Kurzweil PC3 Getting Started Manual
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Getting Started Guide
©2008 All rights reserved. Kurzweil ® is a product line of Young Chang Co., Ltd. Young Chang®, Kurzweil ®, V. A. S. T. ®, PC3®, KDFX®,
Pitcher®, and LaserVerb®, KSP8 ™, K2661™, K2600™, K2500™, and K2000™ are trademarks of Young Chang Co., Ltd. All other products
and brand names are trademarks or registered trademarks of their respective companies. Product features and specifications are subject to
change without notice.
You may legally print up to two (2) copies of this document for personal use. Commercial use of any copies of this document
is prohibited. Young Chang Co. retains ownership of all intellectual property represented by this document.
910511 – Preliminary / Subject to Change – February 13, 2008

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Summary of Contents for Kurzweil PC3

  • Page 1 Getting Started Guide ©2008 All rights reserved. Kurzweil ® is a product line of Young Chang Co., Ltd. Young Chang®, Kurzweil ®, V. A. S. T. ®, PC3®, KDFX®, Pitcher®, and LaserVerb®, KSP8 ™, K2661™, K2600™, K2500™, and K2000™ are trademarks of Young Chang Co., Ltd. All other products and brand names are trademarks or registered trademarks of their respective companies.
  • Page 2 The lightning flash with the arrowhead symbol, within an equilateral triangle, is intended to alert CAUTION the user to the presence of uninsulated "dangerous voltage" within the product's RISK OF ELECTRIC SHOCK enclosure that may be of sufficient magnitude DO NOT OPEN to constitute a risk of electric shock to persons.
  • Page 3: Important Safety Instructions

    Important Safety Instructions Read these instructions Keep these instructions. Heed all warnings. Follow all instructions. Do not use this apparatus near water. Clean only with dry cloth. Do not block any of the ventilation openings. Install in accordance with the manufacturer’s instructions.
  • Page 4 Kurzweil International Contacts Contact the Kurzweil office listed below to locate your local Kurzweil representative. Kurzweil Music Systems 19060 S. Dominguez Hills Dr. Rancho Dominguez California 90220 USA telephone: (310)637-2000 fax: (310)637-2025 http://www.kurzweilmusicsystems.com Kurzweil Co., LTD iPark Building #102, Floor 9...
  • Page 5: Table Of Contents

    Kurzweil International Contacts .............................iv Chapter 1 Introduction Keeping Current................................1-1 Overview of the PC3 ...............................1-2 How the PC3 Works ................................1-2 VAST Synthesis ................................1-3 KB3 Tone Wheel Emulation............................1-3 VA-1 Programs .................................1-3 How to Use This Manual ..............................1-4 Do I Have Everything?..............................1-4 Boot Loader..................................1-4 Battery....................................1-4...
  • Page 6 Sliders ....................................3-3 Program and Category Buttons .............................3-3 Pitch Wheel and Mod Wheel ............................3-4 Navigation ..................................3-5 The Display................................3-5 Pages...................................3-5 The Top Line................................3-5 The Bottom Line................................3-5 The Soft Buttons................................3-6 The Cursor Buttons ..............................3-6 The Chan/Layer Buttons............................3-6 The Edit Button .................................3-7 The Exit Button .................................3-7 Data Entry ..................................3-8 The Alpha Wheel ..............................3-8 The Plus/Minus Buttons ............................3-8...
  • Page 7 Special Button Functions ..............................5-6 Chapter 6 Program Mode VAST and KB3 Programs ..............................6-1 VAST Program Structure ..............................6-2 KB3 Program Structure ..............................6-4 KB3 Mode ..................................6-4 Real-time Controls in KB3 Mode..........................6-5 Playing KB3 Programs .............................6-5 KB3 Mode Buttons (Mute Buttons) ........................6-5 MIDI Control of KB3 Programs ..........................6-6 The Program Mode Page ..............................6-9 Control Setup ................................6-9 The Soft Buttons in Program Mode........................6-10...
  • Page 8 Program..................................10-6 Pan ....................................10-6 Volume ..................................10-6 Program Lock, Pan Lock, Volume Lock ......................10-6 Program Change Formats.............................10-6 Extended and Kurzweil Program Change Types....................10-7 0-127 Program Change Type ..........................10-8 Quick Access Banks—Extended (QA Ext)......................10-8 Quick Access Banks—Kurzweil (QA Kurz)......................10-10 QA 0–127 ................................10-10 QA Formats and MIDI Transmission.........................10-10 The Soft Buttons in MIDI Mode..........................10-12...
  • Page 9 Entering Selection Criteria in the Multiple Object Selector................13-15 Appendix A MIDI Implementation Chart Appendix B PC3 Bootloader Using the Bootloader Menu ........................... B-1 Updating PC3 Software and Objects ........................B-2 PC3 Diagnostics ............................... B-3 System Reset................................B-3 File Utilities................................B-3 Restoring the PC3 File System ..........................
  • Page 10 TOC-vi...
  • Page 11: Chapter 1 Introduction

    For example, there are nine conveniently situated sliders for accurately emulating the drawbars on a tone wheel organ such as a Hammond B3™. And the PC3’s 24 dedicated sound select buttons, along with its Quick Access banks will let you instantly choose and change sounds whenever you like.
  • Page 12: Overview Of The Pc3

    All of the outputs are available to you simultaneously. For backup, storage, and moving files, there’s an xD card slot on the back panel of the PC3. The provided USB port lets you connect the PC3 to a computer for file transfer and MIDI.
  • Page 13: Vast Synthesis

    DSP functions and the wealth of independent control sources give you an extremely flexible, truly vast collection of tools for sound creation and modification. New with the PC3 are powerful editing features we call Dynamic V.A.S.T. and Cascade Mode . •...
  • Page 14: How To Use This Manual

    Kurzweil website: http://www.kurzweilmusicsystems.com The best way to read this manual is with your PC3 in front of you. By trying the examples we give to illustrate various functions, you can get a quick understanding of the basics, then move on to the more advanced features.
  • Page 15: Options

    Options Ask your Kurzweil dealer about the following PC3 options: Sound ROM Cards The PC3 has sockets for 64 MB and 128 MB ROM expansion cards that you can install yourself (the expansion kits come with complete instructions). Pedals The PC3 has jacks for three switch pedals (for functions like sustain or program/setup changes) and two continuous pedals (for functions like volume control and wah).
  • Page 16 Introduction Options Preliminary - Subject to Change...
  • Page 17: Chapter 2 Startup

    3. Connect the power cable. 4. Make sure your sound system is at a safe volume level. Also make sure that the PC3’s MASTER VOLUME slider (on the far left side of the front panel) is all the way down.
  • Page 18: Startup-The Details

    Connecting the Power Cable (Line Cord) The PC3 runs on AC power: 100, 120, 230, or 240 volts at 50–60 Hz. Your dealer will set the voltage switch to match the voltage in your area. The voltage level is set with a selector on the rear panel of the PC3.
  • Page 19: Connecting Midi

    The RCA jack labeled “Sync In” allows you to send a digital clock signal to the PC3 when it is being slaved to another device. Digital audio is not received by this input.
  • Page 20: Pedals

    PC3. This ensures that the pedal will work properly (it might function backward—off when it’s down and on when it’s up—if you turn on your PC3 before plugging in the pedal). Similarly, don’t press any of your switch pedals while powering up, because the PC3 verifies each pedal’s orientation during power up.
  • Page 21: Ribbon

    Don’t plug any other modular plugs into the Ribbon jack. Switching On the Power The PC3’s power switch is on the rear panel. If you’re facing the keyboard, it’s just to the left of the power cable connection. When you power up, the display briefly shows some startup information. The Program mode display then appears.
  • Page 22: Xd Cards

    USB Port Next to the card slot on the back panel of the PC3 is a USB port. You can set the USB port for MIDI (transmit and receive) or to connect your PC3 to a computer for file transfer. Your PC3 will be recognized as a “Disk Drive”...
  • Page 23: Pc3 Programs

    Soft buttons On most PC3 screens, the bottom line of the display identifies the function of each of the buttons beneath the display. We call these buttons soft buttons, because they do different things depending on what’s currently showing in the display.
  • Page 24: Vast Programs

    The Xpose-/Xpose+ buttons are a shortcut for quick transposition in semitone (half step) increments. You can use them to transpose the entire PC3 as much as three octaves up or down. The top line of the display shows the current amount of transposition (Xpose).
  • Page 25: Setups

    While you’re in Quick Access mode, you can select any program or setup in the bank with buttons 0 through 9. The PC3 comes with a few Quick Access banks already programmed so you can get an idea of how they work. You’ll probably create your own Quick Access banks to help you select programs and setups with a minimum of searching.
  • Page 26: The Other Modes

    Load and save programs, setups, sequences, and other objects. Software Upgrades Part of the beauty of the PC3 is the ease with which you can upgrade its operating system and objects (programs, setup, etc.) using the boot loader to install upgrades into flash ROM. You can perform the upgrade through USB or by transferring from an xD card.
  • Page 27: User Interface Basics

    Chapter 3 User Interface Basics This chapter will show you how to get around the front panel of your PC3. Your interactions can be divided into three primary operations: mode selection, navigation, and data entry. There is also an assignable control section.
  • Page 28: Mode Buttons

    PC3’s editors. Bank Buttons The Bank buttons, situated in the top left corner of the PC3’s front panel, let you choose different banks of programs (e.g., KB3 programs or Classic Keys programs). Within each bank, you can use the Program and Category buttons (to the right of the display) to select individual programs.
  • Page 29: Sliders

    Sliders Sliders In KB3 mode, the PC3’s nine sliders emulate an organ’s drawbars. For example, slider A emulates an organ’s 16’ drawbar. In other modes, the sliders can be used to send values for different MIDI controllers. In either case, you may have to move the slider past the current value for its selected function before slider movement will have any effect.
  • Page 30: Pitch Wheel And Mod Wheel

    Pitch Wheel and Mod Wheel Pitch To the left of the PC3’s keyboard are the Pitch Wheel and the Mod Wheel, as well as the SW and Arp buttons. Push the Pitch Wheel away from you to raise the pitch of the note(s) you are playing. Pull it towards you to lower the pitch.
  • Page 31: Navigation

    These navigation buttons will take you to every one of the PC3’s programming parameters. The Display Your primary interface with the PC3 is its backlit graphic display. As you press various buttons, this fluorescent display reflects the commands you enter and the editing changes you make. The ample size of the display (240-by-64 pixels) enables you to view lots of information at one time.
  • Page 32: The Soft Buttons

    The cursor is a highlighted (reversed) rectangle (sometimes it’s an underscore). It marks the value of the currently selected parameter. Programming the PC3 involves selecting various parameters and changing their values. Select parameters by highlighting their values with the cursor. You can change the highlighted value with any of the data entry methods described in the data entry section below.
  • Page 33: The Edit Button

    Navigation The Edit Button The Edit button activates each of the PC3’s editors, and acts as a shortcut to many pages within the Program Editor. Pressing the Edit button tells the PC3 that you want to change some aspect of the object marked by the cursor. For example, when a program is selected and you press Edit, you enter the Program Editor.
  • Page 34: Data Entry

    As its name implies, this set of 14 buttons lets you enter numeric values, and to enter names one character at a time. Depending on where you are, the PC3 automatically enters letters or numerals as appropriate (you don’t have to select between alphabetic or numeric entry).
  • Page 35: Double Button Presses

    User Interface Basics Data Entry Double Button Presses Pressing two or more related buttons simultaneously executes a number of special functions depending on the currently selected mode. Make sure to press them at exactly the same time. …pressing these In this mode buttons …does this: or editor…...
  • Page 36: Intuitive Data Entry

    When editing a multi-layer program, you can quickly switch between layers by holding the Enter button, then striking a key. The PC3 will change the current layer to that key’s layer. If the key is part of more than one layer, subsequent key strikes will cycle through each layer that has that key in its range.
  • Page 37: Search

    This function is not case-sensitive; it will find upper and lower case characters regardless of what you type. When you’ve typed the string of characters you want to find, press Enter. The PC3 searches through the current list of objects or values, finds all items that match the string of characters you typed, and displays the first one it finds.
  • Page 38: Quick Song Recording And Playback

    User Interface Basics Quick Song Recording and Playback Quick Song Recording and Playback There are three buttons—labeled Record, Play/Pause, and Stop—below the mode selection buttons. They control the recording and playback of songs from any mode; you don’t have to be in Song mode to record or play back.
  • Page 39: The Operating Modes

    Setup mode. Selecting Modes When the PC3 is on, it’s always operating in one of the eight primary modes represented by the LED-highlighted buttons to the left of the display—or in one of the editors corresponding to the current operating mode.
  • Page 40: Finding Square One

    Naming on page 5-2. Using the Modes You can play your PC3 regardless of the mode you’re in. The PC3’s MIDI response is almost always active. Even so there are three modes that are more performance-oriented than the others. These are Program, Setup, and Quick Access modes. We’ll describe each of the eight modes briefly in this section.
  • Page 41: Program Mode

    Effects Mode Effects mode sets the behavior of the PC3’s effects processor. The Effects mode page lets you tell the PC3 how to select effects configurations called chains. Chapters 9 shows you how. You can also listen to the sounds of various effects while in Effects mode, without selecting different programs.
  • Page 42: Song Mode

    Using the Modes Song Mode Song mode enables you to play sequences (songs) stored in the PC3’s memory, and provides a fully featured sequencer that you can use to record songs. You can also record multi-timbrally via MIDI, or load standard MIDI files (Type 0 or 1). The Song Editor enables you to modify existing sequences stored in memory, do step recording, and create arrangements (by linking two or more songs together).
  • Page 43: Editing Conventions

    When you change a value, you’ll normally hear its effect on the object you’re editing. The PC3 doesn’t actually write your editing changes to memory until you save the object you’re working on. It then allows you to choose between writing over the original object, or storing the newly edited version in a new memory location.
  • Page 44: Object Type And Id

    ID to an existing object of the same type, but if you do, the new one will be written over the old one. For example, if you assign an ID of 1 to a program you’ve edited, the PC3 will ask you if you want to “replace”...
  • Page 45: Rom Objects

    Object Utilities (described in Chapter 13). If you select an ID that’s already in use, the PC3 will tell you that you’re going to replace the ROM object that’s already been assigned that ID. If you don’t want to do that, you can select a different ID.
  • Page 46: Memory Objects

    Saving and Naming Memory Objects If the original object was a memory object, the PC3 will assume you want to replace it, and will suggest the same ID as the original object (if it has an asterisk—*—between its ID and its name, it’s a memory object).
  • Page 47: Deleting Objects

    file. All objects with IDs within that range will be saved to the file. When you load a file, the PC3 asks you which bank will receive the file. You can load a file into any of the ten banks, regardless of the bank it was saved from.
  • Page 48: Special Button Functions

    Editing Conventions Special Button Functions Special Button Functions The Mode buttons and the Chan/Layer Down button have additional functions, depending on the mode or editor you’re in. The table below describes some of these special button functions. Button Mode or Editor Program Editor Setup Editor Song Mode...
  • Page 49: Program Mode

    Program mode is the heart of the PC3, where you select programs for performance and editing. The PC3 is packed with great sounds, but it’s also a synthesizer of truly amazing depth and flexibility. When you’re ready to start tweaking sounds, the Program Editor is the place to start.
  • Page 50: Vast Program Structure

    These assignments constitute the keymap. When you trigger a note, the PC3 looks to the keymap of each layer of the currently active VAST program(s) to determine which samples to play. The sound engine then fetches the requested samples and generates a digital signal representing the sound of the samples.
  • Page 51 Program Mode VAST Program Structure Zone Zone Zone Zone Zone Zone Zone Zone 16 keyboard zones— each with independent program, MIDI channel, and control assignments Selected for performance and editing in Program mode; up to 32 layers per program A keymap processed through an algorithm, modulated by control sources...
  • Page 52: Kb3 Program Structure

    The oscillators—we’ll call them tone wheels from here on—are divided into an upper and lower group. By default, the upper tone wheels use the samples in the PC3’s keymaps to generate sound, while the lower tone wheels use waveforms (like sine, square, or sawtooth). You can switch this around if you like, for even more variety.
  • Page 53: Real-Time Controls In Kb3 Mode

    (out to increase amplitude, in to decrease it). The PC3’s sliders serve as the nine drawbars found on most tone wheel organs. Pushing the sliders up is the equivalent of pushing the drawbars in (removing fundamentals or harmonics).
  • Page 54: Midi Control Of Kb3 Programs

    Table 6-3 lists the MIDI Controller numbers that control KB3 features. The first column lists the Controller numbers that KB3 programs always respond to (the PC3 also sends these Controller numbers to its MIDI Out port when you’re using the local keyboard channel—we’ll say more about that on page 6-7).
  • Page 55 PC3’s current channel. For example, if your MIDI source transmits on Channel 1, and you set the PC3’s current channel to 2, you’ll still play the program assigned to Channel 1. If that’s the way you like it, there’s no problem.
  • Page 56 Program Mode KB3 Program Structure The PC3 also remaps certain MIDI Controller messages that it receives on the local keyboard channel, so that they correspond (in most cases) to the default assignments for the PC3’s physical controllers (Mod Wheel, sliders, ribbons, etc.). While this ensures that the physical...
  • Page 57: The Program Mode Page

    • Almost all of the VAST programs in the PC3 are designed to respond to the controller assignments in the default control setup (97 ControlSetup). Therefore you’ll want to use 97 ControlSetup as the control setup in most cases, with two exceptions. When you’re using...
  • Page 58: The Soft Buttons In Program Mode

    The Xpose-/Xpose+ buttons are a shortcut for quick transposition in semitone (half step) increments. You can use them to transpose the entire PC3 as much as three octaves up or down. The top line of the display shows the current amount of transposition (Xpose). Pressing both Xpose buttons simultaneously returns the transposition to zero.
  • Page 59: Setup Mode

    Info soft button provides information on the current setup. When you select a setup in Setup mode, the PC3 sends a number of MIDI messages, on each of the MIDI channels used by the setup. Some of these include: Program Change commands, MIDI Bank Select messages, Pan and Volume messages, and entry values for physical controllers (entry values are the values that take effect as soon as you select the setup;...
  • Page 60: The Control Setup

    Program mode. You may want to program several different control setups, and switch among them for different applications. For More Information For complete details on the PC3’s Setup mode, refer to the Kurzweil Music Systems website: http://www.kurzweilmusicsystems.com Preliminary - Subject to Change...
  • Page 61: Quick Access Mode

    In Quick Access mode, you can select programs or setups with a single press of an alphanumeric button (or with other data entry methods). The PC3 offers a number of ways to quickly make selections while performing, but only Quick Access mode lets you store programs and setups together fro instant access.
  • Page 62 Quick Access Mode Quick Access Editor In this example, you could select a different program with your favorite data entry method. If you wanted to store a setup in that entry instead of a program, you would move the cursor to the Type parameter and change its value to Setup.
  • Page 63: Basic Effects Mode

    PC3, or from any MIDI source at all, like a sequencer or a dedicated controller. When the PC3 is being used multi-timbrally, Effects mode can provide separate processors for each of several instruments.
  • Page 64 Basic Effects Mode For More Information Preliminary - Subject to Change...
  • Page 65: Chapter 10 Midi Mode

    MIDI messages it receives—as well as how each MIDI channel behaves. When you enter MIDI mode, you’ll see one of the three available MIDI mode pages. When you exit MIDI mode, the PC3 remembers which page you were on. The next time you select MIDI mode, that page appears.
  • Page 66: Control Setup

    PC3’s MIDI Out port, and are used exclusively to adjust the response of MIDI devices connected to the Out port. If you have a DX7 connected to your PC3, for example, and the DX is distorting, selecting a transmit Velocity Map like Hard2 should handle the problem. Changing the velocity map on this page does not affect the response of the PC3’s sound engine to its own keyboard, or...
  • Page 67: Pressure Map-Transmit (Pressmap)

    The RECEIVE Page Pressure Map—Transmit (PressMap) This is like the VelocMap, but it controls the aftertouch values sent by the PC3 to its MIDI Out port. Use this exclusively to adjust the response of MIDI devices connected to the PC3’s MIDI Out port.
  • Page 68: Midi Receive Mode (Midi Mode)

    This is normally used for diagnostic purposes only. At a setting of Poly, the PC3 responds only to events that are sent on the same channel as the PC3’s current MIDI channel (the one displayed on the top line of the Program-mode page). In Poly mode, the currently selected channel is always the basic channel, so if you change channels, the basic channel changes accordingly.
  • Page 69: Bend Smooth

    You may find that pitch bending seems to carry over from the previous note to the next note, causing it to start on the wrong pitch. This is probably due to the automatic pitch smoothing provided by the PC3. If this is happening, try setting the BendSmooth parameter to a value of Off.
  • Page 70: Enable

    Volume settings from the front panel, but not via MIDI. Program Change Formats The PC3 can store more programs than the MIDI program change specification can handle (MIDI lets you send program change numbers from 0 to 127 or 1 to 128 only). So we’ve designed a system that makes program selection more flexible.
  • Page 71: Extended And Kurzweil Program Change Types

    Selects correspondingly numbered program in next- highest bank If your PC3 is already in the memory bank you want to use, you can send it single PCHs from 0 to 99, to select programs within that memory bank. The PC3’s response depends on the setting...
  • Page 72: 0-127 Program Change Type

    MIDIBankMode parameter on the CH/PRG page in the Setup Editor. If you want to change the memory bank, the PC3 must receive either an MC 0 or 32 message with value 0–9. The next PCH in the range 0–99 will select the correspondingly numbered program in the newly selected bank.
  • Page 73 First, a brief review of Quick Access bank structure. Each Quick Access bank can store ten entries, each of which can be a program or a setup. Each of the PC3’s 10 memory banks can store 20 Quick Access banks (except the Zeros bank, which can store 75). Therefore when you’re in Quick Access mode, you have access to 200 (or 750 in the Zeros bank) programs or setups without leaving the currently selected memory bank.
  • Page 74: Quick Access Banks-Kurzweil (Qa Kurz)

    This works almost exactly like the QA Ext format. The only exception is that within the QA Kurz format, the PC3 expects the bank range command to be a PCH, and not MC 0 or 32. MIDI Controller 0 or 32 messages are not recognized. The PC3 expects to receive PCHs of value 0–99 to select a bank and entry, or a pair of PCHs, the first having a value of 100–107 to select a...
  • Page 75 MIDI Mode Program Change Formats Commands Sent Current Entry From QA Bank Alphanumeric Pad MC 0 or 32 Table 10-1 QA Extended Program Change Examples (Continued) Current QA Bank Entry From Alphanumeric Pad Commands Sent Table 10-2 QA Kurz Program Change Examples Preliminary - Subject to Change 10-11...
  • Page 76: The Soft Buttons In Midi Mode

    Reset Channels (RsetCh) When you press this soft button, the PC3 asks if you want to reset all channels. If you press Yes, all settings on the CHANNELS page will return to their default values. For example, you may have set several MIDI channels to route their audio to Output Group B for a special project.
  • Page 77: Chapter 11 Master Mode

    Global Tune Adjusting the value of this parameter tunes every program in the PC3 by the amount you specify. Tuning can be adjusted up or down 100 cents (one semitone) in one-cent increments. This parameter is useful for getting in tune with recordings and acoustic instruments. Adjusting the tuning in Master mode does not change the settings on the PITCH page of individual programs, but will be added to any adjustments you make there.
  • Page 78: Transpose

    Many different intonation intervals have evolved over the centuries, however, and the PC3 supplies you with 17 different intonation “tables” to choose from. (There are also a few extra “tables” listed, which we’ll describe in a moment.) By changing the value for this parameter, you select from among the intonation tables stored in the PC3’s memory.
  • Page 79: Intonation Key (Intonakey)

    B -1 (MIDI note numbers 0 through 11) will set the intonation key at C through B, respectively. To trigger notes in the range required to set the Intonation key, you can transpose the PC3 temporarily from its front panel, or from your MIDI controller if it has the ability. Alternatively, you could create a setup with just the lowest octave transposed down two octaves, then select it when you want to change the Intonation key.
  • Page 80: Util

    When you press the Voices soft button, the display shows the PC3’s active voice channels as you play. Blocks of capital Xs in six columns of eight represent the 48 notes that the PC3 can play simultaneously. The Xs change to lower case xs, then to commas and periods, then finally drop out as each voice releases or decays to silence.
  • Page 81: Reset

    Reset Press the Reset soft button if you want to return your PC3’s memory to the state it was in when you bought it. Caution! The PC3 will ask you if you want to delete everything (meaning all RAM objects), and a pair of Yes/No soft buttons will appear.
  • Page 82: Guitar/Wind Controller Mode

    Guitar/Wind Controller Mode Guitar/Wind Controller Mode If you are using a wind controller or guitar controller with your PC3, you may not always get the sound you expect. Since these controllers will sometimes send a MIDI Note On command before sending Breath or Volume data, the attack transients that characterize each instrument may not get generated properly.
  • Page 83: Move

    Master Mode Object Utilities Move Pressing Move from the Object Utility page takes you to the Move utility. The Move utility allows you to select any group of objects and move them to a different bank. If you select several objects of a single type, then you are allowed to set a specific starting ID for the objects, of any number (0-999).
  • Page 84: Name

    As in all naming dialogs on the PC3, you can do a double-press of the Left/Right cursor buttons to put the naming cursor on the last character of the string. This is helpful when putting unique characters at the ends of names.
  • Page 85: Dump

    Press OK to initiate a MIDI System Exclusive dump of the selected set of objects, one by one out the MIDI Out port of the PC3. Dumping everything can generate massive dumps, so you should know the limits of the device you’re dumping to.You can cancel the dump at any time with the Cancel soft button.
  • Page 86 Master Mode Object Utilities 11-10 Preliminary - Subject to Change...
  • Page 87: Chapter 12 Song Mode

    If you are familiar with other sequencers, you will have no problem using Song mode in the PC3. Read through this section, however, to learn about the features that make the PC3’s sequencer unique.
  • Page 88: A Word About The Local Keyboard Channel

    Patch Through There’s one more use for Local Keyboard Channel. With any model of the PC3, the Local Keyboard Channel parameter lets you patch through (also known as soft through) to external sound modules. When Local Keyboard Channel is enabled, the PC3 takes the rechannelized information and sends it out the MIDI port.
  • Page 89: Chapter 13 Storage Mode

    FAT16. The xD card slot is on the back panel of the PC3, but it is easily accessible from the front of the instrument – just look for the xD logo and the blue LED. The gold contacts on the card must be facing up when you insert it into the PC3.
  • Page 90: Directories

    PC3. If you ever need to format a card, however, insert the xD card (with gold contacts up) into the PC3’s xD slot, or in the xD slot of any computer with xD formatting capability. Make sure the card does not have a write- protection sticker attached.
  • Page 91: Disk Drive Information

    The display shows the 3-character extension of all files in the directory (except directories themselves). Extensions are created when the file is saved by the PC3. You cannot modify the extensions on the PC3. This is because the PC3 uses the extensions to tell it what kind of data the files contain.
  • Page 92: Creating Directories

    In the Load function, pressing Open for a standard file will start the Load Object feature. This allows selected individual objects from the file to be loaded into the PC3. For example, pressing Open while in the Delete function will display the objects within the file in a scrollable list, however no delete action will be possible on the individual objects.
  • Page 93: The Directory Selection Dialog

    Storage Mode The Directory Selection Dialog a directory from the Storage mode page. When you press OK, the display shows that the PC3 has created the directory, then the Save dialog reappears. When you create a directory from within the Save dialog, the PC3 resets the current directory to the directory you just created.
  • Page 94: Storage Mode Functions

    file system, it is time to discuss some of the features provided in the functions themselves. Loading Files The Load button instructs the PC3 to copy a file from the current device to the PC3’s RAM. Press the Load button, and a list of files stored in the currently selected device will appear. Scroll through the list of files with the Alpha Wheel or Plus/Minus buttons, then press OK—or press...
  • Page 95: Shortcuts When Loading Objects

    Storage Mode Storage Mode Functions used for many other functions in the PC3, namely for saving selected objects and for several object utility functions that are described later. Here is a brief description of each button’s function, followed by a detailed explanation of its operation.
  • Page 96: Selecting Multiple Files To Load

    When you’ve entered a name, press OK to save the file as shown in the display, or press Cancel to return to the file dialog. When the file is saved, the PC3 adds an extension (.PC3) to the filename. This enables the PC3 to recognize it as a Kurzweil file when it examines the directory.
  • Page 97: Soft Buttons In The Save Selection Dialog

    Cancel Saving Individual Objects You can select any group of objects in the PC3’s RAM for saving into a single file.To save individual objects, from the above dialog, press Object. The procedures for saving objects are essentially the same as the procedures described on page 13-6 for loading objects.
  • Page 98: More Features Of The Save Dialog

    This is especially true if many objects have similar or identical names, or if the names of the objects are not descriptive enough to know what they are. The PC3 has a feature that allows auditioning of programs, and songs right from the Save Object dialog (as well as all of the other object utility dialogs that are discussed later).
  • Page 99: The Name Table

    A file’s name table is used by the PC3 at only one time: when the file is loaded. At that time, the PC3 will search for dependent objects that were not saved in the file originally. The search matches dependent objects by name with objects that are already in RAM, and links them to the “parent”...
  • Page 100: Not Loading The Name Table

    There may be a time that you wish to load objects from a file containing a name table, but you don’t want the PC3 to relink any dependent objects according to the name table. This can be accomplished by “Opening” the file from the Load function, and selecting any desired objects from within the file, except the name table.
  • Page 101: Multiple Object Selector Soft Buttons

    In SearchStrg mode, the PC3 selects every object whose name contains a user-defined string of characters. In this case, when you press Set, the PC3 prompts you to enter a string of characters using the alphanumeric buttonpad. Enter the characters, and press OK. The PC3 returns you to the page you were on before you pressed Multi, selecting the objects whose names contain your string.
  • Page 102 Storage Mode The Multiple Object Selector Page Returns the Select parameter to Type/Range, if it was not already set that way. Sets Type to All Types and Bank to All Banks, and also sets StartId to 0 and EndId to 999. This is equivalent to using Everything mode.
  • Page 103: Entering Selection Criteria In The Multiple Object Selector

    Storage Mode The Multiple Object Selector Page Entering Selection Criteria in the Multiple Object Selector This section describes the operation of the selection modes provided on the Multiple Object Selector page. These are accessed by scrolling the Select: parameter to different values, as pictured above.
  • Page 104 Working with the Multiple Object Selector The Multiple Object Selector minimizes button presses and quickly allows you to select whatever group of items you want from the PC3’s RAM. It’s available for all of the related object management functions. You may notice that the cursor positions and parameter settings are remembered whenever you exit the Multi Selector dialog, even if you exit the dialog and choose a different function.
  • Page 105 MIDI Implementation Chart Appendix A MIDI Implementation Chart Model: PC3 Manufacturer: Date: 12/01/07 Young Chang Version 1.0 Digital Synthesizers Function Transmitted Recognized Remarks Default Memorized Basic Channel Changed 1 - 16 1 - 16 Default Mode 3 Mode 3 Use Multi mode for multi-...
  • Page 106 MIDI Implementation Chart...
  • Page 107: Appendix Bpc3 Bootloader

    Appendix B PC3 Bootloader The Bootloader is the program that runs when the PC3 is first turned on. Its job is to check that hardware is functional, initialize the digital systems, and load the main synthesizer program. Under normal circumstances you might not even notice that the Bootloader is there at all, since the PC3 will start up on its own without any problem.
  • Page 108: Updating Pc3 Software And Objects

    PC3 files right onto the card directory. After the files are copied, remove the card from the card writer and place it in the xD slot on the rear panel of the PC3. The card contacts face upward.
  • Page 109: Pc3 Diagnostics

    These functions allow you to move files from the external storage onto the PC3 internal file system or vice versa. It is also possible to execute PC3 images directly from a card or USB file, which can be useful in diagnosing and fixing system errors.
  • Page 110: Restoring The Pc3 File System

    Copy this program (called PC3FILES.BIN) onto an xD card and insert the card into the PC3 card slot, or start the PC3 Bootloader with the USB cable connected to a computer and copy the program to the USB window. You should also copy the current PC3 executable image and diagnostics images, and the PC3 object library, to the same external medium used for the PC3FILES program.
  • Page 111 Index contrast 2-5 Control Setup 6-9 Setup Editor 7-2 Control sources Configuring 6-9 conventions for editing objects 5-1 Aborting a Multiple File Load 13-8 Copy additional sounds 1-5 on Object Utilities page 11-7 Aftertouch 11-2 Creating Directories 13-4 All Controllers Off 10-4 Cursor buttons 3-6 All Notes Off 10-4 Alpha Wheel 2-7, 3-8...
  • Page 112 9-1 soft buttons 13-13 Keyboard naming 5-4 Multiple Object Selector Page 13-12 Keymaps 6-2 Multiple Selection of Files to Load 13-8 Kurzweil program changes 10-8 Muting layers 5-6 Muting Setup zones 5-6 Layers moving between in multi-layer programs 3-10 Name...
  • Page 113 Sequencer Program change type 10-4 tutorial 12-1 Program changes Setup button 5-6 Extended 10-7 Setup Editor Kurzweil 10-8 Control Setup 7-2 MIDI 10-3, 10-8, 10-10 Setup Mode Quick Access banks 10-8, 10-10 Channel/Program (CH/PROG) Page 7-2 Quick Access mode 8-1...
  • Page 114 Master mode 11-3 MIDI mode 10-12 XD Cards 2-6 in Program Mode 6-10 xD memory card 1-4 Soft Through XMIT page 10-1 with Song Mode 12-2 Xpose 2-8, 6-10 Software Upgrades 2-10 Song button 5-6 Song Mode 12-1 Song mode 4-4 Songs Recording 3-12 sound ROM 1-5...

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