-
CHAPTER 6
COLOR AND GRAPHICS
•
How to Use Color and Graphics on Your Computer
•
Printing Colors
•
Color CHR$ Codes
•
How to Use PEEKs and POKES
•
Screen Graphics
•
Screen Memory Map
•
Color Memory Map
•
More Bouncing Balls
—
HOW TO USE COLOR AND GRAPHICS ON YOUR COMPUTER
So far this book has presented some of the sophisticated computing
capabilities of your 64. But one of the most exciting features of your new com
puter is its outstanding ability to produce 16 different colors and a lot of dif
ferent graphics.
You've already seen a very simple demonstration of the graphics in the boun
cing ball program and in the maze program at the end of the last chapter. This
chapter introduces you to new concepts that explain graphic and color
programming, and that suggest ideas for creating your own games and advanc
ed animation.
-
<-
—
-
—
58
CHAPTER 6
COLOR AND GRAPHICS
•
How
to Use Color and Graphics on Your Compu ter
• Prin ting
Colors
•
Color
CHR$ Codes
•
How
to
Use PEEKs
and
POKEs
•
Screen
Graphics
• Screen
Memory
Map
•
Color
Memory Map
•
More Bouncing
Balls
HOW TO USE COLOR AND GRAPHICS ON YOUR COMPUTER
So
far
this
book
has presented some of the sophisticated computing
capabilities
of
your
64.
But
one of the most exciting
features of
your new com·
puter
is
its
outstanding abi lity to produce
16
different
colo
rs
and a
lot
of dif·
fe rent
graphics.
You
've
al ready
seen a very simple
demonstration
of the graphics in
the
boun-
cing ball
program
and in the maze
program at
the
end
of
the
last chapter. This
chapter introduces you to
new
concepts that explain
graphic
and
color
programming,
and that sugges
t
ideas
for
creating
your
own games and advanc-
ed
animation.
58