This is much faster than
renaming each object individually. A lot of times you might want several objects to have the
same name except for a unique identifier at the end of the name. Using this utility function, you
could assign a common name to multiple objects at once, and then quickly name each one a little
differently.
When you press OK after selecting objects, you will see a dialog prompting you for an object
name, with a suggested default.
The default name that you see comes from the highlighted object in the object list, regardless of
whether the highlighted object is actually selected. This makes it easy to copy the name of one
object on to another.
As in all naming dialogs on the PC3, you can do a double-press of the Left/Right cursor buttons
to put the naming cursor on the last character of the string. This is helpful when putting unique
characters at the ends of names.
Left/Right cursor button double-press -> Move cursor to the end of the name
The Relink-by-Name feature (described earlier) relies on there being unique names for
dependent objects of the same type, so it is a good practice to make object names unique.
You can use the keyboard naming feature when naming objects. See Chapter 5 for details. You
can also use the string-replacement feature to make multiple changes to object names. See
Renaming Multiple Objects on page 3-11 for details.

Delete

The Delete Objects utility is very useful for reclaiming unused RAM in your PC3. This utility
allows you to select any arbitrary group of objects for deleting, and audition them if necessary
before getting rid of them. This can be a convenient way to delete individual or selected groups
of objects. However, if you want to delete an entire bank or everything in RAM, the Delete soft
button on the Master page is quicker.
If any of the selected objects have dependents that were not selected, you will see the question:
Delete dependent objects?
If you answer Yes to this question, all dependent objects of the selected objects are deleted,
unless they are being used as dependents of other objects that are to remain in memory.
Answering No will delete only those objects that were selected.
11-8
Preliminary - Subject to Change

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