Table Of Contents - Commodore SX-65 Portable User Manual

Portable color computer
Table of Contents

Advertisement

CHAPTER 5
46
47
49
51
Using GET to Program Function Keys
52
53
Guessing Game
55
56
57
CHAPTER 6
58
Printing Colors
59
ColorCHRS Codes
61
63
64
Screen Memory Map
65
°6
67
CHAPTER 7
Bits, Bytes and Sprites
69
Creating Sprites
7?
More on Sprites: Colors and Extra Movement
78
CHAPTER 8
MAKING MUSIC ON YOUR COMPUTER: FOR
NON-PROGRAMMERS
Structure of a Sound Program
79
Sample Sound Program
°^
Playing a Song on Your 64
87
Creating Sound Effects
"
CHAPTER 9
ADVANCED DATA HANDLING
READ and DATA Statements
91
Calculating Averages
93
Subscripted Variables
95
Dimensioning Arrays
96
Simulated Dice Roll with Arrays
97
Two-dimensional Arrays
"
CHAPTER 5
ADVANCED BASIC
Introduction
. . .
. . . .
.
.
. .
. . .
.
.
.
.
.
. . .
.
.
.
. .
.
.
.
. . .
.
. . . . . . •
.
. .
.
.
.
. .
46
Simple Animation
. .
. . .
. .
. . . . . .
. . .
.
. .
.
.
. .
. .
.
.
.
. . .
.
.
.
.
.
. . . .
. . . .
47
INPUT
.
.
. .
.
. .
.
. . . .
. . .
.
. .
.
.
.
.
.
. . .
. . .
. . .
.
.
. .
. . .
.
. .
49
. . . . .
.
. .
.
.
.
.
.
.
.
.
.
. .
51
Using GET
to
Program Function
Keys
................•.
....•.
.....
52
s .....
.
.
.
..•..
.
...
.
.•
.
•.
.
.
....
53
Guessing
Game
. . .
. .
. . .
.
. .
.
. . . . . . .
.
. . .
. ............
55
..
.
......
...
.....
..
.....
.
......
.
...
..
..
.
.
.
.•...
.
.....
56
Random Graphics
.
. . . .
.
.
. •
.
..
.
.
..
.
.
.
.
.
.
.
.
. ..
.
.
. . . •
.
.
. . .
.
.
. . ..
57
CHAPTER 6
COLOR GRAPHICS
. . .
.
.
.
.
.
.
.
.
.
. .
. .
.
58
Printing Colors
. . . .
.
.
. . .
.
. .
.
. . .
. .
.
.
.
. . . .
.
.
. .
59
Color
CHR$
Codes. . . . . .
.
. . . . . .
. .
.
.
.
.
. .
..
....... . •
.
.
.
.
.
61
.
.
. .
.
. .
.
.
.
.
. .
.
.
. •
.
.
.
.
.
. . . .
.
.
63
. . .
.
.
.
.
. . . . .
. .
.
.
.
.
.
.
.
. .
.
. .
.
.
.
.
. .
64
Screen Memory Map
.
.
. .
.
.
. . .
. .
.
. .
• .
. .
.
. . . •
. . .
• .
. .
. . .
. .
. .
65
.
. .
. . . . . .
.
. . . . . .
.
. • .
.
. .
.
.
.
.
.
.
.
.
.
.
.
. . .
• .
.
.
.
..
66
.
. . .
.
. .
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
. .
.
.
.
.
. .
67
CHAPTER 7
INTRODUCTION TO SPRITES
Bits,
Bytes and Sprites
. . .
.
. . . .
. . . .
. . .
. . . .
. . .
.
. . . •
. •
.
. . . .
.
.
.
.
.
. ..
69
Creating Sprites
.
.
. . . . . .
.
. . . . . .. .
.
.
.
........•
.
•.
.
......•
.
.
..
72
More
on Sprites: Colors
and Extra Movement
. .
.
. .
.
.
.
. . .
.
.
.
.
.
. . • .
. .
..
78
CHAPTER 8
MAKING MUSIC ON YOUR COMPUTER: FOR
NON·PROGRAMMERS
Structure of a Sound
Program
. .
.
.
.
.
.
.
.
.
. .
.
.
.
.
.
.
.
.
.
.
.
.
. .
.
.
.
.
. . .
..
79
Sample Sound
Program
. . . .
.
.
. . . . . • .
.
.
.
. .
.
. . . .
.
. . . . .
85
Playing
a Song on Your 64
..
.. .. ..
.
.. ..
.. .. ..
.
..
.. ..
..
.
87
Creating
Sound Effects
.
. .
.
.
.
.
. .
.
.
.
.
.
.
.
. .
.
.
.
.
.
.
. .
.
.
.
• . •
..
89
CHAPTER 9
ADVANCED DATA HANDLING
READ
and
DATA
Statements
.
.
. . .
.
. . . . .
. .
.
. . . . . . . . . . • . . . . . . . .
.
.
91
Calculating Averages. .
. . . .
. . .
.
.
. .
.
.
.
.
.
.
.
. .
.
.
. .
.
.
.
.
.
.
.
.
. .
93
Subscri pted Variables
............
..
.
.
.
........•.
.
............
95
Dimensioning
Arrays
. . . .
. . .
.
.
.
.
. . .
.
.
96
Simulated Dice Roll with Arrays
.
.
.
. . .
. . . .
.
.
.
. .
.
.
. . .
97
Two-
dimensional Arrays
.
.
.
....
.
.
.
.
.
.....
..
.
.
.
..
.
..
.
.
.
.
.... 99

Hide quick links:

Advertisement

Table of Contents
loading

This manual is also suitable for:

Sx-64

Table of Contents