Yamaha MOTIF XF Reference Manual page 141

Music production synthesizer
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[F2] Play FX (Play Effect)
Calls up the Play Effect display (below). By changing the
timing and velocity of the notes, you can change the
rhythmic "feel" of the Song playback.
[F3] Track
Calls up the Song Track Output Channel display
(page 142).
[F4] Chain
Calls up the Song Chain display (page 143). This display
lets you play back multiple Songs sequentially.
[F5] Zoom Out
[F6] Zoom In
Changes the zoom level of Measure number ( ) of the
Track View display. Press the [F5] Zoom Out button to
reduce the Zoom level so that a wider range can be
displayed. Press the [F6] Zoom In button to raise the Zoom
level so that a magnified view can be displayed.
Changing the rhythmic "feel" of the
Song—[F2] Play FX (Play Effect)
By changing the timing and velocity of the notes, you can
change the rhythmic "feel" of Song playback. The Play
Effect settings made here are only temporary and don't
change the actual data in the Song. The Play Effect
settings can be applied actually to the Song data by using
the Normalize Play Effect Job.
Track number (Indication only)
Indicates the track number.
Quantize
This lets you align the timing of the note events according
to the specified note type. Here, set the two parameters for
each track: Value and Str (Strength).
Quantize Value
Determines to what beats the note data in the Arpeggio
sequence data will be aligned, or determines to what beats in
the Arpeggio sequence data the swing is applied.
Settings: off, 32nd note, 16th note triplet, 16th note, 8th note
triplet, 8th note, 1/4 note triplet, 1/4 note
Quantize Str (Quantize Strength)
Sets the "strength" by which note events are pulled toward the
nearest quantize beats. A setting of 100% produces exact
timing set via the Quantize Value parameter above. A setting
of 0% results in no quantization. A setting of 50% result that the
note events are pulled to the half point between the 0% and
100%.
Settings: 0% – 100%
When quarter-note quantization is applied to the original data:
1st beat
Original timing
Quantize strength
= 100%
The notes will be moved fully to the
specified Quantize value.
Quantize strength
= 50%
The notes will be moved to the halfway between the
original value and the specified Quantize value.
Swing
Adjusts the timing, velocity, and gate time (the length of
time a note sounds) of the even-numbered back-beat notes
to enhance the swing feel. This parameter delays notes on
even-numbered beats (backbeats) to produce a swing
feel. For example, if the meter is 4/4 and the quantize value
is quarter notes, the 2nd and 4th beats of the measure will
be delayed. When a triplet value is specified, the last note
of each triplet is affected by the Swing parameter.
When the quarter-note swing is applied to the original data:
1st beat
Original timing
Swing Rate = 66%
The notes at the 2nd beat will be moved
Swing Rate = 75%
The notes at the 2nd beat will be moved
Here, edit the Swing settings for each track by specifying
the Swing Vel (Swing Velocity), Swing Gate, and Swing
Rate. When the Quantize value is set to "off," all the Swing
parameters are not available.
Swing Vel (Swing Velocity)
Adjusts the velocity of the corresponding notes to accentuate
the swing rhythmic feel. Settings below 100% reduce the
velocities of notes on even-numbered beats (backbeats), and
settings above 100% increase the velocities proportionately. If
the result is 0 or less, the value is set to 1. If the result is higher
than 127, the value is set to 127.
Settings: 0% – 100% – 200%
Swing Gate (Swing Gate Time)
Adjusts the gate time of the corresponding notes to
accentuate the swing rhythmic feel. Settings below 100% will
shorten the gate times of notes on even-numbered beats
(backbeats), whereas settings above 100% will lengthen them.
If an adjusted gate time value is less than 1, the value is
rounded off to 1.
Settings: 0% – 100% – 200%
Song Playback
2nd beat
3rd beat
2nd beat
3rd beat
to triplet timing.
to 8th note timing.
MOTIF XF Reference Manual
141

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